#version 300 es precision mediump float; uniform lowp samplerCubeShadow shadowmap; in mediump vec4 uv; out mediump vec4 _fragColor; void main () { lowp float s_1; lowp float tmpvar_2; tmpvar_2 = texture (shadowmap, uv); lowp float tmpvar_3; tmpvar_3 = tmpvar_2; s_1 = tmpvar_3; lowp vec4 tmpvar_4; tmpvar_4 = vec4(s_1); lowp vec4 tmpvar_5; tmpvar_5 = tmpvar_4; _fragColor = tmpvar_5; }