uniform sampler2D _GUIClipTexture; uniform sampler2D _MainTex; void main () { vec4 col_1; col_1.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * gl_Color.xyz); col_1.w = (gl_Color.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w); gl_FragData[0] = col_1; } // inputs: 2, stats: 2 alu 2 tex 0 flow