/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ // BK - Remotery needs WinSock, but on VS2015/Win10 build // fails if WinSock2 is included after Windows.h?! #include #include #include #include #include #if BX_PLATFORM_EMSCRIPTEN # include #endif // BX_PLATFORM_EMSCRIPTEN #include "entry_p.h" #include "cmd.h" #include "input.h" #if ENTRY_CONFIG_PROFILER # define RMT_ENABLED #endif // ENTRY_CONFIG_PROFILER #include extern "C" int _main_(int _argc, char** _argv); namespace entry { static uint32_t s_debug = BGFX_DEBUG_NONE; static uint32_t s_reset = BGFX_RESET_NONE; static bool s_exit = false; static Remotery* s_rmt = NULL; static bx::FileReaderI* s_fileReader = NULL; static bx::FileWriterI* s_fileWriter = NULL; extern bx::AllocatorI* getDefaultAllocator(); static bx::AllocatorI* s_allocator = getDefaultAllocator(); void* rmtMalloc(void* /*_context*/, rmtU32 _size) { return BX_ALLOC(s_allocator, _size); } void* rmtRealloc(void* /*_context*/, void* _ptr, rmtU32 _size) { return BX_REALLOC(s_allocator, _ptr, _size); } void rmtFree(void* /*_context*/, void* _ptr) { BX_FREE(s_allocator, _ptr); } #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR bx::AllocatorI* getDefaultAllocator() { BX_PRAGMA_DIAGNOSTIC_PUSH(); BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow"); static bx::CrtAllocator s_allocator; return &s_allocator; BX_PRAGMA_DIAGNOSTIC_POP(); } #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR static const char* s_keyName[] = { "None", "Esc", "Return", "Tab", "Space", "Backspace", "Up", "Down", "Left", "Right", "Insert", "Delete", "Home", "End", "PageUp", "PageDown", "Print", "Plus", "Minus", "LeftBracket", "RightBracket", "Semicolon", "Quote", "Comma", "Period", "Slash", "Backslash", "Tilde", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "NumPad0", "NumPad1", "NumPad2", "NumPad3", "NumPad4", "NumPad5", "NumPad6", "NumPad7", "NumPad8", "NumPad9", "Key0", "Key1", "Key2", "Key3", "Key4", "Key5", "Key6", "Key7", "Key8", "Key9", "KeyA", "KeyB", "KeyC", "KeyD", "KeyE", "KeyF", "KeyG", "KeyH", "KeyI", "KeyJ", "KeyK", "KeyL", "KeyM", "KeyN", "KeyO", "KeyP", "KeyQ", "KeyR", "KeyS", "KeyT", "KeyU", "KeyV", "KeyW", "KeyX", "KeyY", "KeyZ", "GamepadA", "GamepadB", "GamepadX", "GamepadY", "GamepadThumbL", "GamepadThumbR", "GamepadShoulderL", "GamepadShoulderR", "GamepadUp", "GamepadDown", "GamepadLeft", "GamepadRight", "GamepadBack", "GamepadStart", "GamepadGuide", }; BX_STATIC_ASSERT(Key::Count == BX_COUNTOF(s_keyName) ); const char* getName(Key::Enum _key) { BX_CHECK(_key < Key::Count, "Invalid key %d.", _key); return s_keyName[_key]; } char keyToAscii(Key::Enum _key, uint8_t _modifiers) { const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ) || (Key::Esc <= _key && _key <= Key::Minus); if (!isAscii) { return '\0'; } const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9); if (isNumber) { return '0' + (_key - Key::Key0); } const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ); if (isChar) { enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift }; const bool shift = !!(_modifiers&ShiftMask); return (shift ? 'A' : 'a') + (_key - Key::KeyA); } switch (_key) { case Key::Esc: return 0x1b; case Key::Return: return '\n'; case Key::Tab: return '\t'; case Key::Space: return ' '; case Key::Backspace: return 0x08; case Key::Plus: return '+'; case Key::Minus: return '-'; default: break; } return '\0'; } bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv) { if (0 == strcmp(_argv[_first], _name) ) { int arg = _first+1; if (_argc > arg) { _flags &= ~_bit; _flags |= bx::toBool(_argv[arg]) ? _bit : 0; } else { _flags ^= _bit; } return true; } return false; } int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv) { if (_argc > 1) { inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() ); return 0; } return 1; } int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv) { if (_argc > 1) { if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv) || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv) || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv) || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv) || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv) || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv) || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv) || setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv) ) { return 