$input a_position, a_normal $output v_normal /* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); v_normal = a_normal.xyz * 2.0f - 1.0f; }