/* * Copyright 2014-2015 Daniel Collin. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include #include #include #include #include #include #include "imgui.h" #include "ocornut_imgui.h" #include #ifndef USE_ENTRY # if defined(SCI_NAMESPACE) # define USE_ENTRY 1 # else # define USE_ENTRY 0 # endif // defined(SCI_NAMESPACE) #endif // USE_ENTRY #if USE_ENTRY # include "../entry/entry.h" #endif // USE_ENTRY #if defined(SCI_NAMESPACE) # include "../entry/input.h" # include "scintilla.h" #endif // defined(SCI_NAMESPACE) #include "vs_ocornut_imgui.bin.h" #include "fs_ocornut_imgui.bin.h" class PlatformWindow : public ImGuiWM::PlatformWindow { typedef ImGuiWM::PlatformWindow Super; public: PlatformWindow(bool _mainWindow, bool _isDragWindow) : ImGuiWM::PlatformWindow(_mainWindow, _isDragWindow) , m_pos(0.0f, 0.0f) , m_size(0.0f, 0.0f) , m_drag(false) { #if USE_ENTRY if (!_mainWindow && !_isDragWindow) { m_window = entry::createWindow(0, 0, 640, 380); extern void pwToWindow(entry::WindowHandle _handle, class PlatformWindow* _pw); pwToWindow(m_window, this); } else { m_window.idx = 0; } #endif // USE_ENTRY } virtual ~PlatformWindow() { #if USE_ENTRY if (0 != m_window.idx) { entry::destroyWindow(m_window); } #endif // USE_ENTRY } virtual bool Init(ImGuiWM::PlatformWindow* /*_parent*/) BX_OVERRIDE { return true; } virtual const ImVec2& GetPosition() const BX_OVERRIDE { return m_pos; } virtual const ImVec2& GetSize() const BX_OVERRIDE { return m_size; } virtual void Show() BX_OVERRIDE { } virtual void Hide() BX_OVERRIDE { } virtual void SetSize(const ImVec2& _size) BX_OVERRIDE { #if USE_ENTRY if (0 != m_window.idx && m_size.x != _size.x && m_size.y != _size.y) { entry::setWindowSize(m_window, int32_t(_size.x), int32_t(_size.y) ); } #endif // USE_ENTRY m_size = _size; } virtual void SetPosition(const ImVec2& _pos) BX_OVERRIDE { #if USE_ENTRY if (0 != m_window.idx && m_pos.x != _pos.x && m_pos.y != _pos.y) { entry::setWindowPos(m_window, int32_t(_pos.x), int32_t(_pos.y) ); } #endif // USE_ENTRY m_pos = _pos; } virtual void SetTitle(const char* _title) BX_OVERRIDE { #if USE_ENTRY entry::setWindowTitle(m_window, _title); #else BX_UNUSED(_title); #endif // USE_ENTRY } virtual void PreUpdate() BX_OVERRIDE { } virtual void PaintBegin() BX_OVERRIDE; virtual void Paint() BX_OVERRIDE; virtual void PaintEnd() BX_OVERRIDE; virtual void Destroy() BX_OVERRIDE { } virtual void StartDrag() BX_OVERRIDE { m_drag = true; } virtual void StopDrag() BX_OVERRIDE { m_drag = false; } virtual bool IsDraging() BX_OVERRIDE { return m_drag; } private: ImVec2 m_pos; ImVec2 m_size; bool m_drag; #if USE_ENTRY entry::WindowHandle m_window; #endif // USE_ENTRY }; class WindowManager : public ImGuiWM::WindowManager { typedef ImGuiWM::WindowManager Super; public: WindowManager() { } virtual ~WindowManager() { } protected: virtual ImGuiWM::PlatformWindow* CreatePlatformWindow(bool _main, ImGuiWM::PlatformWindow* _parent, bool _isDragWindow) BX_OVERRIDE { #if USE_ENTRY #else if (!_main && !_isDragWindow) { return NULL; } #endif // USE_ENTRY PlatformWindow* window = new (ImGui::MemAlloc(sizeof(PlatformWindow) ) ) PlatformWindow(_main, _isDragWindow); window->Init(_parent); return static_cast(window); } virtual void LogFormatted(const char* _str) BX_OVERRIDE { BX_TRACE("%s", _str); BX_UNUSED(_str); } virtual void InternalRun() BX_OVERRIDE { PreUpdate(); Update(); } }; struct OcornutImguiContext { static void* memAlloc(size_t _size); static void memFree(void* _ptr); static void renderDrawLists(ImDrawData* _drawData); void render(ImDrawData* _drawData) { const ImGuiIO& io = ImGui::GetIO(); const float width = io.DisplaySize.x; const float height = io.DisplaySize.y; { float ortho[16]; bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f); bgfx::setViewTransform(m_viewId, NULL, ortho); } #if