/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #include #include #include #include #include #include "glsl_optimizer.h" #define MAX_TAGS 256 extern "C" { # include } // extern "C" #if 0 # define BX_TRACE(_format, ...) fprintf(stderr, "" _format "\n", ##__VA_ARGS__) #endif // DEBUG #define BX_NAMESPACE 1 #include #if BX_PLATFORM_LINUX # define _stricmp strcasecmp #endif // BX_PLATFORM_LINUX #include #include #include #include #if BX_PLATFORM_WINDOWS # include #endif // BX_PLATFORM_WINDOWS long int fsize(FILE* _file) { long int pos = ftell(_file); fseek(_file, 0L, SEEK_END); long int size = ftell(_file); fseek(_file, pos, SEEK_SET); return size; } struct ConstantType { enum Enum { Uniform1i, Uniform1f, End, Uniform1iv, Uniform1fv, Uniform2fv, Uniform3fv, Uniform4fv, Uniform3x3fv, Uniform4x4fv, Count, TypeMask = 0x7f, FragmentBit = 0x80 }; }; static const char* s_constantTypeName[ConstantType::Count] = { "int", "float", NULL, "int", "float", "float2", "float3", "float4", "float3x3", "float4x4", }; struct Uniform { std::string name; ConstantType::Enum type; uint8_t num; uint16_t regIndex; uint16_t regCount; }; typedef std::vector UniformArray; #if BX_PLATFORM_WINDOWS struct ConstRemap { ConstantType::Enum id; D3DXPARAMETER_CLASS paramClass; D3DXPARAMETER_TYPE paramType; uint32_t paramBytes; }; static const ConstRemap s_constRemap[7] = { { ConstantType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 4 }, { ConstantType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 4 }, { ConstantType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 8 }, { ConstantType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 12 }, { ConstantType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 16 }, { ConstantType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 36 }, { ConstantType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 64 }, }; ConstantType::Enum findConstantType(const D3DXCONSTANT_DESC& constDesc) { uint32_t count = sizeof(s_constRemap)/sizeof(ConstRemap); for (uint32_t ii = 0; ii < count; ++ii) { const ConstRemap& remap = s_constRemap[ii]; if (remap.paramClass == constDesc.Class && remap.paramType == constDesc.Type && (constDesc.Bytes%remap.paramBytes) == 0) { return remap.id; } } return ConstantType::Count; } static uint32_t s_optimizationLevel[4] = { D3DXSHADER_OPTIMIZATION_LEVEL0, D3DXSHADER_OPTIMIZATION_LEVEL1, D3DXSHADER_OPTIMIZATION_LEVEL2, D3DXSHADER_OPTIMIZATION_LEVEL3, }; #endif // BX_PLATFORM_WINDOWS class Stream { public: Stream(FILE* _file, bool _bigEndian = false) : m_file(_file) , m_bigEndian(_bigEndian) { } ~Stream() { } void close() { m_file = NULL; } void write(const char* _str) { if (NULL != m_file) { fwrite(_str, strlen(_str), 1, m_file); } } void write(const void* _data, size_t _size) { if (NULL != m_file) { fwrite(_data, _size, 1, m_file); } } template void write(Ty _value) { Ty temp = m_bigEndian ? bx::bigEndian(_value) : _value; write(&temp, sizeof(Ty) ); } private: FILE* m_file; bool m_bigEndian; }; bool compileGLSLShader(CommandLine& _cmdLine, const std::string& _code, const char* _outFilePath) { const glslopt_shader_type type = (0 == _stricmp(_cmdLine.findOption('\0', "type"), "fragment") ) ? kGlslOptShaderFragment : kGlslOptShaderVertex; glslopt_ctx* ctx = glslopt_initialize(false); glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0); if( !glslopt_get_status(shader) ) { fprintf(stderr, "Code:\n---\n%s\n---\n", _code.c_str() ); fprintf(stderr, "Error: %s\n", glslopt_get_log(shader) ); glslopt_cleanup(ctx); return false; } const char* optimizedShader = glslopt_get_output(shader); FILE* out = fopen(_outFilePath, "wb"); if (NULL == out) { fprintf(stderr, "Unable to open output file '%s'.", _outFilePath); glslopt_cleanup(ctx); return false; } Stream stream(out); stream.write("precision highp float;\n\n"); stream.write(optimizedShader, strlen(optimizedShader) ); uint8_t nul = 0; stream.write(nul); stream.close(); fclose(out); glslopt_cleanup(ctx); return true; } bool compileHLSLShader(CommandLine& _cmdLine, const std::string& _code, const char* _outFilePath) { #if BX_PLATFORM_WINDOWS const char* profile = _cmdLine.findOption('p'); if (NULL == profile) { printf("Shader profile must be specified.