$input a_position, i_data0 $output v_texCoord /* * Copyright 2014 Stanlo Slasinski. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" #include "uniforms.sh" void main() { vec3 eye = mul(u_view, vec4(i_data0.xyz, 1.0) ).xyz; vec3 up = normalize(cross(eye, vec3(1.0, 0.0, 0.0) ) ); vec3 right = normalize(cross(up, eye)); float size = u_particleSize; vec3 position = eye + size * right * a_position.x + size * up * a_position.y; v_texCoord.xy = a_position; v_texCoord.z = i_data0.w; gl_Position = mul(u_proj, vec4(position, 1.0) ); }