$input v_texcoord0 /* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLERCUBE(s_texCube, 0); void main() { gl_FragColor = textureCube(s_texCube, v_texcoord0); }