/* Copyright 2013 Jeremie Roy. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #pragma once #include "font_manager.h" BGFX_HANDLE(TextBufferHandle); /// type of vertex and index buffer to use with a TextBuffer enum BufferType { STATIC, DYNAMIC , TRANSIENT }; /// special style effect (can be combined) enum TextStyleFlags { STYLE_NORMAL = 0, STYLE_OVERLINE = 1, STYLE_UNDERLINE = 1<<1, STYLE_STRIKE_THROUGH = 1<<2, STYLE_BACKGROUND = 1<<3, }; class TextBuffer; class TextBufferManager { public: TextBufferManager(FontManager* fontManager = NULL); ~TextBufferManager(); void init(const char* shaderPath); TextBufferHandle createTextBuffer(FontType type, BufferType bufferType); void destroyTextBuffer(TextBufferHandle handle); void submitTextBuffer(TextBufferHandle handle, uint8_t id, int32_t depth = 0); void submitTextBufferMask(TextBufferHandle handle, uint32_t viewMask, int32_t depth = 0); void setStyle(TextBufferHandle handle, uint32_t flags = STYLE_NORMAL); void setTextColor(TextBufferHandle handle, uint32_t rgba = 0x000000FF); void setBackgroundColor(TextBufferHandle handle, uint32_t rgba = 0x000000FF); void setOverlineColor(TextBufferHandle handle, uint32_t rgba = 0x000000FF); void setUnderlineColor(TextBufferHandle handle, uint32_t rgba = 0x000000FF); void setStrikeThroughColor(TextBufferHandle handle, uint32_t rgba = 0x000000FF); void setPenPosition(TextBufferHandle handle, float x, float y); /// append an ASCII/utf-8 string to the buffer using current pen position and color void appendText(TextBufferHandle _handle, FontHandle fontHandle, const char * _string); /// append a wide char unicode string to the buffer using current pen position and color void appendText(TextBufferHandle _handle, FontHandle fontHandle, const wchar_t * _string); /// Clear the text buffer and reset its state (pen/color) void clearTextBuffer(TextBufferHandle _handle); /// return the size of the text //Rectangle measureText(FontHandle fontHandle, const char * _string); //Rectangle measureText(FontHandle fontHandle, const wchar_t * _string); private: struct BufferCache { uint16_t indexBufferHandle; uint16_t vertexBufferHandle; TextBuffer* textBuffer; BufferType bufferType; FontType fontType; }; BufferCache* m_textBuffers; bx::HandleAlloc m_textBufferHandles; FontManager* m_fontManager; bgfx::VertexDecl m_vertexDecl; bgfx::UniformHandle m_u_texColor; bgfx::UniformHandle m_u_inverse_gamma; //shaders program bgfx::ProgramHandle m_basicProgram; bgfx::ProgramHandle m_distanceProgram; bgfx::ProgramHandle m_distanceSubpixelProgram; };