/* * Copyright 2014 Kai Jourdan. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause * * Based on code from Brian Luczkiewicz * https://github.com/blucz/Vector * * Uses the SIMPLEX-Font which is a variant of the Hershey font (public domain) * http://paulbourke.net/dataformats/hershey/ */ #include // FLT_EPSILON #include // alloca #include #include "vectordisplay.h" #include "bgfx_utils.h" //Config stuff const int MAX_NUMBER_VERTICES = 20000; const int MAX_DECAY_STEPS = 60; const int DEFAULT_DECAY_STEPS = 5; const float DEFAULT_DECAY_VALUE = 0.8f; const float DEFAULT_INITIAL_DECAY = 0.04f; const float DEFAULT_DRAW_OFFSET_X = 0.0f; const float DEFAULT_DRAW_OFFSET_Y = 0.0f; const float DEFAULT_DRAW_SCALE = 1.0f; const float DEFAULT_BRIGHTNESS = 1.0f; //internal config const int TEXTURE_SIZE = 64; const int HALF_TEXTURE_SIZE = TEXTURE_SIZE / 2; struct PosColorUvVertex { float m_x; float m_y; float m_z; float m_u; float m_v; uint32_t m_abgr; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorUvVertex::ms_decl; inline float normalizef(float _a) { return bx::fwrap(_a, 2.0f * bx::pi); } VectorDisplay::VectorDisplay(bool _originBottomLeft, float _texelHalf) : m_originBottomLeft(_originBottomLeft) , m_texelHalf(_texelHalf) { } void VectorDisplay::setup(uint16_t _width, uint16_t _height, int _view) { PosColorUvVertex::init(); m_decayValue = DEFAULT_DECAY_VALUE; setDrawColor(1.0f, 1.0f, 1.0f, 1.0f); m_screenWidth = _width; m_screenHeight = _height; m_glowWidth = m_screenWidth / 3; m_glowHeight = m_screenHeight / 3; m_initialDecay = DEFAULT_INITIAL_DECAY; m_drawOffsetX = DEFAULT_DRAW_OFFSET_X; m_drawOffsetY = DEFAULT_DRAW_OFFSET_Y; m_drawScale = DEFAULT_DRAW_SCALE; m_brightness = DEFAULT_BRIGHTNESS; m_currentDrawStep = 0; setDefaultThickness(); setDecaySteps(DEFAULT_DECAY_STEPS); m_view = _view; m_drawToScreenShader = loadProgram("vs_vectordisplay_fb", "fs_vectordisplay_fb"); u_compose_alpha = bgfx::createUniform("u_compose_alpha", bgfx::UniformType::Uniform1f); m_blurShader = loadProgram("vs_vectordisplay_fb", "fs_vectordisplay_blur"); u_blur_scale = bgfx::createUniform("u_blur_scale", bgfx::UniformType::Uniform2fv); u_compose_mult = bgfx::createUniform("u_compose_mult", bgfx::UniformType::Uniform1f); m_blitShader = loadProgram("vs_vectordisplay_fb", "fs_vectordisplay_blit"); //generate uniforms for sampler s_textureSampler = bgfx::createUniform("u_tex1", bgfx::UniformType::Uniform1iv); genLinetex(); bgfx::setViewClear(_view, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT, 0x000000ff, 1.0f, 0); setupResDependent(); } void VectorDisplay::resize(uint16_t _width, uint16_t _height) { teardownResDependent(); m_screenWidth = _width; m_screenHeight = _height; m_glowWidth = _width / 3; m_glowHeight = _height / 3; setupResDependent(); } void VectorDisplay::teardown() { teardownResDependent(); bgfx::destroyProgram(m_drawToScreenShader); bgfx::destroyUniform(u_compose_alpha); bgfx::destroyTexture(m_lineTexId); bgfx::destroyUniform(s_lineTexture); bgfx::destroyProgram(m_blurShader); bgfx::destroyUniform(u_blur_scale); bgfx::destroyUniform(u_compose_mult); bgfx::destroyUniform(s_textureSampler); bgfx::destroyProgram(m_blitShader); } void VectorDisplay::beginFrame() { m_points.clear(); } void VectorDisplay::endFrame() { float proj[16]; float ident[16]; bx::mtxIdentity(ident); bx::mtxOrtho(proj, 0.0f, (float)m_screenWidth, (float)m_screenHeight, 0.0f, 0.0f, 1000.0f); bgfx::setViewRect(m_view, 0, 0, m_screenWidth, m_screenHeight); bgfx::setViewFrameBuffer(m_view, m_sceneFrameBuffer); //render all geometry to this framebuffer bgfx::setViewTransform(m_view, NULL, proj); // advance step m_currentDrawStep = (m_currentDrawStep + 1) % m_numberDecaySteps; BX_CHECK(m_points.size() < MAX_NUMBER_VERTICES, ""); bgfx::updateDynamicVertexBuffer(m_vertexBuffers[m_currentDrawStep] , bgfx::copy(m_points.data(), (uint32_t)m_points.size() * sizeof(point_t) ) ); m_vertexBuffersSize[m_currentDrawStep] = (uint32_t)m_points.size(); //if the index buffer is cleared from the last "submit"-call everything is fine, but if not //we clear it here again just to be sure it's not set... (the same for the Transform) bgfx::IndexBufferHandle ib; ib.idx = bgfx::invalidHandle; bgfx::setIndexBuffer(ib); bgfx::setTransform(ident); for (int loopvar = 0; loopvar < m_numberDecaySteps; loopvar++) { int stepi = m_numberDecaySteps - loopvar - 1; int i = (m_currentDrawStep + m_numberDecaySteps - stepi) % m_numberDecaySteps; if (m_vertexBuffersSize[i] != 0) //only draw if something is in the buffer { float alpha; if (stepi == 0) { alpha = 1.0f; } else if (stepi == 1) { alpha = m_initialDecay; } else { alpha = powf(m_decayValue, stepi - 1.0f) * m_initialDecay; } bgfx::setUniform(u_compose_alpha, &alpha); bgfx::setTexture(0, s_lineTexture, m_lineTexId); bgfx::setProgram(m_drawToScreenShader); bgfx::setVertexBuffer(m_vertexBuffers[i], m_vertexBuffersSize[i]); // explicitly