/* * Copyright 2014 Stanlo Slasinski. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ uniform vec4 u_params[3]; #define u_timeStep u_params[0].x #define u_dispatchSize floatBitsToUint(u_params[0].y) #define u_gravity u_params[0].z #define u_damping u_params[0].w #define u_particleIntensity u_params[1].x #define u_particleSize u_params[1].y #define u_baseSeed floatBitsToUint(u_params[1].z) #define u_particlePower u_params[1].w #define u_initialSpeed u_params[2].x #define u_initialShape floatBitsToUint(u_params[2].y) #define u_maxAcceleration u_params[2].z