/* ----------------------------------------------------------------------------- Copyright (c) 2006 Simon Brown si@sjbrown.co.uk Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -------------------------------------------------------------------------- */ #include "squish.h" #include "colourset.h" #include "maths.h" #include "rangefit.h" #include "clusterfit.h" #include "colourblock.h" #include "alpha.h" #include "singlecolourfit.h" namespace squish { static int FixFlags( int flags ) { // grab the flag bits int method = flags & ( kDxt1 | kDxt3 | kDxt5 | kBc4 | kBc5 ); int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit ); int extra = flags & kWeightColourByAlpha; // set defaults if ( method != kDxt3 && method != kDxt5 && method != kBc4 && method != kBc5 ) { method = kDxt1; } if( fit != kColourRangeFit && fit != kColourIterativeClusterFit ) fit = kColourClusterFit; // done return method | fit | extra; } void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) { // fix any bad flags flags = FixFlags( flags ); if ( ( flags & ( kBc4 | kBc5 ) ) != 0 ) { u8 alpha[16*4]; for( int i = 0; i < 16; ++i ) { alpha[i*4 + 3] = rgba[i*4 + 0]; // copy R to A } u8* rBlock = reinterpret_cast< u8* >( block ); CompressAlphaDxt5( alpha, mask, rBlock ); if ( ( flags & ( kBc5 ) ) != 0 ) { for( int i = 0; i < 16; ++i ) { alpha[i*4 + 3] = rgba[i*4 + 1]; // copy G to A } u8* gBlock = reinterpret_cast< u8* >( block ) + 8; CompressAlphaDxt5( alpha, mask, gBlock ); } return; } // get the block locations void* colourBlock = block; void* alphaBlock = block; if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) colourBlock = reinterpret_cast< u8* >( block ) + 8; // create the minimal point set ColourSet colours( rgba, mask, flags ); // check the compression type and compress colour if( colours.GetCount() == 1 ) { // always do a single colour fit SingleColourFit fit( &colours, flags ); fit.Compress( colourBlock ); } else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 ) { // do a range fit RangeFit fit( &colours, flags, metric ); fit.Compress( colourBlock ); } else { // default to a cluster fit (could be iterative or not) ClusterFit fit( &colours, flags, metric ); fit.Compress( colourBlock ); } // compress alpha separately if necessary if( ( flags & kDxt3 ) != 0 ) CompressAlphaDxt3( rgba, mask, alphaBlock ); else if( ( flags & kDxt5 ) != 0 ) CompressAlphaDxt5( rgba, mask, alphaBlock ); } void Decompress( u8* rgba, void const* block, int flags ) { // fix any bad flags flags = FixFlags( flags ); // get the block locations void const* colourBlock = block; void const* alphaBock = block; if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) colourBlock = reinterpret_cast< u8 const* >( block ) + 8; // decompress colour DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); // decompress alpha separately if necessary if( ( flags & kDxt3 ) != 0 ) DecompressAlphaDxt3( rgba, alphaBock ); else if( ( flags & kDxt5 ) != 0 ) DecompressAlphaDxt5( rgba, alphaBock ); } int GetStorageRequirements( int width, int height, int flags ) { // fix any bad flags flags = FixFlags( flags ); // compute the storage requirements int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 ); int blocksize = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; return blockcount*blocksize; } void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric ) { // fix any bad flags flags = FixFlags( flags ); // initialise the block output u8* targetBlock = reinterpret_cast< u8* >( blocks ); int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; // loop over blocks for( int y = 0; y < height; y += 4 ) { for( int x = 0; x < width; x += 4 ) { // build the 4x4 block of pixels u8 sourceRgba[16*4]; u8* targetPixel = sourceRgba; int mask = 0; for( int py = 0; py < 4; ++py ) { for( int px = 0; px < 4; ++px ) { // get the source pixel in the image int sx = x + px; int sy = y + py; // enable if we're in the image if( sx < width && sy < height ) { // copy the rgba value u8 const* sourcePixel = rgba + 4*( width*sy + sx ); for( int i = 0; i < 4; ++i ) *targetPixel++ = *sourcePixel++; // enable this pixel mask |= ( 1 << ( 4*py + px ) ); } else { // skip this pixel as its outside the image targetPixel += 4; } } } // compress it into the output CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); // advance targetBlock += bytesPerBlock; } } } void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags ) { // fix any bad flags flags = FixFlags( flags ); // initialise the block input u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks ); int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; // loop over blocks for( int y = 0; y < height; y += 4 ) { for( int x = 0; x < width; x += 4 ) { // decompress the block u8 targetRgba[4*16]; Decompress( targetRgba, sourceBlock, flags ); // write the decompressed pixels to the correct image locations u8 const* sourcePixel = targetRgba; for( int py = 0; py < 4; ++py ) { for( int px = 0; px < 4; ++px ) { // get the target location int sx = x + px; int sy = y + py; if( sx < width && sy < height ) { u8* targetPixel = rgba + 4*( width*sy + sx ); // copy the rgba value for( int i = 0; i < 4; ++i ) *targetPixel++ = *sourcePixel++; } else { // skip this pixel as its outside the image sourcePixel += 4; } } } // advance sourceBlock += bytesPerBlock; } } } } // namespace squish