$input v_position /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" uniform vec4 u_depthScaleOffset; // for GL, map depth values into [0, 1] range #define u_depthScale u_depthScaleOffset.x #define u_depthOffset u_depthScaleOffset.y void main() { float depth = v_position.z/v_position.w * u_depthScale + u_depthOffset; gl_FragColor = packFloatToRgba(depth); }