bgfx ==== Cross-platform rendering library. Supported rendering backends: * OpenGL 2.1 * OpenGL ES 2 * OpenGL ES 3 * Direct3D 9 * Direct3D 11 Platforms: * Windows * Linux * Android * Native Client * JavaScript (via Emscripten) Dependencies ------------ [https://github.com/bkaradzic/bx](https://github.com/bkaradzic/bx) Optional: [https://github.com/mendsley/tinystl](https://github.com/mendsley/tinystl) Building -------- ### Prerequisites Premake 4.4 beta4 [http://industriousone.com/premake/download](http://industriousone.com/premake/download) GNU make Windows users download GNU make utility from: [http://gnuwin32.sourceforge.net/packages/make.htm](http://gnuwin32.sourceforge.net/packages/make.htm) ### Getting source git clone git://github.com/bkaradzic/bx.git git clone git://github.com/bkaradzic/bgfx.git cd bgfx make After calling make, .build/projects/* directory will be generated. All intermediate files generated by compiler will be inside .build directory structure. Deleting .build directory at any time is safe. ### Building for Windows When building on Windows, you have to set DXSDK_DIR environment variable to point to DirectX SDK directory. setx DXSDK_DIR If you're building with MinGW/TDM compiler on Windows make DirectX SDK directory link to directory without spaces in the path. mklink /D c:\dxsdk setx DXSDK_DIR c:\dxsdk ### Building for Native Client (Pepper 22) on Windows Download Native Client SDK from [https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download) setx NACL \toolchain\win_x86_newlib ### Building Visual Studio 2008: start .build/projects/vs2008/bgfx.sln Linux 64-bit: make -R linux-release64 Other platforms: make -R Configuration is -<32/64>. For example: linux-release32, nacl-debug64, android-release32, etc. Examples -------- ### 00-helloworld Initialization and debug text. ### 01-cubes Rendering simple static mesh. ### 02-metaballs Rendering with transient buffers. ### 03-raymarch Updating shader uniforms. ### 04-mesh Loading OpenCTM meshes. ### 05-instancing Geometry instancing. ### 06-bump Loading textures. Notice ------ This is alpha software, and it lacks documentation and examples. If you're interested to use it in your project, please let me know. Contact ------- [@bkaradzic](https://twitter.com/bkaradzic) http://www.stuckingeometry.com Project page https://github.com/bkaradzic/bgfx License ------- Copyright 2010-2012 Branimir Karadzic. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.