varying vec3 var_a; void main () { gl_Position = (gl_Vertex * vec4(0.182574, 0.365148, 0.547723, 0.730297)); var_a = (gl_Vertex.xyz * normalize(vec3(0.0, 0.0, 0.0))); } // inputs: 1, stats: 3 alu 0 tex 0 flow