uniform sampler2D _GUIClipTexture; uniform sampler2D _MainTex; void main () { vec4 col_1; vec4 tmpvar_2; tmpvar_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color); col_1.xyz = tmpvar_2.xyz; col_1.w = (tmpvar_2.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w); gl_FragData[0] = col_1; } // inputs: 2, stats: 2 alu 2 tex 0 flow