feed vertex number! bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_DST_ALPHA) | BGFX_STATE_BLEND_EQUATION_SEPARATE(BGFX_STATE_BLEND_EQUATION_ADD, BGFX_STATE_BLEND_EQUATION_MAX) ); bgfx::setViewName(m_view, "RenderVectorDisplay"); bgfx::submit(m_view); } } int viewCounter = m_view + 1; float glow_iter_mult = 1.05f + ( (m_brightness - 1.0f) / 5.0f); float glow_fin_mult = 1.25f + ( (m_brightness - 1.0f) / 2.0f); bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f); if (m_brightness > 0) { float alpha = 1.0f; bgfx::setUniform(u_compose_alpha, &alpha); bgfx::setUniform(u_compose_mult, &glow_iter_mult); bgfx::setTexture(0, s_textureSampler, m_sceneFrameBuffer); int npasses = (int)(m_brightness * 4); for (int pass = 0; pass < npasses; pass++) { // render the glow1 texture to the glow0 buffer with horizontal blur bgfx::setViewFrameBuffer(viewCounter, m_glow0FrameBuffer); //first glow pass bgfx::setViewRect(viewCounter, 0, 0, m_glowWidth, m_glowHeight); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE ); float scale[2]; scale[0] = 1.0f / m_glowWidth; scale[1] = 0.0f; bgfx::setUniform(u_blur_scale, &scale); bgfx::setProgram(m_blurShader); bgfx::setViewTransform(viewCounter, NULL, proj); screenSpaceQuad(m_glowWidth, m_glowHeight); bgfx::setViewName(viewCounter, "BlendPassA"); bgfx::submit(viewCounter); viewCounter++; bgfx::setViewFrameBuffer(viewCounter, m_glow1FrameBuffer); //second glow pass bgfx::setViewRect(viewCounter, 0, 0, m_glowWidth, m_glowHeight); bgfx::setTexture(0, s_textureSampler, m_glow0FrameBuffer); bgfx::setProgram(m_blurShader); bgfx::setViewTransform(viewCounter, NULL, proj); screenSpaceQuad(m_glowWidth, m_glowHeight); bgfx::setUniform(u_compose_alpha, &alpha); bgfx::setUniform(u_compose_mult, &glow_iter_mult); scale[0] = 0.0f; scale[1] = 1.0f / m_glowHeight; bgfx::setUniform(u_blur_scale, &scale); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE ); bgfx::setViewName(viewCounter, "BlendPassB"); bgfx::submit(viewCounter); viewCounter++; //set for next iteration bgfx::setTexture(0, s_textureSampler, m_glow1FrameBuffer); } } //now do last pass, combination of blur and normal buffer to screen bgfx::setViewTransform(viewCounter, NULL, proj); bgfx::setViewRect(viewCounter, 0, 0, m_screenWidth, m_screenHeight); bgfx::setTexture(0, s_textureSampler, m_sceneFrameBuffer); bgfx::setProgram(m_blitShader); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) ); float tempOne = 1.0f; bgfx::setUniform(u_compose_alpha, &tempOne); bgfx::setUniform(u_compose_mult, &tempOne); bgfx::setViewName(viewCounter, "BlendVectorToDisplay"); screenSpaceQuad(m_screenWidth, m_screenHeight); bgfx::submit(viewCounter); viewCounter++; if (m_brightness > 0) { // blend in the glow bgfx::setViewTransform(viewCounter, NULL, proj); bgfx::setViewRect(viewCounter, 0, 0, m_screenWidth, m_screenHeight); bgfx::setTexture(0, s_textureSampler, m_glow1FrameBuffer); bgfx::setProgram(m_blitShader); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE) ); bgfx::setUniform(u_compose_mult, &glow_fin_mult); bgfx::setViewName(viewCounter, "BlendBlurToDisplay"); screenSpaceQuad(m_screenWidth, m_screenHeight); bgfx::submit(viewCounter); viewCounter++; } } void VectorDisplay::beginDraw(float _x, float _y) { BX_CHECK(0 == m_pendingPoints.size(), "Begin draw on already filled buffer!"); pending_point_t point; point.x = _x * m_drawScale + m_drawOffsetX; point.y = _y * m_drawScale + m_drawOffsetY; m_pendingPoints.push_back(point); } void VectorDisplay::drawTo(float _x, float _y) { pending_point_t point; point.x = _x * m_drawScale + m_drawOffsetX; point.y = _y * m_drawScale + m_drawOffsetY; m_pendingPoints.push_back(point); } void VectorDisplay::endDraw() { if (m_pendingPoints.size() < 2) { m_pendingPoints.clear(); return; } // from the list of points, build a list of lines uint32_t nlines = (uint32_t)m_pendingPoints.size() - 1; line_t* lines = (line_t*)alloca(nlines * sizeof(line_t) ); float t = effectiveThickness(); int first_last_same = bx::fabsolute(m_pendingPoints[0].x - m_pendingPoints[m_pendingPoints.size() - 1].x) < 0.1 && bx::fabsolute(m_pendingPoints[0].y - m_pendingPoints[m_pendingPoints.size() - 1].y) < 0.1; // compute basics for (size_t i = 1; i < m_pendingPoints.size(); i++) { line_t* line = &lines[i - 1]; line->is_first = i == 1; line->is_last = i == nlines; // precomputed info for current line line->x0 = m_pendingPoints[i - 1].x; line->y0 = m_pendingPoints[i - 1].y; line->x1 = m_pendingPoints[i].x; line->y1 = m_pendingPoints[i].y; line->a = atan2(line->y1 - line->y0, line->x1 - line->x0); // angle from positive x axis, increasing ccw, [-pi, pi] line->sin_a = sinf(line->a); line->cos_a = cosf(line->a); line->len = sqrt( (line->x1 - line->x0) * (line->x1 - line->x0) + (line->y1 - line->y0) * (line->y1 - line->y0) ); // figure out what connections we have line->has_prev = (!line->is_first || (line->is_first && first_last_same) ); line->has_next = (!line->is_last || (line->is_last && first_last_same) ); // initialize thicknesses/shortens to default values line->tl0 = line->tl1 = line->tr0 = line->tr1 = t; line->s0 = line->s1 = 0.0; } // compute adjustments for connected line segments for (size_t i = 0; i < nlines; i++) { line_t* line = &lines[i], * pline = &lines[(nlines + i - 1) % nlines]; if (line->has_prev) { float pa2a = normalizef(pline->a - line->a); float a2pa = normalizef(line->a - pline->a); float maxshorten = bx::fmin(line->len, pline->len) / 2.0f; if (bx::fmin(a2pa, pa2a) <= (bx::pi / 2.0f + FLT_EPSILON) ) { if (a2pa < pa2a) { float shorten = t * sinf(a2pa / 2) / cosf(a2pa / 2); float a = (bx::pi - a2pa) / 2.0f; if (shorten > maxshorten) { line->s0 = pline->s1 = maxshorten; line->tr0 = pline->tr1 = maxshorten * sinf(a) / cosf(a); } else { line->s0 = pline->s1 = shorten; } //vector_display_debugf("ad = %f, shorten by %f (len=%f), rthickness %f (from %f)", a, line->s0, line->len, line->tr0, t); } else { float shorten = t * sinf(pa2a / 2.0f) / cosf(pa2a / 2.0f); float a = (bx::pi - pa2a) / 2.0f; if (shorten > maxshorten) { line->s0 = pline->s1 = maxshorten; line->tl0 = pline->tl1 = maxshorten * sinf(a) / cosf(a); } else { line->s0 = pline->s1 = shorten; } //vector_display_debugf("ad = %f, shorten by %f (len=%f), rthickness by %f (from %f)", a, line->s0, line->len, line->tl0, t); } } else { line->has_prev = 0; } } if (!line->has_prev) { pline->has_next = 0; } } // compute line geometry for (size_t i = 0; i < nlines; i++) { line_t* line = &lines[i]; // shorten lines if needed line->x0 = line->x0 + line->s0 * line->cos_a; line->y0 = line->y0 + line->s0 * line->sin_a; line->x1 = line->x1 - line->s1 * line->cos_a; line->y1 = line->y1 - line->s1 * line->sin_a; // compute initial values for left,right,leftcenter,rightcenter points line->xl0 = line->x0 + line->tl0 * line->sin_a; line->yl0 = line->y0 - line->tl0 * line->cos_a; line->xr0 = line->x0 - line->tr0 * line->sin_a; line->yr0 = line->y0 + line->tr0 * line->cos_a; line->xl1 = line->x1 + line->tl1 * line->sin_a; line->yl1 = line->y1 - line->tl1 * line->cos_a; line->xr1 = line->x1 - line->tr1 * line->sin_a; line->yr1 = line->y1 + line->tr1 * line->cos_a; // compute tips line->xlt0 = line->xl0 - t * line->cos_a; line->ylt0 = line->yl0 - t * line->sin_a; line->xrt0 = line->xr0 - t * line->cos_a; line->yrt0 = line->yr0 - t * line->sin_a; line->xlt1 = line->xl1 + t * line->cos_a; line->ylt1 = line->yl1 + t * line->sin_a; line->xrt1 = line->xr1 + t * line->cos_a; line->yrt1 = line->yr1 + t * line->sin_a; } // draw the lines drawLines(lines, nlines); m_pendingPoints.clear(); } void VectorDisplay::drawLine(float _x0, float _y0, float _x1, float _y1) { beginDraw(_x0, _y0); drawTo(_x1, _y1); endDraw(); } void VectorDisplay::drawBox(float _x, float _y, float _w, float _h) { beginDraw(_x, _y); drawTo(_x + _w, _y); drawTo(_x + _w, _y + _h); drawTo(_x, _y + _h); drawTo(_x, _y); endDraw(); } void VectorDisplay::drawCircle(float _x, float _y, float _radius, float _steps) { float edgeangle = 0.0f; float angadjust = 0.0f; float step = bx::pi * 2.0f / _steps; beginDraw(_x + _radius * sinf(edgeangle + angadjust), _y - _radius * cosf(edgeangle + angadjust) ); for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001; edgeangle += step) { drawTo(_x + _radius * sinf(edgeangle + step - angadjust), _y - _radius * cosf(edgeangle + step - angadjust) ); } endDraw(); } void VectorDisplay::drawWheel(float _angle, float _x, float _y, float _radius) { float spokeradius = _radius - 2.0f; // draw spokes drawLine(_x + spokeradius * sinf(_angle), _y - spokeradius * cosf(_angle), _x - spokeradius * sinf(_angle), _y + spokeradius * cosf(_angle) ); drawLine(_x + spokeradius * sinf(_angle + bx::pi / 4.0f), _y - spokeradius * cosf(_angle + bx::pi / 4.0f), _x - spokeradius * sinf(_angle + bx::pi / 4.0f), _y + spokeradius * cosf(_angle + bx::pi / 4.0f) ); drawLine(_x + spokeradius * sinf(_angle + bx::pi / 2.0f), _y - spokeradius * cosf(_angle + bx::pi / 2.0f), _x - spokeradius * sinf(_angle + bx::pi / 2.0f), _y + spokeradius * cosf(_angle + bx::pi / 2.0f) ); drawLine(_x + spokeradius * sinf(_angle + 3.0f * bx::pi / 4.0f), _y - spokeradius * cosf(_angle + 3.0f * bx::pi / 4.0f), _x - spokeradius * sinf(_angle + 3.0f * bx::pi / 4.0f), _y + spokeradius * cosf(_angle + 3.0f * bx::pi / 4.0f) ); float edgeangle = 0.0f; float angadjust = 0.0f; beginDraw(_x + _radius * sinf(_angle + edgeangle + angadjust), _y - _radius * cosf(_angle + edgeangle + angadjust) ); for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001f; edgeangle += bx::pi / 4.0f) { drawTo(_x + _radius * sinf(_angle + edgeangle + bx::pi / 4.0f - angadjust), _y - _radius * cosf(_angle + edgeangle + bx::pi / 4.0f - angadjust) ); } endDraw(); } float VectorDisplay::effectiveThickness() { if (m_customThicknessEnabled) { return m_thickness * m_drawScale / 2.0f; } else { // this makes thickness=16 at 2048x1536 float v = (0.01f * (m_screenWidth + m_screenHeight) / 2.0f) * m_drawScale / 2.0f; return bx::fmax(v, 6.0f); } } void VectorDisplay::setTransform(float _offsetX, float _offsetY, float _scale) { m_drawOffsetX = _offsetX; m_drawOffsetY = _offsetY; m_drawScale = _scale; } bool VectorDisplay::setInitialDecay(float _initialDecay) { if (_initialDecay < 0.0f || _initialDecay >= 1.0f) { return false; } m_initialDecay = _initialDecay; return true; } bool VectorDisplay::setThickness(float _thickness) { if (_thickness <= 0) { return false; } m_customThicknessEnabled = true; m_thickness = _thickness; return true; } void VectorDisplay::setDefaultThickness() { m_customThicknessEnabled = false; } void VectorDisplay::setDrawColor(float _r, float _g, float _b, float _a) { m_drawColorR = (uint8_t)(_r * 255); m_drawColorG = (uint8_t)(_g * 255); m_drawColorB = (uint8_t)(_b * 255); m_drawColorA = (uint8_t)(_a * 255); } void VectorDisplay::appendTexpoint(float _x, float _y, float _u, float _v) { point_t point; point.x = _x; point.y = _y; point.z = 0.0; point.color = (m_drawColorA << 24) | (m_drawColorB << 16) | (m_drawColorG << 8) | m_drawColorR; point.u = _u / TEXTURE_SIZE; point.v = 1.0f - _v / TEXTURE_SIZE; m_points.push_back(point); } void VectorDisplay::drawFan(float _cx, float _cy, float _pa, float _a, float _t, float _s, float _e) { float* angles; int nsteps; float pa2a = normalizef(_a - _pa); float a2pa = normalizef(_pa - _a); int i; if (a2pa < pa2a) { _t = -_t; nsteps = (int)bx::fmax(1, bx::fround(a2pa / (bx::pi / 8.0f) ) ); angles = (float*)alloca(sizeof(float) * (nsteps + 1) ); for (i = 0; i <= nsteps; i++) { angles[i] = _a + i * a2pa / nsteps; } } else { nsteps = (int)bx::fmax(1, bx::fround(pa2a / (bx::pi / 8.0f) ) ); angles = (float*)alloca(sizeof(float) * (nsteps + 1) ); for (i = 0; i <= nsteps; i++) { angles[i] = _pa + i * pa2a / nsteps; } } for (i = 1; i <= nsteps; i++) { appendTexpoint(_cx + _t * sinf(angles[i - 1]), _cy - _t * cosf(angles[i - 1]), _e, (float)HALF_TEXTURE_SIZE); appendTexpoint(_cx, _cy, _s, (float)HALF_TEXTURE_SIZE); appendTexpoint(_cx + _t * sinf(angles[i]), _cy - _t * cosf(angles[i]), _e, (float)HALF_TEXTURE_SIZE); } } void VectorDisplay::drawLines(line_t* _lines, int _numberLines) { int i; float t = effectiveThickness(); for (i = 0; i < _numberLines; i++) { line_t* line = &_lines[i], * pline = &_lines[(_numberLines + i - 1) % _numberLines]; if (line->has_prev) // draw fan for connection to previous { float pa2a = normalizef(pline->a - line->a); float a2pa = normalizef(line->a - pline->a); if (a2pa < pa2a) // inside of fan on right { drawFan(line->xr0, line->yr0, pline->a, line->a, line->tl0 + line->tr0, (float)HALF_TEXTURE_SIZE + (line->tr0 / t * (float)HALF_TEXTURE_SIZE), 0); } else // inside of fan on left { drawFan(line->xl0, line->yl0, pline->a, line->a, line->tl0 + line->tr0, (float)HALF_TEXTURE_SIZE - (line->tl0 / t * (float)HALF_TEXTURE_SIZE), (float)TEXTURE_SIZE); } } float tl0 = (float)HALF_TEXTURE_SIZE - (line->tl0 / t) * (float)HALF_TEXTURE_SIZE; float tl1 = (float)HALF_TEXTURE_SIZE - (line->tl1 / t) * (float)HALF_TEXTURE_SIZE; float tr0 = (float)HALF_TEXTURE_SIZE + (line->tr0 / t) * (float)HALF_TEXTURE_SIZE; float tr1 = (float)HALF_TEXTURE_SIZE + (line->tr1 / t) * (float)HALF_TEXTURE_SIZE; appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xr1, line->yr1, tr1, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xl1, line->yl1, tl1, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xl0, line->yl0, tl0, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xl1, line->yl1, tl1, (float)HALF_TEXTURE_SIZE); if (!line->has_prev) // draw startcap { appendTexpoint(line->xl0, line->yl0, tl0, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xlt0, line->ylt0, tl0, 0.0f); appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xlt0, line->ylt0, tl0, 0.0f); appendTexpoint(line->xrt0, line->yrt0, tr0, 0.0f); } if (!line->has_next) // draw endcap { appendTexpoint(line->xlt1, line->ylt1, tl1, 0.0f); appendTexpoint(line->xl1, line->yl1, tl1, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xr1, line->yr1, tr1, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xlt1, line->ylt1, tl1, 0.0f); appendTexpoint(line->xr1, line->yr1, tr1, (float)HALF_TEXTURE_SIZE); appendTexpoint(line->xrt1, line->yrt1, tr1, 0.0f); } } } bool VectorDisplay::setDecaySteps(int _steps) { if (_steps < 0 || _steps > MAX_DECAY_STEPS) { return false; } m_numberDecaySteps = _steps; if (m_vertexBuffers.size() != 0) { for (size_t i = 0; i < m_vertexBuffers.size(); ++i) { destroyDynamicVertexBuffer(m_vertexBuffers[i]); } m_vertexBuffers.clear(); m_vertexBuffersSize.clear(); } for (int i = 0; i < m_numberDecaySteps; ++i) { m_vertexBuffers.push_back(bgfx::createDynamicVertexBuffer(MAX_NUMBER_VERTICES, PosColorUvVertex::ms_decl) ); m_vertexBuffersSize.push_back(0); } return true; } bool VectorDisplay::setDecay(float _decay) { if (_decay < 0.0f || _decay >= 1.0f) { return false; } m_decayValue = _decay; return true; } void VectorDisplay::setBrightness(float _brightness) { m_brightness = _brightness; } void VectorDisplay::getSize(float* _outWidth, float* _outHeight) { *_outWidth = m_screenWidth; *_outHeight = m_screenHeight; } void VectorDisplay::screenSpaceQuad(float _textureWidth, float _textureHeight, float _width, float _height) { if (bgfx::checkAvailTransientVertexBuffer(3, PosColorUvVertex::ms_decl) ) { bgfx::TransientVertexBuffer vb; bgfx::allocTransientVertexBuffer(&vb, 3, PosColorUvVertex::ms_decl); PosColorUvVertex* vertex = (PosColorUvVertex*)vb.data; const float zz = 0.0f; const float minx = -_width; const float maxx = _width; const float miny = 0.0f; const float maxy = _height * 2.0f; const float texelHalfW = m_texelHalf / _textureWidth; const float texelHalfH = m_texelHalf / _textureHeight; const float minu = -1.0f + texelHalfW; const float maxu = 1.0f + texelHalfW; float minv = texelHalfH; float maxv = 2.0f + texelHalfH; if (m_originBottomLeft) { float temp = minv; minv = maxv; maxv = temp; minv -= 1.0f; maxv -= 1.0f; } vertex[0].m_x = minx; vertex[0].m_y = miny; vertex[0].m_z = zz; vertex[0].m_abgr = 0xffffffff; vertex[0].m_u = minu; vertex[0].m_v = minv; vertex[1].m_x = maxx; vertex[1].m_y = miny; vertex[1].m_z = zz; vertex[1].m_abgr = 0xffffffff; vertex[1].m_u = maxu; vertex[1].m_v = minv; vertex[2].m_x = maxx; vertex[2].m_y = maxy; vertex[2].m_z = zz; vertex[2].m_abgr = 0xffffffff; vertex[2].m_u = maxu; vertex[2].m_v = maxv; bgfx::setVertexBuffer(&vb); } } void VectorDisplay::setupResDependent() { const uint32_t samplerFlags = 0 | BGFX_TEXTURE_RT | BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT | BGFX_TEXTURE_MIP_POINT | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP ; m_sceneFrameBuffer = bgfx::createFrameBuffer(m_screenWidth, m_screenHeight, bgfx::TextureFormat::BGRA8, samplerFlags); m_glowWidth = m_screenWidth / 3; m_glowHeight = m_screenHeight / 3; m_glow0FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, samplerFlags); m_glow1FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, samplerFlags); } void VectorDisplay::teardownResDependent() { bgfx::destroyFrameBuffer(m_sceneFrameBuffer); bgfx::destroyFrameBuffer(m_glow0FrameBuffer); bgfx::destroyFrameBuffer(m_glow1FrameBuffer); } void VectorDisplay::genLinetex() // generate the texture { const bgfx::Memory* mem = bgfx::alloc(TEXTURE_SIZE * TEXTURE_SIZE * 4); unsigned char* texbuf = (unsigned char*)mem->data; memset(texbuf, 0xff, mem->size); int x, y; for (x = 0; x < TEXTURE_SIZE; x++) { for (y = 0; y < TEXTURE_SIZE; y++) { float distance = bx::fmin(1.0f , bx::fsqrt( (float)( (x - HALF_TEXTURE_SIZE) * (x - HALF_TEXTURE_SIZE) + (y - HALF_TEXTURE_SIZE) * (y - HALF_TEXTURE_SIZE) ) ) / (float)HALF_TEXTURE_SIZE ); float line = powf(16.0f, -2.0f * distance); float glow = powf( 2.0f, -4.0f * distance) / 10.0f; glow = 0; float val = bx::fsaturate(line + glow); texbuf[(x + y * TEXTURE_SIZE) * 4 + 0] = 0xff; texbuf[(x + y * TEXTURE_SIZE) * 4 + 1] = 0xff; texbuf[(x + y * TEXTURE_SIZE) * 4 + 2] = 0xff; texbuf[(x + y * TEXTURE_SIZE) * 4 + 3] = (unsigned char)(val * 0xff); } } const uint32_t flags = 0 | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT ; m_lineTexId = bgfx::createTexture2D(TEXTURE_SIZE, TEXTURE_SIZE, 1, bgfx::TextureFormat::BGRA8, flags, mem); s_lineTexture = bgfx::createUniform("s_lineTexture", bgfx::UniformType::Uniform1iv); } static const int8_t simplex[95][112] = { { 0, 16, /* Ascii 32 */ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 10, /* Ascii 33 */ 5, 21, 5, 7, -1, -1, 5, 2, 4, 1, 5, 0, 6, 1, 5, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 16, /* Ascii 34 */ 4, 21, 4, 14, -1, -1, 12, 21, 12, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 21, /* Ascii 35 */ 11, 25, 4, -7, -1, -1, 17, 25, 10, -7, -1, -1, 4, 12, 18, 12, -1, -1, 3, 6, 17, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 26, 20, /* Ascii 36 */ 8, 25, 8, -4, -1, -1, 12, 25, 12, -4, -1, -1, 17, 18, 15, 20, 12, 21, 8, 21, 5, 20, 3, 18, 3, 16, 4, 14, 5, 13, 7, 12, 13, 10, 15, 9, 16, 8, 17, 6, 17, 3, 15, 1, 12, 0, 8, 0, 5, 1, 3, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 31, 24, /* Ascii 37 */ 21, 21, 3, 0, -1, -1, 8, 21, 10, 19, 10, 17, 9, 15, 7, 14, 5, 14, 3, 16, 3, 18, 4, 