/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_IMAGE_H_HEADER_GUARD #define BGFX_IMAGE_H_HEADER_GUARD #include namespace bgfx { struct ImageContainer { void* m_data; uint32_t m_size; uint32_t m_offset; uint32_t m_width; uint32_t m_height; uint32_t m_depth; uint8_t m_format; uint8_t m_blockSize; uint8_t m_numMips; uint8_t m_bpp; bool m_hasAlpha; bool m_cubeMap; bool m_ktx; }; struct ImageMip { uint32_t m_width; uint32_t m_height; uint32_t m_blockSize; uint32_t m_size; uint8_t m_bpp; uint8_t m_format; bool m_hasAlpha; const uint8_t* m_data; }; /// bool isCompressed(TextureFormat::Enum _format); /// bool isColor(TextureFormat::Enum _format); /// bool isDepth(TextureFormat::Enum _format); /// uint32_t getBitsPerPixel(TextureFormat::Enum _format); /// const char* getName(TextureFormat::Enum _format); /// void imageSolid(uint32_t _width, uint32_t _height, uint32_t _solid, void* _dst); /// void imageCheckerboard(uint32_t _width, uint32_t _height, uint32_t _step, uint32_t _0, uint32_t _1, void* _dst); /// void imageRgba8Downsample2x2(uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, void* _dst); /// void imageSwizzleBgra8(uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, void* _dst); /// void imageCopy(uint32_t _width, uint32_t _height, uint32_t _bpp, uint32_t _srcPitch, const void* _src, void* _dst); /// void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip); /// bool imageParse(ImageContainer& _imageContainer, bx::ReaderSeekerI* _reader); /// bool imageParse(ImageContainer& _imageContainer, const void* _data, uint32_t _size); /// void imageDecodeToBgra8(uint8_t* _dst, const uint8_t* _src, uint32_t _width, uint32_t _height, uint32_t _srcPitch, uint8_t _type); /// bool imageGetRawData(const ImageContainer& _dds, uint8_t _side, uint8_t _index, const void* _data, uint32_t _size, ImageMip& _mip); } // namespace bgfx #endif // BGFX_IMAGE_H_HEADER_GUARD