/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ uniform vec4 bgfx_clear_color[8]; void main() { gl_FragData[0] = bgfx_clear_color[0]; gl_FragData[1] = bgfx_clear_color[1]; gl_FragData[2] = bgfx_clear_color[2]; gl_FragData[3] = bgfx_clear_color[3]; gl_FragData[4] = bgfx_clear_color[4]; gl_FragData[5] = bgfx_clear_color[5]; }