/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE * * vim: set tabstop=4 expandtab: */ #ifndef BGFX_PLATFORM_C99_H_HEADER_GUARD #define BGFX_PLATFORM_C99_H_HEADER_GUARD // NOTICE: // This header file contains platform specific interfaces. It is only // necessary to use this header in conjunction with creating windows. #include typedef enum bgfx_render_frame { BGFX_RENDER_FRAME_NO_CONTEXT, BGFX_RENDER_FRAME_RENDER, BGFX_RENDER_FRAME_EXITING, BGFX_RENDER_FRAME_COUNT } bgfx_render_frame_t; /** * WARNING: This call should be only used on platforms that don't * allow creating separate rendering thread. If it is called before * to bgfx_init, render thread won't be created by bgfx_init call. */ BGFX_C_API bgfx_render_frame_t bgfx_render_frame(); #if BX_PLATFORM_ANDROID # include /** * */ BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window); #elif BX_PLATFORM_IOS /** * */ BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer); #elif BX_PLATFORM_LINUX # include /** * */ BGFX_C_API void bgfx_x11_set_display_window(Display* _display, Window _window); #elif BX_PLATFORM_NACL # include # include typedef void (*bgfx_post_swap_buffers_fn)(uint32_t _width, uint32_t _height); /** * */ BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance, const PPB_Instance*, const PPB_Graphics3D*, bgfx_post_swap_buffers_fn); #elif BX_PLATFORM_OSX /** * */ BGFX_C_API void bgfx_osx_set_ns_window(void* _window); #elif BX_PLATFORM_WINDOWS # include /** * */ BGFX_C_API void bgfx_win_set_hwnd(HWND _window); #endif // BX_PLATFORM_ #endif // BGFX_PLATFORM_C99_H_HEADER_GUARD