struct SurfaceOutput { vec3 Albedo; vec3 Normal; vec3 Emission; float Specular; float Gloss; float Alpha; }; struct Input { vec2 uv_MainTex; vec4 color; }; struct v2f_surf { vec4 pos; float fog; vec2 hip_pack0; vec4 lop_color; vec3 normal; vec3 vlight; }; varying vec4 xlv_FOG; uniform vec4 _WorldSpaceLightPos0; uniform sampler2D _MainTex; uniform vec4 _LightColor0; uniform float _Cutoff; void xll_clip ( in float x_1 ) { if ((x_1 < 0.0)) { discard; }; } void surf ( in Input IN_2, inout SurfaceOutput o_3 ) { vec4 c_4; vec4 tmpvar_5; tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex); vec4 tmpvar_6; tmpvar_6 = (tmpvar_5 * IN_2.color); c_4 = tmpvar_6; vec3 tmpvar_7; tmpvar_7 = c_4.xyz; o_3.Albedo = tmpvar_7; float tmpvar_8; tmpvar_8 = c_4.w; o_3.Alpha = tmpvar_8; } vec4 LightingLambert ( in SurfaceOutput s_9, in vec3 lightDir_10, in float atten_11 ) { vec4 c_12; float diff_13; float tmpvar_14; tmpvar_14 = dot (s_9.Normal, lightDir_10); float tmpvar_15; tmpvar_15 = max (0.0, tmpvar_14); float tmpvar_16; tmpvar_16 = tmpvar_15; diff_13 = tmpvar_16; vec3 tmpvar_17; tmpvar_17 = ((s_9.Albedo * _LightColor0.xyz) * ((diff_13 * atten_11) * 2.0)); c_12.xyz = tmpvar_17.xyz.xyz; float tmpvar_18; tmpvar_18 = s_9.Alpha; c_12.w = vec4(tmpvar_18).w; return c_12; } vec4 frag_surf ( in v2f_surf IN_19 ) { vec4 c_20; float atten_21; SurfaceOutput o_22; Input surfIN_23; float tmpvar_24; tmpvar_24 = 1.0; atten_21 = tmpvar_24; vec2 tmpvar_25; tmpvar_25 = IN_19.hip_pack0.xy; surfIN_23.uv_MainTex = tmpvar_25; vec4 tmpvar_26; tmpvar_26 = IN_19.lop_color; surfIN_23.color = tmpvar_26; vec3 tmpvar_27; tmpvar_27 = vec3(0.0, 0.0, 0.0); o_22.Albedo = tmpvar_27; vec3 tmpvar_28; tmpvar_28 = vec3(0.0, 0.0, 0.0); o_22.Emission = tmpvar_28; float tmpvar_29; tmpvar_29 = 0.0; o_22.Specular = tmpvar_29; float tmpvar_30; tmpvar_30 = 0.0; o_22.Alpha = tmpvar_30; float tmpvar_31; tmpvar_31 = 0.0; o_22.Gloss = tmpvar_31; vec3 tmpvar_32; tmpvar_32 = IN_19.normal; o_22.Normal = tmpvar_32; surf (surfIN_23, o_22); xll_clip ((o_22.Alpha - _Cutoff)); vec4 tmpvar_33; tmpvar_33 = LightingLambert (o_22, _WorldSpaceLightPos0.xyz, atten_21); vec4 tmpvar_34; tmpvar_34 = tmpvar_33; c_20 = tmpvar_34; vec3 tmpvar_35; tmpvar_35 = (c_20.xyz + (o_22.Albedo * IN_19.vlight)); c_20.xyz = tmpvar_35.xyz.xyz; float tmpvar_36; tmpvar_36 = o_22.Alpha; c_20.w = vec4(tmpvar_36).w; return c_20; } void main () { v2f_surf xlt_IN_37; vec4 xl_retval_38; vec4 tmpvar_39; tmpvar_39 = vec4(0.0, 0.0, 0.0, 0.0); xlt_IN_37.pos = tmpvar_39; float tmpvar_40; tmpvar_40 = xlv_FOG.x; xlt_IN_37.fog = tmpvar_40; vec2 tmpvar_41; tmpvar_41 = gl_TexCoord[0].xy; vec2 tmpvar_42; tmpvar_42 = tmpvar_41; xlt_IN_37.hip_pack0 = tmpvar_42; vec4 tmpvar_43; tmpvar_43 = gl_Color.xyzw; vec4 tmpvar_44; tmpvar_44 = tmpvar_43; xlt_IN_37.lop_color = tmpvar_44; vec3 tmpvar_45; tmpvar_45 = gl_TexCoord[1].xyz; vec3 tmpvar_46; tmpvar_46 = tmpvar_45; xlt_IN_37.normal = tmpvar_46; vec3 tmpvar_47; tmpvar_47 = gl_TexCoord[2].xyz; vec3 tmpvar_48; tmpvar_48 = tmpvar_47; xlt_IN_37.vlight = tmpvar_48; vec4 tmpvar_49; tmpvar_49 = frag_surf (xlt_IN_37); vec4 tmpvar_50; tmpvar_50 = tmpvar_49; xl_retval_38 = tmpvar_50; vec4 tmpvar_51; tmpvar_51 = xl_retval_38.xyzw; vec4 tmpvar_52; tmpvar_52 = tmpvar_51; gl_FragData[0] = tmpvar_52; }