/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_GLCONTEXT_EGL_H_HEADER_GUARD #define BGFX_GLCONTEXT_EGL_H_HEADER_GUARD #if BGFX_USE_EGL #include namespace bgfx { struct SwapChainGL; struct GlContext { GlContext() : m_context(NULL) , m_display(NULL) , m_surface(NULL) { } void create(uint32_t _width, uint32_t _height); void destroy(); void resize(uint32_t _width, uint32_t _height, bool _vsync); static bool isSwapChainSupported(); SwapChainGL* createSwapChain(void* _nwh); void destorySwapChain(SwapChainGL* _swapChain); void swap(SwapChainGL* _swapChain = NULL); void makeCurrent(SwapChainGL* _swapChain = NULL); void import(); bool isValid() const { return NULL != m_context; } void* m_eglLibrary; EGLConfig m_config; EGLContext m_context; EGLDisplay m_display; EGLSurface m_surface; }; } // namespace bgfx #endif // BGFX_USE_EGL #endif // BGFX_GLCONTEXT_EGL_H_HEADER_GUARD