#ifdef GL_ES precision highp float; #endif // GL_ES uniform mat4 u_viewProj; varying vec4 v_color0; attribute vec4 i_data4; attribute vec4 i_data3; attribute vec4 i_data2; attribute vec4 i_data1; attribute vec4 i_data0; attribute vec4 a_color0; attribute vec3 a_position; void main () { mat4 model_1; model_1[0] = i_data0; model_1[1] = i_data1; model_1[2] = i_data2; model_1[3] = i_data3; vec4 tmpvar_2; tmpvar_2.w = 1.0; tmpvar_2.xyz = a_position; gl_Position = (u_viewProj * (model_1 * tmpvar_2)); v_color0 = (a_color0 * i_data4); }