#ifdef GL_ES precision highp float; #endif // GL_ES uniform vec3 u_lightDir; uniform mat4 u_mtx; varying vec2 v_texcoord0; varying vec4 v_color0; void main () { vec4 tmpvar_1; tmpvar_1.zw = vec2(0.0, 1.0); tmpvar_1.x = v_texcoord0.x; tmpvar_1.y = v_texcoord0.y; vec4 tmpvar_2; tmpvar_2 = (u_mtx * tmpvar_1); vec3 tmpvar_3; tmpvar_3 = (tmpvar_2.xyz / tmpvar_2.w); vec4 tmpvar_4; tmpvar_4.zw = vec2(1.0, 1.0); tmpvar_4.x = v_texcoord0.x; tmpvar_4.y = v_texcoord0.y; vec4 tmpvar_5; tmpvar_5 = (u_mtx * tmpvar_4); vec3 tmpvar_6; tmpvar_6 = (tmpvar_5.xyz / tmpvar_5.w); float tmpvar_7; vec3 arg0_8; arg0_8 = (tmpvar_6 - tmpvar_3); tmpvar_7 = sqrt(dot (arg0_8, arg0_8)); vec3 tmpvar_9; tmpvar_9 = normalize((tmpvar_6 - tmpvar_3)); vec3 _ray_10; _ray_10 = tmpvar_3; vec3 _dir_11; _dir_11 = tmpvar_9; int ii_12; float tt_13; tt_13 = 0.0; ii_12 = 0; for (int ii_12 = 0; ii_12 < 64; ) { vec3 _pos_14; _pos_14 = (_ray_10 + (_dir_11 * tt_13)); vec3 tmpvar_15; tmpvar_15 = max ((abs(_pos_14) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_16; _pos_16 = (_pos_14 + vec3(4.0, 0.0, 0.0)); vec3 _pos_17; _pos_17 = (_pos_14 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_18; _pos_18 = (_pos_14 + vec3(0.0, 4.0, 0.0)); vec3 _pos_19; _pos_19 = (_pos_14 + vec3(0.0, -4.0, 0.0)); vec3 _pos_20; _pos_20 = (_pos_14 + vec3(0.0, 0.0, 4.0)); vec3 _pos_21; _pos_21 = (_pos_14 + vec3(0.0, 0.0, -4.0)); float tmpvar_22; tmpvar_22 = min (min (min (min (min (min ((sqrt(dot (tmpvar_15, tmpvar_15)) - 0.5), (sqrt(dot (_pos_16, _pos_16)) - 1.0)), (sqrt(dot (_pos_17, _pos_17)) - 1.0)), (sqrt(dot (_pos_18, _pos_18)) - 1.0)), (sqrt(dot (_pos_19, _pos_19)) - 1.0)), (sqrt(dot (_pos_20, _pos_20)) - 1.0)), (sqrt(dot (_pos_21, _pos_21)) - 1.0)); if ((tmpvar_22 > 0.001)) { tt_13 = (tt_13 + tmpvar_22); }; ii_12 = (ii_12 + 1); }; float tmpvar_23; if ((tt_13 < tmpvar_7)) { tmpvar_23 = tt_13; } else { tmpvar_23 = 0.0; }; if ((tmpvar_23 > 0.5)) { vec3 tmpvar_24; tmpvar_24 = (tmpvar_3 + (tmpvar_9 * tmpvar_23)); vec3 _pos_25; _pos_25 = (tmpvar_24 + vec3(0.002, 0.0, 0.0)); vec3 tmpvar_26; tmpvar_26 = max ((abs(_pos_25) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_27; _pos_27 = (_pos_25 + vec3(4.0, 0.0, 0.0)); vec3 _pos_28; _pos_28 = (_pos_25 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_29; _pos_29 = (_pos_25 + vec3(0.0, 4.0, 0.0)); vec3 _pos_30; _pos_30 = (_pos_25 + vec3(0.0, -4.0, 0.0)); vec3 _pos_31; _pos_31 = (_pos_25 + vec3(0.0, 0.0, 4.0)); vec3 _pos_32; _pos_32 = (_pos_25 + vec3(0.0, 0.0, -4.0)); vec3 _pos_33; _pos_33 = (tmpvar_24 - vec3(0.002, 0.0, 0.0)); vec3 tmpvar_34; tmpvar_34 = max ((abs(_pos_33) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_35; _pos_35 = (_pos_33 + vec3(4.0, 0.0, 0.0)); vec3 _pos_36; _pos_36 = (_pos_33 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_37; _pos_37 = (_pos_33 + vec3(0.0, 4.0, 0.0)); vec3 _pos_38; _pos_38 = (_pos_33 + vec3(0.0, -4.0, 0.0)); vec3 _pos_39; _pos_39 = (_pos_33 + vec3(0.0, 0.0, 4.0)); vec3 _pos_40; _pos_40 = (_pos_33 + vec3(0.0, 0.0, -4.0)); vec3 _pos_41; _pos_41 = (tmpvar_24 + vec3(0.0, 0.002, 0.0)); vec3 tmpvar_42; tmpvar_42 = max ((abs(_pos_41) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_43; _pos_43 = (_pos_41 + vec3(4.0, 0.0, 0.0)); vec3 _pos_44; _pos_44 = (_pos_41 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_45; _pos_45 = (_pos_41 + vec3(0.0, 4.0, 0.0)); vec3 _pos_46; _pos_46 = (_pos_41 + vec3(0.0, -4.0, 0.0)); vec3 _pos_47; _pos_47 = (_pos_41 + vec3(0.0, 0.0, 4.0)); vec3 _pos_48; _pos_48 = (_pos_41 + vec3(0.0, 0.0, -4.0)); vec3 _pos_49; _pos_49 = (tmpvar_24 - vec3(0.0, 0.002, 0.0)); vec3 tmpvar_50; tmpvar_50 = max ((abs(_pos_49) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_51; _pos_51 = (_pos_49 + vec3(4.0, 0.0, 0.0)); vec3 _pos_52; _pos_52 = (_pos_49 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_53; _pos_53 = (_pos_49 + vec3(0.0, 4.0, 0.0)); vec3 _pos_54; _pos_54 = (_pos_49 + vec3(0.0, -4.0, 0.0)); vec3 _pos_55; _pos_55 = (_pos_49 + vec3(0.0, 0.0, 4.0)); vec3 _pos_56; _pos_56 = (_pos_49 + vec3(0.0, 0.0, -4.0)); vec3 _pos_57; _pos_57 = (tmpvar_24 + vec3(0.0, 0.0, 0.002)); vec3 tmpvar_58; tmpvar_58 = max ((abs(_pos_57) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_59; _pos_59 = (_pos_57 + vec3(4.0, 0.0, 0.0)); vec3 _pos_60; _pos_60 = (_pos_57 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_61; _pos_61 = (_pos_57 + vec3(0.0, 4.0, 0.0)); vec3 _pos_62; _pos_62 = (_pos_57 + vec3(0.0, -4.0, 0.0)); vec3 _pos_63; _pos_63 = (_pos_57 + vec3(0.0, 0.0, 4.0)); vec3 _pos_64; _pos_64 = (_pos_57 + vec3(0.0, 0.0, -4.0)); vec3 _pos_65; _pos_65 = (tmpvar_24 - vec3(0.0, 0.0, 0.002)); vec3 tmpvar_66; tmpvar_66 = max ((abs(_pos_65) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_67; _pos_67 = (_pos_65 + vec3(4.0, 0.0, 0.0)); vec3 _pos_68; _pos_68 = (_pos_65 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_69; _pos_69 = (_pos_65 + vec3(0.0, 4.0, 0.0)); vec3 _pos_70; _pos_70 = (_pos_65 + vec3(0.0, -4.0, 0.0)); vec3 _pos_71; _pos_71 = (_pos_65 + vec3(0.0, 0.0, 4.0)); vec3 _pos_72; _pos_72 = (_pos_65 + vec3(0.0, 0.0, -4.0)); vec3 tmpvar_73; tmpvar_73.x = (min (min (min (min (min (min ((sqrt(dot (tmpvar_26, tmpvar_26)) - 0.5), (sqrt(dot (_pos_27, _pos_27)) - 1.0)), (sqrt(dot (_pos_28, _pos_28)) - 1.0)), (sqrt(dot (_pos_29, _pos_29)) - 1.0)), (sqrt(dot (_pos_30, _pos_30)) - 1.0)), (sqrt(dot (_pos_31, _pos_31)) - 1.0)), (sqrt(dot (_pos_32, _pos_32)) - 1.0)) - min (min (min (min (min (min ((sqrt(dot (tmpvar_34, tmpvar_34)) - 0.5), (sqrt(dot (_pos_35, _pos_35)) - 1.0)), (sqrt(dot (_pos_36, _pos_36)) - 1.0)), (sqrt(dot (_pos_37, _pos_37)) - 1.0)), (sqrt(dot (_pos_38, _pos_38)) - 1.0)), (sqrt(dot (_pos_39, _pos_39)) - 1.0)), (sqrt(dot (_pos_40, _pos_40)) - 1.0))); tmpvar_73.y = (min (min (min (min (min (min ((sqrt(dot (tmpvar_42, tmpvar_42)) - 0.5), (sqrt(dot (_pos_43, _pos_43)) - 1.0)), (sqrt(dot (_pos_44, _pos_44)) - 1.0)), (sqrt(dot (_pos_45, _pos_45)) - 1.0)), (sqrt(dot (_pos_46, _pos_46)) - 