static const uint8_t fs_imgui_latlong_glsl[866] = { 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x00, 0x00, 0x53, 0x03, 0x00, 0x00, 0x6c, 0x6f, // FSH.o.><..S...lo 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, // wp vec4 impl_low 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x20, // _textureCubeLod 0x20, 0x20, 0x28, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, // (lowp samplerC 0x75, 0x62, 0x65, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x68, 0x69, 0x67, // ube sampler, hig 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6d, // hp vec3 coord, m 0x65, 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x6c, 0x6f, 0x64, // ediump float lod 0x29, 0x0a, 0x7b, 0x0a, 0x23, 0x69, 0x66, 0x20, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x64, 0x28, // ).{.#if defined( 0x47, 0x4c, 0x5f, 0x45, 0x58, 0x54, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x65, // GL_EXT_shader_te 0x78, 0x74, 0x75, 0x72, 0x65, 0x5f, 0x6c, 0x6f, 0x64, 0x29, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, // xture_lod)..retu 0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, // rn textureCubeLo 0x64, 0x20, 0x20, 0x20, 0x28, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, // d (sampler, co 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6c, 0x73, 0x65, // ord, lod);.#else 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // ..return texture 0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, // Cube(sampler, co 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, // ord, lod);.#endi 0x66, 0x0a, 0x7d, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, // f.}..varying hig 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // hp vec2 v_texcoo 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, // rd0;.uniform hig 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, // hp vec4 u_imageL 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // odEnabled;.unifo 0x72, 0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, // rm lowp samplerC 0x75, 0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, // ube s_texColor;. 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // void main ().{. 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x72, 0x65, 0x73, 0x75, // highp vec3 resu 0x6c, 0x74, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, // lt_1;. highp fl 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, // oat tmpvar_2;. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x74, 0x65, // tmpvar_2 = (v_te 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x20, 0x2a, 0x20, 0x36, 0x2e, 0x32, 0x38, // xcoord0.x * 6.28 0x33, 0x31, 0x38, 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, // 3185);. highp f 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, // loat tmpvar_3;. 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x74, // tmpvar_3 = (v_t 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x33, 0x2e, 0x31, // excoord0.y * 3.1 0x34, 0x31, 0x35, 0x39, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, // 41593);. result 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x28, 0x2d, 0x28, 0x73, 0x69, 0x6e, 0x28, 0x74, 0x6d, // _1.x = (-(sin(tm 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x73, 0x69, 0x6e, 0x28, 0x74, // pvar_3)) * sin(t 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, // mpvar_2));. res 0x75, 0x6c, 0x74, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x63, 0x6f, 0x73, 0x28, 0x74, 0x6d, // ult_1.y = cos(tm 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, // pvar_3);. resul 0x74, 0x5f, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x2d, 0x28, 0x73, 0x69, 0x6e, 0x28, 0x74, // t_1.z = (-(sin(t 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x63, 0x6f, 0x73, 0x28, // mpvar_3)) * cos( 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, // tmpvar_2));. lo 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // wp vec4 tmpvar_4 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x78, 0x79, 0x7a, // ;. tmpvar_4.xyz 0x20, 0x3d, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, 0x5f, 0x74, 0x65, 0x78, 0x74, // = impl_low_text 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, // ureCubeLod (s 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, // _texColor, resul 0x74, 0x5f, 0x31, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // t_1, u_imageLodE 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, // nabled.x).xyz;. 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, // tmpvar_4.w = (0 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, // .2 + (0.8 * u_im 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, // ageLodEnabled.y) 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // );. gl_FragColo 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_4;.}. 0x0a, 0x00, // .. }; static const uint8_t fs_imgui_latlong_dx9[537] = { 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x01, 0x00, 0x00, // geLodEnabled.... 0x01, 0x00, 0xf4, 0x01, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x30, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........0.CTAB 0x1c, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, // ................ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D... 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P....... 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, // `...........t... 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, // ....s_texColor.. 0x04, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable 0x64, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, // d............... 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9. 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, // 29.952.3111.Q... 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x3f, 0xdb, 0x0f, 0xc9, 0x40, 0xdb, 0x0f, 0x49, 0xc0, // .......?...@..I. 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0xcd, 0xcc, 0x4c, 0x3f, // ....Q.........L? 0xcd, 0xcc, 0x4c, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, // ..L>............ 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x98, // ................ 0x00, 0x08, 0x0f, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0xa0, // ................ 0x00, 0x00, 0x00, 0x90, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, // ................ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0xa0, // ..............U. 0x01, 0x00, 0xaa, 0xa0, 0x25, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x80, // ....%........... 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0x00, 0xa0, // ..........U..... 0x01, 0x00, 0x00, 0xa0, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, // ................ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x55, 0xa0, // ..............U. 0x01, 0x00, 0xaa, 0xa0, 0x25, 0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0x80, 0x00, 0x00, 0x00, 0x80, // ....%........... 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x05, 0x80, 0x01, 0x00, 0xc5, 0x80, 0x02, 0x00, 0x55, 0x81, // ..............U. 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x02, // ................ 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ........_....... 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x07, 0x80, // ................ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0xa0, // ..............U. 0x04, 0x00, 0x00, 0x04, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0x55, 0x80, 0x02, 0x00, 0x00, 0xa0, // ..........U..... 0x02, 0x00, 0x55, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ..U...... }; static const uint8_t fs_imgui_latlong_dx11[600] = { 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x01, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x15, 0x00, 0x00, 0x00, // geLodEnabled.... 0x01, 0x00, 0x30, 0x02, 0x44, 0x58, 0x42, 0x43, 0x8e, 0x4b, 0x65, 0x9b, 0x2e, 0xce, 0x92, 0x33, // ..0.DXBC.Ke....3 0xf0, 0xfb, 0x9d, 0x50, 0x09, 0x30, 0x0b, 0xf1, 0x01, 0x00, 0x00, 0x00, 0x30, 0x02, 0x00, 0x00, // ...P.0......0... 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, // ....,........... 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNP........... 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8............... 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........D....... 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, // ................ 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, // SV_POSITION.TEXC 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, // OORD....OSGN,... 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........ ....... 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................ 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, // SV_TARGET...SHDR 0x70, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, // p...@.......Y... 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, // F. .........Z... 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x30, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, // .`......X0...p.. 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, // ....UU..b...2... 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....e.... ...... 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, 0x00, // h.......8...2... 0x00, 0x00, 0x00, 0x00, 0x16, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, // .............@.. 0xdb, 0x0f, 0x49, 0x40, 0xdb, 0x0f, 0xc9, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..I@...@........ 0x4d, 0x00, 0x00, 0x06, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, // M...B........... 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, // ........M....... 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, // ............A... 0x00, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x62, 0x00, 0x10, 0x00, // ....M.......b... 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, // ............8... 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........*....... 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, // :.......8....... 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00, // ....:.......*... 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H........... 0x46, 0x03, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F~...... 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // .`........ ..... 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....6...r ...... 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x82, 0x20, 0x10, 0x00, // F.......2.... .. 0x00, 0x00, 0x00, 0x00, 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...... ......... 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3f, 0x01, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x4c, 0x3e, // .@....L?.@....L> 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // >....... };