$input v_position, v_texcoord0 /* * Copyright 2015 Andrew Mac. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" void main() { gl_FragColor = vec4(v_texcoord0.x, v_texcoord0.y, v_position.y / 50.0, 1.0); }