20, 6, 21, 8, 21, 10, 20, 13, 19, 16, 19, 19, 20, 21, 21, -1, -1, 17, 7, 15, 6, 14, 4, 14, 2, 16, 0, 18, 0, 20, 1, 21, 3, 21, 5, 19, 7, 17, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 34, 26, /* Ascii 38 */ 23, 12, 23, 13, 22, 14, 21, 14, 20, 13, 19, 11, 17, 6, 15, 3, 13, 1, 11, 0, 7, 0, 5, 1, 4, 2, 3, 4, 3, 6, 4, 8, 5, 9, 12, 13, 13, 14, 14, 16, 14, 18, 13, 20, 11, 21, 9, 20, 8, 18, 8, 16, 9, 13, 11, 10, 16, 3, 18, 1, 20, 0, 22, 0, 23, 1, 23, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 7, 10, /* Ascii 39 */ 5, 19, 4, 20, 5, 21, 6, 20, 6, 18, 5, 16, 4, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 14, /* Ascii 40 */ 11, 25, 9, 23, 7, 20, 5, 16, 4, 11, 4, 7, 5, 2, 7, -2, 9, -5, 11, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 14, /* Ascii 41 */ 3, 25, 5, 23, 7, 20, 9, 16, 10, 11, 10, 7, 9, 2, 7, -2, 5, -5, 3, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 16, /* Ascii 42 */ 8, 21, 8, 9, -1, -1, 3, 18, 13, 12, -1, -1, 13, 18, 3, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 26, /* Ascii 43 */ 13, 18, 13, 0, -1, -1, 4, 9, 22, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 10, /* Ascii 44 */ 6, 1, 5, 0, 4, 1, 5, 2, 6, 1, 6, -1, 5, -3, 4, -4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 26, /* Ascii 45 */ 4, 9, 22, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 10, /* Ascii 46 */ 5, 2, 4, 1, 5, 0, 6, 1, 5, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 22, /* Ascii 47 */ 20, 25, 2, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 20, /* Ascii 48 */ 9, 21, 6, 20, 4, 17, 3, 12, 3, 9, 4, 4, 6, 1, 9, 0, 11, 0, 14, 1, 16, 4, 17, 9, 17, 12, 16, 17, 14, 20, 11, 21, 9, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 4, 20, /* Ascii 49 */ 6, 17, 8, 18, 11, 21, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 14, 20, /* Ascii 50 */ 4, 16, 4, 17, 5, 19, 6, 20, 8, 21, 12, 21, 14, 20, 15, 19, 16, 17, 16, 15, 15, 13, 13, 10, 3, 0, 17, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 15, 20, /* Ascii 51 */ 5, 21, 16, 21, 10, 13, 13, 13, 15, 12, 16, 11, 17, 8, 17, 6, 16, 3, 14, 1, 11, 0, 8, 0, 5, 1, 4, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 6, 20, /* Ascii 52 */ 13, 21, 3, 7, 18, 7, -1, -1, 13, 21, 13, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 20, /* Ascii 53 */ 15, 21, 5, 21, 4, 12, 5, 13, 8, 14, 11, 14, 14, 13, 16, 11, 17, 8, 17, 6, 16, 3, 14, 1, 11, 0, 8, 0, 5, 1, 4, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 23, 20, /* Ascii 54 */ 16, 18, 15, 20, 12, 21, 10, 21, 7, 20, 5, 17, 4, 12, 4, 7, 5, 3, 7, 1, 10, 0, 11, 0, 14, 1, 16, 3, 17, 6, 17, 7, 16, 10, 14, 12, 11, 13, 10, 13, 7, 12, 5, 10, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 20, /* Ascii 55 */ 17, 21, 7, 0, -1, -1, 3, 21, 17, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 29, 20, /* Ascii 56 */ 8, 21, 5, 20, 4, 18, 4, 16, 5, 14, 7, 13, 11, 12, 14, 11, 16, 9, 17, 7, 17, 4, 16, 2, 15, 1, 12, 0, 8, 0, 5, 1, 4, 2, 3, 4, 3, 7, 4, 9, 6, 11, 9, 12, 13, 13, 15, 14, 16, 16, 16, 18, 15, 20, 12, 21, 8, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 23, 20, /* Ascii 57 */ 16, 14, 15, 11, 13, 9, 10, 8, 9, 8, 6, 9, 4, 11, 3, 14, 3, 15, 4, 18, 6, 20, 9, 21, 10, 21, 13, 20, 15, 18, 16, 14, 16, 9, 15, 4, 13, 1, 10, 0, 8, 0, 5, 1, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 10, /* Ascii 58 */ 5, 14, 4, 13, 5, 12, 6, 13, 5, 14, -1, -1, 5, 2, 4, 1, 5, 0, 6, 1, 5, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 14, 10, /* Ascii 59 */ 5, 14, 4, 13, 5, 12, 6, 13, 5, 14, -1, -1, 6, 1, 5, 0, 4, 1, 5, 2, 6, 1, 6, -1, 5, -3, 4, -4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 3, 24, /* Ascii 60 */ 20, 18, 4, 9, 20, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 26, /* Ascii 61 */ 4, 12, 22, 12, -1, -1, 4, 6, 22, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 3, 24, /* Ascii 62 */ 4, 18, 20, 9, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 20, 18, /* Ascii 63 */ 3, 16, 3, 17, 4, 19, 5, 20, 7, 21, 11, 21, 13, 20, 14, 19, 15, 17, 15, 15, 14, 13, 13, 12, 9, 10, 9, 7, -1, -1, 9, 2, 8, 1, 9, 0, 10, 1, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 55, 27, /* Ascii 64 */ 18, 13, 17, 15, 15, 16, 12, 16, 10, 15, 9, 14, 8, 11, 8, 8, 9, 6, 11, 5, 14, 5, 16, 6, 17, 8, -1, -1, 12, 16, 10, 14, 9, 11, 9, 8, 10, 6, 11, 5, -1, -1, 18, 16, 17, 8, 17, 6, 19, 5, 21, 5, 23, 7, 24, 10, 24, 12, 23, 15, 22, 17, 20, 19, 18, 20, 15, 21, 12, 21, 9, 20, 7, 19, 5, 17, 4, 15, 3, 12, 3, 9, 4, 6, 5, 4, 7, 2, 9, 1, 12, 0, 15, 0, 18, 1, 20, 2, 21, 3, -1, -1, 19, 16, 18, 8, 18, 6, 19, 5 }, { 8, 18, /* Ascii 65 */ 9, 21, 1, 0, -1, -1, 9, 21, 17, 0, -1, -1, 4, 7, 14, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 23, 21, /* Ascii 66 */ 4, 21, 4, 0, -1, -1, 4, 21, 13, 21, 16, 20, 17, 19, 18, 17, 18, 15, 17, 13, 16, 12, 13, 11, -1, -1, 4, 11, 