$input v_normal /* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include uniform vec4 u_imageLodEnabled; SAMPLERCUBE(s_texColor, 0); #define u_imageLod u_imageLodEnabled.x #define u_imageEnabled u_imageLodEnabled.y void main() { vec3 color = textureCubeLod(s_texColor, v_normal, u_imageLod).xyz; float alpha = 0.2 + 0.8*u_imageEnabled; gl_FragColor = vec4(color, alpha); }