0; } else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv) || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv) || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv) || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) ) { bgfx::setDebug(s_debug); return 0; } else if (0 == strcmp(_argv[1], "screenshot") ) { if (_argc > 2) { bgfx::saveScreenShot(_argv[2]); } else { time_t tt; time(&tt); char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt); bgfx::saveScreenShot(filePath); } return 0; } else if (0 == strcmp(_argv[1], "fullscreen") ) { WindowHandle window = { 0 }; toggleFullscreen(window); return 0; } } return 1; } int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/) { s_exit = true; return 0; } static const InputBinding s_bindings[] = { { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, NULL, "exit" }, { entry::Key::KeyQ, entry::Modifier::RightCtrl, 1, NULL, "exit" }, { entry::Key::KeyF, entry::Modifier::LeftCtrl, 1, NULL, "graphics fullscreen" }, { entry::Key::KeyF, entry::Modifier::RightCtrl, 1, NULL, "graphics fullscreen" }, { entry::Key::Return, entry::Modifier::RightAlt, 1, NULL, "graphics fullscreen" }, { entry::Key::F1, entry::Modifier::None, 1, NULL, "graphics stats" }, { entry::Key::GamepadStart, entry::Modifier::None, 1, NULL, "graphics stats" }, { entry::Key::F1, entry::Modifier::LeftShift, 1, NULL, "graphics stats 0\ngraphics text 0" }, { entry::Key::F3, entry::Modifier::None, 1, NULL, "graphics wireframe" }, { entry::Key::F4, entry::Modifier::None, 1, NULL, "graphics hmd" }, { entry::Key::F4, entry::Modifier::LeftShift, 1, NULL, "graphics hmdrecenter" }, { entry::Key::F4, entry::Modifier::LeftCtrl, 1, NULL, "graphics hmddbg" }, { entry::Key::F7, entry::Modifier::None, 1, NULL, "graphics vsync" }, { entry::Key::F8, entry::Modifier::None, 1, NULL, "graphics msaa" }, { entry::Key::F9, entry::Modifier::None, 1, NULL, "graphics flush" }, { entry::Key::F10, entry::Modifier::None, 1, NULL, "graphics hidpi" }, { entry::Key::Print, entry::Modifier::None, 1, NULL, "graphics screenshot" }, INPUT_BINDING_END }; #if BX_PLATFORM_EMSCRIPTEN static AppI* s_app; static void updateApp() { s_app->update(); } #endif // BX_PLATFORM_EMSCRIPTEN int runApp(AppI* _app, int _argc, char** _argv) { _app->init(_argc, _argv); bgfx::frame(); WindowHandle defaultWindow = { 0 }; setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT); #if BX_PLATFORM_EMSCRIPTEN s_app = _app; emscripten_set_main_loop(&updateApp, -1, 1); #else while (_app->update() ); #endif // BX_PLATFORM_EMSCRIPTEN return _app->shutdown(); } int main(int _argc, char** _argv) { //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME); if (BX_ENABLED(ENTRY_CONFIG_PROFILER) ) { rmtSettings* settings = rmt_Settings(); BX_WARN(NULL != settings, "Remotery is not enabled."); if (NULL != settings) { settings->malloc = rmtMalloc; settings->realloc = rmtRealloc; settings->free = rmtFree; rmtError err = rmt_CreateGlobalInstance(&s_rmt); BX_WARN(RMT_ERROR_NONE != err, "Remotery failed to create global instance."); if (RMT_ERROR_NONE != err) { s_rmt = NULL; } } } #if BX_CONFIG_CRT_FILE_READER_WRITER s_fileReader = new bx::CrtFileReader; s_fileWriter = new bx::CrtFileWriter; #endif // BX_CONFIG_CRT_FILE_READER_WRITER cmdInit(); cmdAdd("mouselock", cmdMouseLock); cmdAdd("graphics", cmdGraphics ); cmdAdd("exit", cmdExit ); inputInit(); inputAddBindings("bindings", s_bindings); entry::WindowHandle defaultWindow = { 0 }; entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]) ); setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT); int32_t result = ::_main_(_argc, _argv); inputRemoveBindings("bindings"); inputShutdown(); cmdShutdown(); #if BX_CONFIG_CRT_FILE_READER_WRITER delete s_fileReader; s_fileReader = NULL; delete s_fileWriter; s_fileWriter = NULL; #endif // BX_CONFIG_CRT_FILE_READER_WRITER if (BX_ENABLED(ENTRY_CONFIG_PROFILER) && NULL != s_rmt) { rmt_DestroyGlobalInstance(s_rmt); } return result; } bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse) { s_debug = _debug; s_reset = _reset; WindowHandle handle = { UINT16_MAX }; bool mouseLock = inputIsMouseLocked(); const Event* ev; do { struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent; ev = scopeEvent.m_ev; if (NULL != ev) { switch (ev->m_type) { case Event::Axis: { const AxisEvent* axis = static_cast(ev); inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value); } break; case Event::Char: { const CharEvent* chev = static_cast(ev); inputChar(chev->m_len, chev->m_char); } break; case Event::Exit: return true; case Event::Gamepad: { const GamepadEvent* gev = static_cast(ev); DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected); } break; case Event::Mouse: { const MouseEvent* mouse = static_cast(ev); handle = mouse->m_handle; if (mouse->m_move) { inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz); } else { inputSetMouseButtonState(mouse->m_button, mouse->m_down); } if (NULL != _mouse && !mouseLock) { if (mouse->m_move) { _mouse->m_mx = mouse->m_mx; _mouse->m_my = mouse->m_my; _mouse->m_mz = mouse->m_mz; } else { _mouse->m_buttons[mouse->m_button] = mouse->m_down; } } } break; case Event::Key: { const KeyEvent* key = static_cast(ev); handle = key->m_handle; inputSetKeyState(key->m_key, key->m_modifiers, key->m_down); } break; case Event::Size: { const SizeEvent* size = static_cast(ev); handle = size->m_handle; _width = size->m_width; _height = size->m_height; _reset = !s_reset; // force reset } break; case Event::Window: break; case Event::Suspend: break; default: break; } } inputProcess(); } while (NULL != ev); if (handle.idx == 0 && _reset != s_reset) { _reset = s_reset; bgfx::reset(_width, _height, _reset); inputSetMouseResolution(_width, _height); } _debug = s_debug; return s_exit; } WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS]; bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset) { s_debug = _debug; s_reset = _reset; WindowHandle handle = { UINT16_MAX }; bool mouseLock = inputIsMouseLocked(); const Event* ev; do { struct SE { SE(WindowHandle _handle) : m_ev(poll(_handle) ) { } ~SE() { if (NULL != m_ev) { release(m_ev); } } const Event* m_ev; } scopeEvent(handle); ev = scopeEvent.m_ev; if (NULL != ev) { handle = ev->m_handle; WindowState& win = s_window[handle.idx]; switch (ev->m_type) { case Event::Axis: { const AxisEvent* axis = static_cast(ev); inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value); } break; case Event::Char: { const CharEvent* chev = static_cast(ev); win.m_handle = chev->m_handle; inputChar(chev->m_len, chev->m_char); } break; case Event::Exit: return true; case Event::Gamepad: { const GamepadEvent* gev = static_cast(ev); DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected); } break; case Event::Mouse: { const MouseEvent* mouse = static_cast(ev); win.m_handle = mouse->m_handle; if (mouse->m_move) { inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz); } else { inputSetMouseButtonState(mouse->m_button, mouse->m_down); } if (!mouseLock) { if (mouse->m_move) { win.m_mouse.m_mx = mouse->m_mx; win.m_mouse.m_my = mouse->m_my; win.m_mouse.m_mz = mouse->m_mz; } else { win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down; } } } break; case Event::Key: { const KeyEvent* key = static_cast(ev); win.m_handle = key->m_handle; inputSetKeyState(key->m_key, key->m_modifiers, key->m_down); } break; case Event::Size: { const SizeEvent* size = static_cast(ev); win.m_handle = size->m_handle; win.m_width = size->m_width; win.m_height = size->m_height; _reset = win.m_handle.idx == 0 ? !s_reset : _reset ; // force reset } break; case Event::Window: { const WindowEvent* window = static_cast(ev); win.m_handle = window->m_handle; win.m_nwh = window->m_nwh; ev = NULL; } break; case Event::Suspend: break; default: break; } } inputProcess(); } while (NULL != ev); if (isValid(handle) ) { const WindowState& win = s_window[handle.idx]; _state = win; if (handle.idx == 0) { inputSetMouseResolution(win.m_width, win.m_height); } } if (_reset != s_reset) { _reset = s_reset; bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset); inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height); } _debug = s_debug; return s_exit; } bx::FileReaderI* getFileReader() { return s_fileReader; } bx::FileWriterI* getFileWriter() { return s_fileWriter; } bx::AllocatorI* getAllocator() { return s_allocator; } void* TinyStlAllocator::static_allocate(size_t _bytes) { return BX_ALLOC(getAllocator(), _bytes); } void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/) { if (NULL != _ptr) { BX_FREE(getAllocator(), _ptr); } } } // namespace entry extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset) { return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL); }