1.0)), (sqrt(dot (_pos_47, _pos_47)) - 1.0)), (sqrt(dot (_pos_48, _pos_48)) - 1.0)) - min (min (min (min (min (min ((sqrt(dot (tmpvar_50, tmpvar_50)) - 0.5), (sqrt(dot (_pos_51, _pos_51)) - 1.0)), (sqrt(dot (_pos_52, _pos_52)) - 1.0)), (sqrt(dot (_pos_53, _pos_53)) - 1.0)), (sqrt(dot (_pos_54, _pos_54)) - 1.0)), (sqrt(dot (_pos_55, _pos_55)) - 1.0)), (sqrt(dot (_pos_56, _pos_56)) - 1.0))); tmpvar_73.z = (min (min (min (min (min (min ((sqrt(dot (tmpvar_58, tmpvar_58)) - 0.5), (sqrt(dot (_pos_59, _pos_59)) - 1.0)), (sqrt(dot (_pos_60, _pos_60)) - 1.0)), (sqrt(dot (_pos_61, _pos_61)) - 1.0)), (sqrt(dot (_pos_62, _pos_62)) - 1.0)), (sqrt(dot (_pos_63, _pos_63)) - 1.0)), (sqrt(dot (_pos_64, _pos_64)) - 1.0)) - min (min (min (min (min (min ((sqrt(dot (tmpvar_66, tmpvar_66)) - 0.5), (sqrt(dot (_pos_67, _pos_67)) - 1.0)), (sqrt(dot (_pos_68, _pos_68)) - 1.0)), (sqrt(dot (_pos_69, _pos_69)) - 1.0)), (sqrt(dot (_pos_70, _pos_70)) - 1.0)), (sqrt(dot (_pos_71, _pos_71)) - 1.0)), (sqrt(dot (_pos_72, _pos_72)) - 1.0))); vec3 tmpvar_74; tmpvar_74 = normalize(tmpvar_73); float tmpvar_75; tmpvar_75 = dot (tmpvar_74, u_lightDir); vec2 tmpvar_76; tmpvar_76.x = tmpvar_75; tmpvar_76.y = dot ((u_lightDir - ((2.0 * tmpvar_75) * tmpvar_74)), tmpvar_9); float tmpvar_77; tmpvar_77 = max (0.0, tmpvar_75); vec4 tmpvar_78; tmpvar_78.xw = vec2(1.0, 1.0); tmpvar_78.y = tmpvar_77; tmpvar_78.z = (float((tmpvar_75 >= 0.0)) * max (0.0, tmpvar_76.y)); float tmpvar_79; tmpvar_79 = ((0.9 * tmpvar_77) + (pow (tmpvar_78.z, 128.0) * max ((0.2 + (0.8 * pow ((1.0 - tmpvar_75), 5.0))), 0.0))); vec3 _pos_80; _pos_80 = tmpvar_24; vec3 _normal_81; _normal_81 = tmpvar_74; int ii_82; float occ_83; occ_83 = 0.0; ii_82 = 1; for (int ii_82 = 1; ii_82 < 4; ) { float tmpvar_84; tmpvar_84 = float(ii_82); vec3 _pos_85; _pos_85 = (_pos_80 + ((_normal_81 * tmpvar_84) * 0.2)); vec3 tmpvar_86; tmpvar_86 = max ((abs(_pos_85) - vec3(2.5, 2.5, 2.5)), 0.0); vec3 _pos_87; _pos_87 = (_pos_85 + vec3(4.0, 0.0, 0.0)); vec3 _pos_88; _pos_88 = (_pos_85 + vec3(-4.0, 0.0, 0.0)); vec3 _pos_89; _pos_89 = (_pos_85 + vec3(0.0, 4.0, 0.0)); vec3 _pos_90; _pos_90 = (_pos_85 + vec3(0.0, -4.0, 0.0)); vec3 _pos_91; _pos_91 = (_pos_85 + vec3(0.0, 0.0, 4.0)); vec3 _pos_92; _pos_92 = (_pos_85 + vec3(0.0, 0.0, -4.0)); occ_83 = (occ_83 + (((tmpvar_84 * 0.2) - min (min (min (min (min (min ((sqrt(dot (tmpvar_86, tmpvar_86)) - 0.5), (sqrt(dot (_pos_87, _pos_87)) - 1.0)), (sqrt(dot (_pos_88, _pos_88)) - 1.0)), (sqrt(dot (_pos_89, _pos_89)) - 1.0)), (sqrt(dot (_pos_90, _pos_90)) - 1.0)), (sqrt(dot (_pos_91, _pos_91)) - 1.0)), (sqrt(dot (_pos_92, _pos_92)) - 1.0))) / pow (2.0, tmpvar_84))); ii_82 = (ii_82 + 1); }; float tmpvar_93; tmpvar_93 = pow ((tmpvar_79 * (1.0 - occ_83)), 0.454545); vec4 tmpvar_94; tmpvar_94.w = 1.0; tmpvar_94.x = tmpvar_93; tmpvar_94.y = tmpvar_93; tmpvar_94.z = tmpvar_93; gl_FragColor = tmpvar_94; gl_FragDepth = (tmpvar_23 / tmpvar_7); } else { gl_FragColor = v_color0; gl_FragDepth = 1.0; }; }