attribute vec3 _in_position; uniform mat4 mtx; void main () { mat4 m_1; m_1 = mtx; vec4 tmpvar_2; tmpvar_2 = mtx[0]; tmpvar_2.w = 0.0; m_1[0] = tmpvar_2; vec4 tmpvar_3; tmpvar_3 = m_1[0]; tmpvar_3.z = tmpvar_2.w; m_1[0] = tmpvar_3; m_1[0] = m_1[0]; m_1[0].y = tmpvar_3.z; vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = _in_position; gl_Position = (m_1 * tmpvar_4); } // inputs: 1, stats: 5 alu 0 tex 0 flow