USE_ENTRY for (uint32_t ii = 1; ii < BX_COUNTOF(m_window); ++ii) { Window& window = m_window[ii]; if (bgfx::isValid(window.m_fbh) ) { const uint8_t viewId = window.m_viewId; bgfx::setViewClear(viewId , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH , 0x303030ff , 1.0f , 0 ); bgfx::setViewFrameBuffer(viewId, window.m_fbh); bgfx::setViewRect(viewId , 0 , 0 , window.m_state.m_width , window.m_state.m_height ); float ortho[16]; bx::mtxOrtho(ortho , 0.0f , float(window.m_state.m_width) , float(window.m_state.m_height) , 0.0f , -1.0f , 1.0f ); bgfx::setViewTransform(viewId , NULL , ortho ); } } #endif // USE_ENTRY // Render command lists for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii) { bgfx::TransientVertexBuffer tvb; bgfx::TransientIndexBuffer tib; const ImDrawList* drawList = _drawData->CmdLists[ii]; uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size(); uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size(); if (!bgfx::checkAvailTransientVertexBuffer(numVertices, m_decl) || !bgfx::checkAvailTransientIndexBuffer(numIndices) ) { // not enough space in transient buffer just quit drawing the rest... break; } bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl); bgfx::allocTransientIndexBuffer(&tib, numIndices); ImDrawVert* verts = (ImDrawVert*)tvb.data; memcpy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) ); ImDrawIdx* indices = (ImDrawIdx*)tib.data; memcpy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) ); uint32_t offset = 0; for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd) { if (cmd->UserCallback) { cmd->UserCallback(drawList, cmd); } else if (0 != cmd->ElemCount) { uint64_t state = 0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_MSAA ; bgfx::TextureHandle th = m_texture; bgfx::ProgramHandle program = m_program; if (NULL != cmd->TextureId) { union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId }; state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags) ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) : BGFX_STATE_NONE ; th = texture.s.handle; if (0 != texture.s.mip) { extern bgfx::ProgramHandle imguiGetImageProgram(uint8_t _mip); program = imguiGetImageProgram(texture.s.mip); } } else { state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA); } const uint16_t xx = uint16_t(bx::fmax(cmd->ClipRect.x, 0.0f) ); const uint16_t yy = uint16_t(bx::fmax(cmd->ClipRect.y, 0.0f) ); bgfx::setScissor(xx, yy , uint16_t(bx::fmin(cmd->ClipRect.z, 65535.0f)-xx) , uint16_t(bx::fmin(cmd->ClipRect.w, 65535.0f)-yy) ); bgfx::setState(state); bgfx::setTexture(0, s_tex, th); bgfx::setVertexBuffer(&tvb, 0, numVertices); bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount); bgfx::submit(cmd->ViewId, program); } offset += cmd->ElemCount; } } } void create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator) { m_viewId = 255; m_allocator = _allocator; m_lastScroll = 0; m_last = bx::getHPCounter(); ImGuiIO& io = ImGui::GetIO(); io.RenderDrawListsFn = renderDrawLists; if (NULL != m_allocator) { io.MemAllocFn = memAlloc; io.MemFreeFn = memFree; } io.DisplaySize = ImVec2(1280.0f, 720.0f); io.DeltaTime = 1.0f / 60.0f; io.IniFilename = NULL; #if defined(SCI_NAMESPACE) io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab; io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left; io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right; io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up; io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down; io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home; io.KeyMap[ImGuiKey_End] = (int)entry::Key::End; io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete; io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace; io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return; io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc; io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA; io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC; io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV; io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX; io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY; io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ; #endif // defined(SCI_NAMESPACE) const bgfx::Memory* vsmem; const bgfx::Memory* fsmem; switch (bgfx::getRendererType() ) { case bgfx::RendererType::Direct3D9: vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9) ); fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9) ); break; case bgfx::RendererType::Direct3D11: case bgfx::RendererType::Direct3D12: vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11) ); fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11) ); break; case bgfx::RendererType::Metal: vsmem = bgfx::makeRef(vs_ocornut_imgui_mtl, sizeof(vs_ocornut_imgui_mtl) ); fsmem = bgfx::makeRef(fs_ocornut_imgui_mtl, sizeof(fs_ocornut_imgui_mtl) ); break; default: vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl) ); fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl) ); break; } bgfx::ShaderHandle vsh = bgfx::createShader(vsmem); bgfx::ShaderHandle fsh = bgfx::createShader(fsmem); m_program = bgfx::createProgram(vsh, fsh, true); m_decl .begin() .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1); uint8_t* data; int32_t width; int32_t height; { void* font = ImGui::MemAlloc(_size); memcpy(font, _data, _size); io.Fonts->AddFontFromMemoryTTF(font, _size, _fontSize); } io.Fonts->GetTexDataAsRGBA32(&data, &width, &height); m_texture = bgfx::createTexture2D( (uint16_t)width , (uint16_t)height , 1 , bgfx::TextureFormat::BGRA8 , 0 , bgfx::copy(data, width*height*4) ); ImGuiStyle& style = ImGui::GetStyle(); style.FrameRounding = 4.0f; m_wm = BX_NEW(m_allocator, WindowManager); m_wm->Init(); #if 0 { class Window : public ImGuiWM::Window { public: Window(const char* _title) : ImGuiWM::Window() { SetTitle(_title); } virtual void OnGui() BX_OVERRIDE { } }; class WindowX : public ImGuiWM::Window { public: WindowX(const char* _title) : ImGuiWM::Window() { SetTitle(_title); } virtual void OnGui() BX_OVERRIDE { #if defined(SCI_NAMESPACE) && 0 bool opened = true; ImGuiScintilla("Scintilla Editor", &opened, ImVec2(640.0f, 480.0f) ); #endif // 0 } }; Window* w0 = new Window("test"); WindowX* w1 = new WindowX("Scintilla"); Window* w2 = new Window("xyzw"); Window* w3 = new Window("0123"); m_wm->Dock(w0); m_wm->DockWith(w1, w0, ImGuiWM::E_DOCK_ORIENTATION_RIGHT); m_wm->DockWith(w2, w1, ImGuiWM::E_DOCK_ORIENTATION_BOTTOM); m_wm->DockWith(w3, w0, ImGuiWM::E_DOCK_ORIENTATION_BOTTOM); } #endif // 0 } void destroy() { m_wm->Exit(); BX_DELETE(m_allocator, m_wm); ImGui::Shutdown(); bgfx::destroyUniform(s_tex); bgfx::destroyTexture(m_texture); bgfx::destroyProgram(m_program); m_allocator = NULL; } void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId) { m_viewId = _viewId; ImGuiIO& io = ImGui::GetIO(); if (_inputChar < 0x7f) { io.AddInputCharacter(_inputChar); // ASCII or GTFO! :( } io.DisplaySize = ImVec2( (float)_width, (float)_height); const int64_t now = bx::getHPCounter(); const int64_t frameTime = now - m_last; m_last = now; const double freq = double(bx::getHPFrequency() ); io.DeltaTime = float(frameTime/freq); io.MousePos = ImVec2( (float)_mx, (float)_my); io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT); io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT); io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE); io.MouseWheel = (float)(_scroll - m_lastScroll); m_lastScroll = _scroll; #if defined(SCI_NAMESPACE) uint8_t modifiers = inputGetModifiersState(); io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ); io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ); io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ); for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii) { io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) ); } #endif // defined(SCI_NAMESPACE) ImGui::NewFrame(); ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId); #if 0 ImGui::ShowTestWindow(); //Debug only. #endif // 0 #if 0 extern void ShowExampleAppCustomNodeGraph(bool* opened); bool opened = true; ShowExampleAppCustomNodeGraph(&opened); #endif // 0 } void endFrame() { m_wm->Run(); ImGui::PopStyleVar(1); ImGui::Render(); } bx::AllocatorI* m_allocator; bgfx::VertexDecl m_decl; bgfx::ProgramHandle m_program; bgfx::TextureHandle m_texture; bgfx::UniformHandle s_tex; WindowManager* m_wm; int64_t m_last; int32_t m_lastScroll; uint8_t m_viewId; #if USE_ENTRY struct Window { Window() { m_fbh.idx = bgfx::invalidHandle; } entry::WindowState m_state; PlatformWindow* m_pw; bgfx::FrameBufferHandle m_fbh; uint8_t m_viewId; }; Window m_window[16]; #endif // USE_ENTRY }; static OcornutImguiContext s_ctx; void PlatformWindow::PaintBegin() { #if USE_ENTRY if (!m_bIsDragWindow) { OcornutImguiContext::Window& win = s_ctx.m_window[m_window.idx]; entry::WindowState& state = win.m_state; ImGuiIO& io = ImGui::GetIO(); io.MousePos = ImVec2((float)state.m_mouse.m_mx, (float)state.m_mouse.m_my); io.MouseDown[0] = !!state.m_mouse.m_buttons[entry::MouseButton::Left]; io.MouseDown[1] = !!state.m_mouse.m_buttons[entry::MouseButton::Right]; io.MouseDown[2] = !!state.m_mouse.m_buttons[entry::MouseButton::Middle]; io.MouseWheel = float(state.m_mouse.m_mz); ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)win.m_viewId); } #endif // USE_ENTRY } void PlatformWindow::Paint() { if (!m_bIsDragWindow) { Super::Paint(); } } void PlatformWindow::PaintEnd() { #if USE_ENTRY if (!m_bIsDragWindow) { ImGui::PopStyleVar(1); entry::WindowState& state = s_ctx.m_window[0].m_state; ImGuiIO& io = ImGui::GetIO(); io.MousePos = ImVec2((float)state.m_mouse.m_mx, (float)state.m_mouse.m_my); io.MouseDown[0] = !!state.m_mouse.m_buttons[entry::MouseButton::Left]; io.MouseDown[1] = !!state.m_mouse.m_buttons[entry::MouseButton::Right]; io.MouseDown[2] = !!state.m_mouse.m_buttons[entry::MouseButton::Middle]; io.MouseWheel = float(state.m_mouse.m_mz); } #endif // USE_ENTRY } #if USE_ENTRY void pwToWindow(entry::WindowHandle _handle, PlatformWindow* _pw) { s_ctx.m_window[_handle.idx].m_pw = _pw; } void imguiUpdateWindow(const entry::WindowState& _state) { OcornutImguiContext::Window& window = s_ctx.m_window[_state.m_handle.idx]; if (window.m_state.m_nwh != _state.m_nwh || (window.m_state.m_width != _state.m_width || window.m_state.m_height != _state.m_height) ) { // When window changes size or native window handle changed // frame buffer must be recreated. if (bgfx::isValid(window.m_fbh) ) { bgfx::destroyFrameBuffer(window.m_fbh); window.m_fbh.idx = bgfx::invalidHandle; } if (NULL != _state.m_nwh) { window.m_fbh = bgfx::createFrameBuffer(_state.m_nwh, _state.m_width, _state.m_height); window.m_viewId = 200 + _state.m_handle.idx; } else { window.m_viewId = s_ctx.m_viewId; } } memcpy(&window.m_state, &_state, sizeof(entry::WindowState) ); } #endif // USE_ENTRY void* OcornutImguiContext::memAlloc(size_t _size) { return BX_ALLOC(s_ctx.m_allocator, _size); } void OcornutImguiContext::memFree(void* _ptr) { BX_FREE(s_ctx.m_allocator, _ptr); } void OcornutImguiContext::renderDrawLists(ImDrawData* _drawData) { s_ctx.render(_drawData); } void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator) { s_ctx.create(_data, _size, _fontSize, _allocator); } void IMGUI_destroy() { s_ctx.destroy(); } void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId) { s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId); } void IMGUI_endFrame() { s_ctx.endFrame(); }