/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "common.h" #include "bgfx_utils.h" #include #include struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); }; static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorVertex::ms_decl; static PosColorVertex s_cubeVertices[8] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeIndices[36] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; #define MAX_WINDOWS 8 entry::WindowState windows[MAX_WINDOWS]; void cmdCreateWindow(const void* /*_userData*/) { entry::WindowHandle handle = entry::createWindow(rand()%1280, rand()%720, 640, 480); if (entry::isValid(handle) ) { char str[256]; bx::snprintf(str, BX_COUNTOF(str), "Window - handle %d", handle.idx); entry::setWindowTitle(handle, str); windows[handle.idx].m_handle = handle; } } void cmdDestroyWindow(const void* /*_userData*/) { for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii) { if (entry::isValid(windows[ii].m_handle) ) { entry::destroyWindow(windows[ii].m_handle); windows[ii].m_handle.idx = UINT16_MAX; return; } } } static const InputBinding s_bindings[] = { { entry::Key::KeyC, entry::Modifier::None, 1, cmdCreateWindow, NULL }, { entry::Key::KeyD, entry::Modifier::None, 1, cmdDestroyWindow, NULL }, INPUT_BINDING_END }; int _main_(int /*_argc*/, char** /*_argv*/) { uint32_t width = 1280; uint32_t height = 720; uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = BGFX_RESET_VSYNC; bgfx::init(); bgfx::reset(width, height, reset); const bgfx::Caps* caps = bgfx::getCaps(); bool swapChainSupported = 0 != (caps->supported & BGFX_CAPS_SWAP_CHAIN); if (swapChainSupported) { inputAddBindings("22-windows", s_bindings); } // Enable debug text. bgfx::setDebug(debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT , 0x303030ff , 1.0f , 0 ); // Create vertex stream declaration. PosColorVertex::init(); // Create static vertex buffer. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ) , PosColorVertex::ms_decl ); // Create static index buffer. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer( // Static data can be passed with bgfx::makeRef bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) ); // Create program from shaders. bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes"); float at[3] = { 0.0f, 0.0f, 0.0f }; float eye[3] = { 0.0f, 0.0f, -35.0f }; int64_t timeOffset = bx::getHPCounter(); bgfx::FrameBufferHandle fbh[MAX_WINDOWS]; memset(fbh, 0xff, sizeof(fbh) ); entry::WindowState state; while (!entry::processWindowEvents(state, debug, reset) ) { if (isValid(state.m_handle) ) { if (0 == state.m_handle.idx) { width = state.m_width; height = state.m_height; } else { uint8_t viewId = (uint8_t)state.m_handle.idx; entry::WindowState& win = windows[viewId]; if (win.m_nwh != state.m_nwh || (win.m_width != state.m_width || win.m_height != state.m_height) ) { // When window changes size or native window handle changed // frame buffer must be recreated. if (bgfx::isValid(fbh[viewId]) ) { bgfx::destroyFrameBuffer(fbh[viewId]); fbh[viewId].idx = bgfx::invalidHandle; } win.m_nwh = state.m_nwh; win.m_width = state.m_width; win.m_height = state.m_height; if (NULL != win.m_nwh) { fbh[viewId] = bgfx::createFrameBuffer(win.m_nwh, win.m_width, win.m_height); } else { win.m_handle.idx = UINT16_MAX; } } } } float view[16]; float proj[16]; bx::mtxLookAt(view, eye, at); bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f); bgfx::setViewTransform(0, view, proj); bgfx::setViewRect(0, 0, 0, width, height); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::submit(0); // Set view and projection matrix for view 0. for (uint32_t ii = 1; ii < MAX_WINDOWS; ++ii) { bgfx::setViewTransform(ii, view, proj); bgfx::setViewFrameBuffer(ii, fbh[ii]); if (!bgfx::isValid(fbh[ii]) ) { // Set view to default viewport. bgfx::setViewRect(ii, 0, 0, width, height); bgfx::setViewClear(ii, BGFX_CLEAR_NONE); } else { bgfx::setViewRect(ii, 0, 0, windows[ii].m_width, windows[ii].m_height); bgfx::setViewClear(ii , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT , 0x303030ff , 1.0f , 0 ); } } int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; float time = (float)( (now-timeOffset)/double(bx::getHPFrequency() ) ); // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/22-windows"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering into multiple windows."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); if (swapChainSupported) { bgfx::dbgTextPrintf(0, 5, 0x2f, "Press 'c' to create or 'd' to destroy window."); } else { bool blink = uint32_t(time*3.0f)&1; bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(caps->rendererType) ); } uint32_t count = 0; // Submit 11x11 cubes. for (uint32_t yy = 0; yy < 11; ++yy) { for (uint32_t xx = 0; xx < 11; ++xx) { float mtx[16]; bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -15.0f + float(xx)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set model matrix for rendering. bgfx::setTransform(mtx); // Set vertex and fragment shaders. bgfx::setProgram(program); // Set vertex and index buffer. bgfx::setVertexBuffer(vbh); bgfx::setIndexBuffer(ibh); // Set render states. bgfx::setState(BGFX_STATE_DEFAULT); // Submit primitive for rendering to view 0. bgfx::submit(count%MAX_WINDOWS); ++count; } } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii) { if (bgfx::isValid(fbh[ii]) ) { bgfx::destroyFrameBuffer(fbh[ii]); } } // entry::destroyWindow(win.m_handle); // Cleanup. bgfx::destroyIndexBuffer(ibh); bgfx::destroyVertexBuffer(vbh); bgfx::destroyProgram(program); // Shutdown bgfx. bgfx::shutdown(); return 0; }