$input v_position /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" void main() { float depth = v_position.z/v_position.w * 0.5 + 0.5; float depthSq = depth*depth; //TODO: try this. //vec2 dxy = vec2(dFdx(depth), dFdy(depth)); //depthSq += 0.25*dot(dxy, dxy); gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq)); }