\n"); return false; } bool bigEndian = _cmdLine.hasArg('\0', "xbox360"); uint32_t flags = 0; flags |= _cmdLine.hasArg('\0', "debug") ? D3DXSHADER_DEBUG : 0; flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0; flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0; flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0; flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0; uint32_t optimization = 3; if (_cmdLine.hasArg(optimization, 'O') ) { optimization = bx::uint32_min(optimization, countof(s_optimizationLevel)-1); flags |= s_optimizationLevel[optimization]; } else { flags |= D3DXSHADER_SKIPOPTIMIZATION; } BX_TRACE("Profile: %s", profile); BX_TRACE("Flags: 0x%08x", flags); BX_TRACE("Big Endian: %s", bigEndian?"true":"false"); LPD3DXBUFFER code; LPD3DXBUFFER errorMsg; LPD3DXCONSTANTTABLE constantTable; HRESULT hr = D3DXCompileShader(_code.c_str() , _code.size() , NULL , NULL , "main" , profile , flags , &code , &errorMsg , &constantTable ); if (FAILED(hr) ) { fprintf(stderr, "Code:\n---\n%s\n---\n", _code.c_str() ); fprintf(stderr, "Error: 0x%08x %s\n", hr, errorMsg->GetBufferPointer() ); return false; } D3DXCONSTANTTABLE_DESC desc; hr = constantTable->GetDesc(&desc); if (FAILED(hr) ) { fprintf(stderr, "Error 0x%08x\n", hr); return false; } BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version); BX_TRACE("Num constants: %d", desc.Constants); BX_TRACE("# cl ty RxC S By Name"); UniformArray uniforms; for (uint32_t ii = 0; ii < desc.Constants; ++ii) { D3DXHANDLE handle = constantTable->GetConstant(NULL, ii); D3DXCONSTANT_DESC constDesc; uint32_t count; constantTable->GetConstantDesc(handle, &constDesc, &count); BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)" , ii , constDesc.Class , constDesc.Type , constDesc.Rows , constDesc.Columns , constDesc.StructMembers , constDesc.Bytes , constDesc.Name , constDesc.Elements , constDesc.RegisterIndex , constDesc.RegisterCount ); ConstantType::Enum type = findConstantType(constDesc); if (ConstantType::Count != type) { Uniform un; un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name; un.type = type; un.num = constDesc.Elements; un.regIndex = constDesc.RegisterIndex; un.regCount = constDesc.RegisterCount; uniforms.push_back(un); } } FILE* out = fopen(_outFilePath, "wb"); if (NULL == out) { fprintf(stderr, "Unable to open output file '%s'.", _outFilePath); return false; } Stream stream(out, bigEndian); uint16_t count = (uint16_t)uniforms.size(); stream.write(count); uint32_t fragmentBit = profile[0] == 'p' ? ConstantType::FragmentBit : 0; for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it) { const Uniform& un = *it; uint8_t nameSize = (uint8_t)un.name.size(); stream.write(nameSize); stream.write(un.name.c_str(), nameSize); stream.write(un.type|fragmentBit); stream.write(un.num); stream.write(un.regIndex); stream.write(un.regCount); BX_TRACE("%s, %s, %d, %d, %d" , un.name.c_str() , s_constantTypeName[un.type] , un.num , un.regIndex , un.regCount ); } uint16_t shaderSize = (uint16_t)code->GetBufferSize(); stream.write(shaderSize); stream.write(code->GetBufferPointer(), shaderSize); uint8_t nul = 0; stream.write(nul); stream.close(); fclose(out); if (NULL != code) { code->Release(); } if (NULL != errorMsg) { errorMsg->Release(); } if (NULL != constantTable) { constantTable->Release(); } return true; #else fprintf(stderr, "HLSL compiler is not supported on this platform.\n"); return false; #endif // BX_PLATFORM_WINDOWS } struct Preprocessor { Preprocessor(const char* _filePath) : m_tagptr(m_tags) , m_scratchPos(0) , m_fgetsPos(0) { m_filePath = scratch(_filePath); m_tagptr->tag = FPPTAG_USERDATA; m_tagptr->data = this; m_tagptr++; m_tagptr->tag = FPPTAG_INPUT; m_tagptr->data = (void*)fppInput; m_tagptr++; m_tagptr->tag = FPPTAG_OUTPUT; m_tagptr->data = (void*)fppOutput; m_tagptr++; m_tagptr->tag = FPPTAG_ERROR; m_tagptr->data = (void*)fppError; m_tagptr++; m_tagptr->tag = FPPTAG_IGNOREVERSION; m_tagptr->data = (void*)0; m_tagptr++; m_tagptr->tag = FPPTAG_LINE; m_tagptr->data = (void*)0; m_tagptr++; m_tagptr->tag = FPPTAG_INPUT_NAME; m_tagptr->data = m_filePath; m_tagptr++; m_default = "#define lowp\n#define mediump\n#define highp\n"; } void setDefine(const char* _define) { m_tagptr->tag = FPPTAG_DEFINE; m_tagptr->data = scratch(_define); m_tagptr++; } void setDefaultDefine(const char* _name) { char temp[1024]; _snprintf(temp, countof(temp) , "#ifndef %s\n" "# define %s 0\n" "#endif // %s\n" "\n" , _name , _name , _name ); m_default += temp; } bool run() { m_fgetsPos = 0; FILE* file = fopen(m_filePath, "r"); long int size = fsize(file); char* input = new char[size+1]; size = fread(input, 1, size, file); input[size] = '\0'; fclose(file); m_input = m_default; m_input += input; fppTag* tagptr = m_tagptr; tagptr->tag = FPPTAG_END; tagptr->data = 0; tagptr++; int result = fppPreProcess(m_tags); return 0 == result; } char* fgets(char* _buffer, int _size) { int ii = 0; for (char ch = m_input[m_fgetsPos]; m_fgetsPos < m_input.size() && ii < _size-1; ch = m_input[++m_fgetsPos]) { _buffer[ii++] = ch; if (ch == '\n' || ii == _size) { _buffer[ii] = '\0'; m_fgetsPos++; return _buffer; } } return NULL; } static char* fppInput(char* _buffer, int _size, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; return thisClass->fgets(_buffer, _size); } static void fppOutput(int _ch, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; thisClass->m_preprocessed += _ch; } static void fppError(void* _userData, char* _format, va_list _vargs) { vfprintf(stderr, _format, _vargs); } char* scratch(const char* _str) { char* result = &m_scratch[m_scratchPos]; strcpy(result, _str); m_scratchPos += strlen(_str)+1; return result; } fppTag m_tags[MAX_TAGS]; fppTag* m_tagptr; char* m_filePath; std::string m_default; std::string m_input; std::string m_preprocessed; char m_scratch[16<<10]; uint32_t m_scratchPos; uint32_t m_fgetsPos; }; int main(int _argc, const char* _argv[]) { CommandLine cmdLine(_argc, _argv); const char* filePath = cmdLine.findOption('f'); if (NULL == filePath) { fprintf(stderr, "Shader file name must be specified.\n"); return EXIT_FAILURE; } const char* outFilePath = cmdLine.findOption('o'); if (NULL == outFilePath) { fprintf(stderr, "Output file name must be specified.\n"); return EXIT_FAILURE; } const char* type = cmdLine.findOption('\0', "type"); if (NULL == type) { fprintf(stderr, "Must specify shader type."); return EXIT_FAILURE; } const char* platform = cmdLine.findOption('\0', "platform"); if (NULL == platform) { fprintf(stderr, "Must specify platform.\n"); return EXIT_FAILURE; } bool preprocessOnly = cmdLine.hasArg("preprocess"); Preprocessor preprocessor(filePath); preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID"); preprocessor.setDefaultDefine("BX_PLATFORM_NACL"); preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS"); preprocessor.setDefaultDefine("BX_PLATFORM_XBOX360"); preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL"); preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL"); preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT"); preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX"); bool glsl = false; if (0 == _stricmp(platform, "android") ) { preprocessor.setDefine("BX_PLATFORM_ANDROID=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); glsl = true; } else if (0 == _stricmp(platform, "nacl") ) { preprocessor.setDefine("BX_PLATFORM_NACL=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); glsl = true; } else if (0 == _stricmp(platform, "windows") ) { preprocessor.setDefine("BX_PLATFORM_WINDOWS=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_HLSL=1"); } else if (0 == _stricmp(platform, "xbox360") ) { preprocessor.setDefine("BX_PLATFORM_XBOX360=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_HLSL=1"); } else { fprintf(stderr, "Unknown platform %s?!", platform); return EXIT_FAILURE; } switch (tolower(type[0]) ) { case 'f': preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1"); break; case 'v': preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1"); break; default: fprintf(stderr, "Unknown type: %s?!", type); return EXIT_FAILURE; } if (preprocessor.run() ) { BX_TRACE("Input file: %s", filePath); BX_TRACE("Output file: %s", outFilePath); if (preprocessOnly) { FILE* out = fopen(outFilePath, "wb"); if (NULL == out) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return false; } Stream stream(out); if (glsl) { stream.write("precision highp float;\n\n"); } stream.write(preprocessor.m_preprocessed.c_str(), preprocessor.m_preprocessed.size() ); stream.close(); fclose(out); return EXIT_SUCCESS; } if (glsl) { if (compileGLSLShader(cmdLine, preprocessor.m_preprocessed, outFilePath) ) { return EXIT_SUCCESS; } } else { if (compileHLSLShader(cmdLine, preprocessor.m_preprocessed, outFilePath) ) { return EXIT_SUCCESS; } } } fprintf(stderr, "Failed to build shader.\n"); return EXIT_FAILURE; }