varying lowp float xx; void main () { lowp float c_1; int i_2; int x_3; int tmpvar_4; if ((xx > 0.5)) { tmpvar_4 = 2; } else { tmpvar_4 = 4; }; int tmpvar_5; tmpvar_5 = tmpvar_4; x_3 = tmpvar_5; int tmpvar_6; tmpvar_6 = tmpvar_5; i_2 = tmpvar_6; if ((x_3 < 2)) { discard; }; float tmpvar_7; tmpvar_7 = 0.0; c_1 = tmpvar_7; while (true) { if (!((i_2 < 4))) { break; }; lowp float tmpvar_8; tmpvar_8 = (c_1 + xx); c_1 = tmpvar_8; int tmpvar_9; tmpvar_9 = (i_2 + 1); i_2 = tmpvar_9; }; lowp vec4 tmpvar_10; tmpvar_10 = vec4(c_1); lowp vec4 tmpvar_11; tmpvar_11 = tmpvar_10; gl_FragColor = tmpvar_11; }