/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "shaderc.h" #if SHADERC_CONFIG_DIRECT3D9 #include #define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning BX_PRAGMA_DIAGNOSTIC_PUSH(); BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef"); #include BX_PRAGMA_DIAGNOSTIC_POP(); struct UniformRemapDx9 { UniformType::Enum id; D3DXPARAMETER_CLASS paramClass; D3DXPARAMETER_TYPE paramType; uint8_t columns; uint8_t rows; }; static const UniformRemapDx9 s_constRemapDx9[7] = { { UniformType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 0, 0 }, { UniformType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 0, 0 }, { UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 }, { UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 }, { UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 }, { UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 }, { UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 }, }; UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc) { for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii) { const UniformRemapDx9& remap = s_constRemapDx9[ii]; if (remap.paramClass == constDesc.Class && remap.paramType == constDesc.Type) { if (D3DXPC_MATRIX_COLUMNS != constDesc.Class) { return remap.id; } if (remap.columns == constDesc.Columns && remap.rows == constDesc.Rows) { return remap.id; } } } return UniformType::Count; } static uint32_t s_optimizationLevelDx9[4] = { D3DXSHADER_OPTIMIZATION_LEVEL0, D3DXSHADER_OPTIMIZATION_LEVEL1, D3DXSHADER_OPTIMIZATION_LEVEL2, D3DXSHADER_OPTIMIZATION_LEVEL3, }; bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer) { BX_TRACE("DX9"); const char* profile = _cmdLine.findOption('p', "profile"); if (NULL == profile) { fprintf(stderr, "Shader profile must be specified.\n"); return false; } bool debug = _cmdLine.hasArg('\0', "debug"); uint32_t flags = 0; flags |= debug ? D3DXSHADER_DEBUG : 0; flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0; flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0; flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0; flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0; flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0; bool werror = _cmdLine.hasArg('\0', "Werror"); uint32_t optimization = 3; if (_cmdLine.hasArg(optimization, 'O') ) { optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1); flags |= s_optimizationLevelDx9[optimization]; } else { flags |= D3DXSHADER_SKIPOPTIMIZATION; } BX_TRACE("Profile: %s", profile); BX_TRACE("Flags: 0x%08x", flags); LPD3DXBUFFER code; LPD3DXBUFFER errorMsg; LPD3DXCONSTANTTABLE constantTable; HRESULT hr; // Output preprocessed shader so that HLSL can be debugged via GPA // or PIX. Compiling through memory won't embed preprocessed shader // file path. if (debug) { std::string hlslfp = _cmdLine.findOption('o'); hlslfp += ".hlsl"; writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() ); hr = D3DXCompileShaderFromFileA(hlslfp.c_str() , NULL , NULL , "main" , profile , flags , &code , &errorMsg , &constantTable ); } else { hr = D3DXCompileShader(_code.c_str() , (uint32_t)_code.size() , NULL , NULL , "main" , profile , flags , &code , &errorMsg , &constantTable ); } if (FAILED(hr) || (werror && NULL != errorMsg) ) { const char* log = (const char*)errorMsg->GetBufferPointer(); char source[1024]; int32_t line = 0; int32_t column = 0; int32_t start = 0; int32_t end = INT32_MAX; if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column) && 0 != line) { start = bx::uint32_imax(1, line-10); end = start + 20; } printCode(_code.c_str(), line, start, end); fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log); errorMsg->Release(); return false; } UniformArray uniforms; if (NULL != constantTable) { D3DXCONSTANTTABLE_DESC desc; hr = constantTable->GetDesc(&desc); if (FAILED(hr) ) { fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr); return false; } BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version); BX_TRACE("Num constants: %d", desc.Constants); BX_TRACE("# cl ty RxC S By Name"); for (uint32_t ii = 0; ii < desc.Constants; ++ii) { D3DXHANDLE handle = constantTable->GetConstant(NULL, ii); D3DXCONSTANT_DESC constDesc; uint32_t count; constantTable->GetConstantDesc(handle, &constDesc, &count); BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)" , ii , constDesc.Class , constDesc.Type , constDesc.Rows , constDesc.Columns , constDesc.StructMembers , constDesc.Bytes , constDesc.Name , constDesc.Elements , constDesc.RegisterIndex , constDesc.RegisterCount ); UniformType::Enum type = findUniformTypeDx9(constDesc); if (UniformType::Count != type) { Uniform un; un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name; un.type = type; un.num = constDesc.Elements; un.regIndex = constDesc.RegisterIndex; un.regCount = constDesc.RegisterCount; uniforms.push_back(un); } } } uint16_t count = (uint16_t)uniforms.size(); bx::write(_writer, count); uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0; for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it) { const Uniform& un = *it; uint8_t nameSize = (uint8_t)un.name.size(); bx::write(_writer, nameSize); bx::write(_writer, un.name.c_str(), nameSize); uint8_t type = un.type|fragmentBit; bx::write(_writer, type); bx::write(_writer, un.num); bx::write(_writer, un.regIndex); bx::write(_writer, un.regCount); BX_TRACE("%s, %s, %d, %d, %d" , un.name.c_str() , getUniformTypeName(un.type) , un.num , un.regIndex , un.regCount ); } uint16_t shaderSize = (uint16_t)code->GetBufferSize(); bx::write(_writer, shaderSize); bx::write(_writer, code->GetBufferPointer(), shaderSize); uint8_t nul = 0; bx::write(_writer, nul); if (_cmdLine.hasArg('\0', "disasm") ) { LPD3DXBUFFER disasm; D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer() , false , NULL , &disasm ); if (NULL != disasm) { std::string disasmfp = _cmdLine.findOption('o'); disasmfp += ".disasm"; writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() ); disasm->Release(); } } if (NULL != code) { code->Release(); } if (NULL != errorMsg) { errorMsg->Release(); } if (NULL != constantTable) { constantTable->Release(); } return true; } #else bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer) { BX_UNUSED(_cmdLine, _code, _writer); fprintf(stderr, "HLSL compiler is not supported on this platform.\n"); return false; } #endif // SHADERC_CONFIG_DIRECT3D9