13, 11, 16, 10, 17, 9, 18, 7, 18, 4, 17, 2, 16, 1, 13, 0, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 18, 21, /* Ascii 67 */ 18, 16, 17, 18, 15, 20, 13, 21, 9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5, 3, 7, 1, 9, 0, 13, 0, 15, 1, 17, 3, 18, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 15, 21, /* Ascii 68 */ 4, 21, 4, 0, -1, -1, 4, 21, 11, 21, 14, 20, 16, 18, 17, 16, 18, 13, 18, 8, 17, 5, 16, 3, 14, 1, 11, 0, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 19, /* Ascii 69 */ 4, 21, 4, 0, -1, -1, 4, 21, 17, 21, -1, -1, 4, 11, 12, 11, -1, -1, 4, 0, 17, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 18, /* Ascii 70 */ 4, 21, 4, 0, -1, -1, 4, 21, 17, 21, -1, -1, 4, 11, 12, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 22, 21, /* Ascii 71 */ 18, 16, 17, 18, 15, 20, 13, 21, 9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5, 3, 7, 1, 9, 0, 13, 0, 15, 1, 17, 3, 18, 5, 18, 8, -1, -1, 13, 8, 18, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 22, /* Ascii 72 */ 4, 21, 4, 0, -1, -1, 18, 21, 18, 0, -1, -1, 4, 11, 18, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 8, /* Ascii 73 */ 4, 21, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 16, /* Ascii 74 */ 12, 21, 12, 5, 11, 2, 10, 1, 8, 0, 6, 0, 4, 1, 3, 2, 2, 5, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 21, /* Ascii 75 */ 4, 21, 4, 0, -1, -1, 18, 21, 4, 7, -1, -1, 9, 12, 18, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 17, /* Ascii 76 */ 4, 21, 4, 0, -1, -1, 4, 0, 16, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 24, /* Ascii 77 */ 4, 21, 4, 0, -1, -1, 4, 21, 12, 0, -1, -1, 20, 21, 12, 0, -1, -1, 20, 21, 20, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 22, /* Ascii 78 */ 4, 21, 4, 0, -1, -1, 4, 21, 18, 0, -1, -1, 18, 21, 18, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 21, 22, /* Ascii 79 */ 9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5, 3, 7, 1, 9, 0, 13, 0, 15, 1, 17, 3, 18, 5, 19, 8, 19, 13, 18, 16, 17, 18, 15, 20, 13, 21, 9, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 13, 21, /* Ascii 80 */ 4, 21, 4, 0, -1, -1, 4, 21, 13, 21, 16, 20, 17, 19, 18, 17, 18, 14, 17, 12, 16, 11, 13, 10, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 24, 22, /* Ascii 81 */ 9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5, 3, 7, 1, 9, 0, 13, 0, 15, 1, 17, 3, 18, 5, 19, 8, 19, 13, 18, 16, 17, 18, 15, 20, 13, 21, 9, 21, -1, -1, 12, 4, 18, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 16, 21, /* Ascii 82 */ 4, 21, 4, 0, -1, -1, 4, 21, 13, 21, 16, 20, 17, 19, 18, 17, 18, 15, 17, 13, 16, 12, 13, 11, 4, 11, -1, -1, 11, 11, 18, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 20, 20, /* Ascii 83 */ 17, 18, 15, 20, 12, 21, 8, 21, 5, 20, 3, 18, 3, 16, 4, 14, 5, 13, 7, 12, 13, 10, 15, 9, 16, 8, 17, 6, 17, 3, 15, 1, 12, 0, 8, 0, 5, 1, 3, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 16, /* Ascii 84 */ 8, 21, 8, 0, -1, -1, 1, 21, 15, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 22, /* Ascii 85 */ 4, 21, 4, 6, 5, 3, 7, 1, 10, 0, 12, 0, 15, 1, 17, 3, 18, 6, 18, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 18, /* Ascii 86 */ 1, 21, 9, 0, -1, -1, 17, 21, 9, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 24, /* Ascii 87 */ 2, 21, 7, 0, -1, -1, 12, 21, 7, 0, -1, -1, 12, 21, 17, 0, -1, -1, 22, 21, 17, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 20, /* Ascii 88 */ 3, 21, 17, 0, -1, -1, 17, 21, 3, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 6, 18, /* Ascii 89 */ 1, 21, 9, 11, 9, 0, -1, -1, 17, 21, 9, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 20, /* Ascii 90 */ 17, 21, 3, 0, -1, -1, 3, 21, 17, 21, -1, -1, 3, 0, 17, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 14, /* Ascii 91 */ 4, 25, 4, -7, -1, -1, 5, 25, 5, -7, -1, -1, 4, 25, 11, 25, -1, -1, 4, -7, 11, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 14, /* Ascii 92 */ 0, 21, 14, -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 14, /* Ascii 93 */ 9, 25, 9, -7, -1, -1, 10, 25, 10, -7, -1, -1, 3, 25, 10, 25, -1, -1, 3, -7, 10, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 16, /* Ascii 94 */ 6, 15, 8, 18, 10, 15, -1, -1, 3, 12, 8, 17, 13, 12, -1, -1, 8, 17, 8, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 16, /* Ascii 95 */ 0, -2, 16, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 7, 10, /* Ascii 96 */ 6, 21, 5, 20, 4, 18, 4, 16, 5, 15, 6, 16, 5, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 19, /* Ascii 97 */ 15, 14, 15, 0, -1, -1, 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 19, /* Ascii 98 */ 4, 21, 4, 0, -1, -1, 4, 11, 6, 13, 8, 14, 11, 14, 13, 13, 15, 11, 16, 8, 16, 6, 15, 3, 13, 1, 11, 0, 8, 0, 6, 1, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 14, 18, /* Ascii 99 */ 