/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD #define BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD #if BX_PLATFORM_NACL # include # include # include # include namespace bgfx { struct GlContext { GlContext() { } void create(uint32_t _width, uint32_t _height); void destroy(); void resize(uint32_t _width, uint32_t _height, bool _vsync); void swap(); void import(); bool isValid() const; }; } // namespace bgfx #endif // BX_PLATFORM_NACL #endif // BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD