$input a_position, a_texcoord0 $output v_dir /* * Copyright 2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" uniform mat4 u_mtx; void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); vec2 tex = 2.0 * a_texcoord0 - 1.0; v_dir = mul(u_mtx, vec4(tex, 1.0, 0.0) ).xyz; }