//----------------------------------------------------------------------------- // Product: OpenCTM tools // File: off.cpp // Description: Implementation of the OFF file format importer/exporter. //----------------------------------------------------------------------------- // Copyright (c) 2009-2010 Marcus Geelnard // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // The "Object File Format" (OFF) is, among other things, used by the Princeton // Shape Benchmark data set (http://shape.cs.princeton.edu/benchmark). The file // format specification can be found here: // http://people.sc.fsu.edu/~burkardt/data/off/off.html //----------------------------------------------------------------------------- #include "common.h" #include #include #include #include #include #include #include "off.h" #include "common.h" using namespace std; // Read the next line in a file (skip comments and empty lines) static void ReadNextLine(ifstream &aStream, string &aResult, string &aComment) { while(true) { // Read another line from the file string line; getline(aStream, line); // Check for comment size_t commentPos = line.find('#'); if(commentPos != string::npos) { string lineComment = TrimString(line.substr(commentPos + 1)); if(lineComment.size() > 0) { if(aComment.size() > 0) aComment = aComment + string(" ") + lineComment; else aComment = lineComment; } line = line.substr(0, commentPos); } // Trim the string aResult = TrimString(line); // Non-empty line? if((aResult.size() > 0) || aStream.eof()) return; } } // Parse a 7 x float string as a Vector3 and a Vector4 element static void ParseVeretex(const string aString, Vector3 * aCoord, Vector4 * aColor) { istringstream sstr(aString); sstr >> aCoord->x; sstr >> aCoord->y; sstr >> aCoord->z; sstr >> aColor->x; sstr >> aColor->y; sstr >> aColor->z; sstr >> aColor->w; } /// Import a mesh from an OFF file. void Import_OFF(const char * aFileName, Mesh * aMesh) { // Clear the mesh aMesh->Clear(); // Open the input file ifstream f(aFileName, ios::in); if(f.fail()) throw_runtime_error("Could not open input file."); // Some state variables that we need... unsigned int numVertices; unsigned int numFaces; string line, comment; istringstream sstr; // Read header ReadNextLine(f, line, comment); if(line != string("OFF")) throw_runtime_error("Not a valid OFF format file (missing OFF signature)."); ReadNextLine(f, line, comment); sstr.clear(); sstr.str(line); sstr >> numVertices; sstr >> numFaces; if(numVertices < 1) throw_runtime_error("Not a valid OFF format file (bad vertex count)."); if(numFaces < 1) throw_runtime_error("Not a valid OFF format file (bad face count)."); // Read vertices aMesh->mVertices.resize(numVertices); aMesh->mColors.resize(numVertices); for(unsigned int i = 0; i < numVertices; ++ i) { ReadNextLine(f, line, comment); ParseVeretex(line, &aMesh->mVertices[i], &aMesh->mColors[i]); } // Check if there were vertex colors bool hasVertexColors = false; Vector4 firstColor = aMesh->mColors[0]; for(unsigned int i = 1; i < numVertices; ++ i) { if((aMesh->mColors[i].x != firstColor.x) || (aMesh->mColors[i].y != firstColor.y) || (aMesh->mColors[i].z != firstColor.z) || (aMesh->mColors[i].w != firstColor.w)) { hasVertexColors = true; break; } } if(!hasVertexColors) aMesh->mColors.clear(); // Read faces list indices; unsigned int idx[3]; for(unsigned int i = 0; i < numFaces; ++ i) { ReadNextLine(f, line, comment); sstr.clear(); sstr.str(line); int nodeCount; sstr >> nodeCount; if(nodeCount >= 3) { sstr >> idx[0]; sstr >> idx[1]; sstr >> idx[2]; nodeCount -= 3; while(nodeCount >= 0) { indices.push_back(idx[0]); indices.push_back(idx[1]); indices.push_back(idx[2]); if(nodeCount > 0) { idx[1] = idx[2]; sstr >> idx[2]; } -- nodeCount; } } } // Copy triangle indices from the read index list to the mesh index vector aMesh->mIndices.resize(indices.size()); unsigned int j = 0; for(list::iterator i = indices.begin(); i != indices.end(); ++ i) { aMesh->mIndices[j] = (*i); ++ j; } // Close the input file f.close(); // Did we get a comment? if(comment.size() > 0) aMesh->mComment = comment; } /// Export a mesh to an OFF file. void Export_OFF(const char * aFileName, Mesh * aMesh, Options &aOptions) { // Open the output file ofstream f(aFileName, ios::out); if(f.fail()) throw_runtime_error("Could not open output file."); // Mesh information unsigned int numVertices = (unsigned int) aMesh->mVertices.size(); unsigned int numFaces = (unsigned int) aMesh->mIndices.size() / 3; // Set floating point precision f << setprecision(8); // Write OFF file header ID f << "OFF" << endl; // Write comment if(aMesh->mComment.size() > 0) { stringstream sstr(aMesh->mComment); sstr.seekg(0); while(!sstr.eof()) { string line; getline(sstr, line); line = TrimString(line); if(line.size() > 0) f << "# " << line << endl; } } f << endl; // Write mesh information f << numVertices << " " << numFaces << " 0" << endl; // Write vertices bool exportVertexColors = !aOptions.mNoColors && aMesh->HasColors(); for(unsigned int i = 0; i < numVertices; ++ i) { f << aMesh->mVertices[i].x << " " << aMesh->mVertices[i].y << " " << aMesh->mVertices[i].z; if(exportVertexColors) f << " " << aMesh->mColors[i].x << " " << aMesh->mColors[i].y << " " << aMesh->mColors[i].z << " " << aMesh->mColors[i].w; f << endl; } // Write faces for(unsigned int i = 0; i < numFaces; ++ i) { f << "3 " << aMesh->mIndices[i * 3] << " " << aMesh->mIndices[i * 3 + 1] << " " << aMesh->mIndices[i * 3 + 2] << endl; } // Close the output file f.close(); }