$input a_position, a_color0 $output v_world, v_color0 /* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); v_world = mul(u_model[0], vec4(a_position, 1.0) ).xyz; v_color0 = a_color0; }