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 19, /* Ascii 100 */ 15, 21, 15, 0, -1, -1, 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 18, /* Ascii 101 */ 3, 8, 15, 8, 15, 10, 14, 12, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 12, /* Ascii 102 */ 10, 21, 8, 21, 6, 20, 5, 17, 5, 0, -1, -1, 2, 14, 9, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 22, 19, /* Ascii 103 */ 15, 14, 15, -2, 14, -5, 13, -6, 11, -7, 8, -7, 6, -6, -1, -1, 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 19, /* Ascii 104 */ 4, 21, 4, 0, -1, -1, 4, 10, 7, 13, 9, 14, 12, 14, 14, 13, 15, 10, 15, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 8, /* Ascii 105 */ 3, 21, 4, 20, 5, 21, 4, 22, 3, 21, -1, -1, 4, 14, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 10, /* Ascii 106 */ 5, 21, 6, 20, 7, 21, 6, 22, 5, 21, -1, -1, 6, 14, 6, -3, 5, -6, 3, -7, 1, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 17, /* Ascii 107 */ 4, 21, 4, 0, -1, -1, 14, 14, 4, 4, -1, -1, 8, 8, 15, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 8, /* Ascii 108 */ 4, 21, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 18, 30, /* Ascii 109 */ 4, 14, 4, 0, -1, -1, 4, 10, 7, 13, 9, 14, 12, 14, 14, 13, 15, 10, 15, 0, -1, -1, 15, 10, 18, 13, 20, 14, 23, 14, 25, 13, 26, 10, 26, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 19, /* Ascii 110 */ 4, 14, 4, 0, -1, -1, 4, 10, 7, 13, 9, 14, 12, 14, 14, 13, 15, 10, 15, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 19, /* Ascii 111 */ 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, 16, 6, 16, 8, 15, 11, 13, 13, 11, 14, 8, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 19, /* Ascii 112 */ 4, 14, 4, -7, -1, -1, 4, 11, 6, 13, 8, 14, 11, 14, 13, 13, 15, 11, 16, 8, 16, 6, 15, 3, 13, 1, 11, 0, 8, 0, 6, 1, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 19, /* Ascii 113 */ 15, 14, 15, -7, -1, -1, 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 13, /* Ascii 114 */ 4, 14, 4, 0, -1, -1, 4, 8, 5, 11, 7, 13, 9, 14, 12, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 17, 17, /* Ascii 115 */ 14, 11, 13, 13, 10, 14, 7, 14, 4, 13, 3, 11, 4, 9, 6, 8, 11, 7, 13, 6, 14, 4, 14, 3, 13, 1, 10, 0, 7, 0, 4, 1, 3, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 12, /* Ascii 116 */ 5, 21, 5, 4, 6, 1, 8, 0, 10, 0, -1, -1, 2, 14, 9, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 10, 19, /* Ascii 117 */ 4, 14, 4, 4, 5, 1, 7, 0, 10, 0, 12, 1, 15, 4, -1, -1, 15, 14, 15, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 16, /* Ascii 118 */ 2, 14, 8, 0, -1, -1, 14, 14, 8, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 11, 22, /* Ascii 119 */ 3, 14, 7, 0, -1, -1, 11, 14, 7, 0, -1, -1, 11, 14, 15, 0, -1, -1, 19, 14, 15, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 5, 17, /* Ascii 120 */ 3, 14, 14, 0, -1, -1, 14, 14, 3, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 9, 16, /* Ascii 121 */ 2, 14, 8, 0, -1, -1, 14, 14, 8, 0, 6, -4, 4, -6, 2, -7, 1, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 8, 17, /* Ascii 122 */ 14, 14, 3, 0, -1, -1, 3, 14, 14, 14, -1, -1, 3, 0, 14, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 14, /* Ascii 123 */ 9, 25, 7, 24, 6, 23, 5, 21, 5, 19, 6, 17, 7, 16, 8, 14, 8, 12, 6, 10, -1, -1, 7, 24, 6, 22, 6, 20, 7, 18, 8, 17, 9, 15, 9, 13, 8, 11, 4, 9, 8, 7, 9, 5, 9, 3, 8, 1, 7, 0, 6, -2, 6, -4, 7, -6, -1, -1, 6, 8, 8, 6, 8, 4, 7, 2, 6, 1, 5, -1, 5, -3, 6, -5, 7, -6, 9, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 2, 8, /* Ascii 124 */ 4, 25, 4, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 14, /* Ascii 125 */ 5, 25, 7, 24, 8, 23, 9, 21, 9, 19, 8, 17, 7, 16, 6, 14, 6, 12, 8, 10, -1, -1, 7, 24, 8, 22, 8, 20, 7, 18, 6, 17, 5, 15, 5, 13, 6, 11, 10, 9, 6, 7, 5, 5, 5, 3, 6, 1, 7, 0, 8, -2, 8, -4, 7, -6, -1, -1, 8, 8, 6, 6, 6, 4, 7, 2, 8, 1, 9, -1, 9, -3, 8, -5, 7, -6, 5, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 23, 24, /* Ascii 126 */ 3, 6, 3, 8, 4, 11, 6, 12, 8, 12, 10, 11, 14, 8, 16, 7, 18, 7, 20, 8, 21, 10, -1, -1, 3, 8, 4, 10, 6, 11, 8, 11, 10, 10, 14, 7, 16, 6, 18, 6, 20, 7, 21, 10, 21, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } }; void VectorDisplay::drawSimplexFont(float _x, float _y, float _scale, const char* _string) { for (;;) { char c = *_string++; if (!c) { break; } if (c < 32 || c > 126) { continue; } const int8_t* chr = simplex[c - 32]; int nvertices = chr[0]; int spacing = chr[1]; bool isDrawing = false; int i; for (i = 0; i < nvertices; i++) { int vx = chr[2 + i * 2]; int vy = chr[2 + i * 2 + 1]; if (vx == -1 && vy == -1) { if (isDrawing) { endDraw(); isDrawing = false; } } else if (!isDrawing) { beginDraw(_x + vx * _scale, _y - vy * _scale); isDrawing = true; } else { drawTo(_x + vx * _scale, _y - vy * _scale); } } _x += spacing * _scale; if (isDrawing) { endDraw(); } } }