/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "common.h" #include #include #include #include #include "fpumath.h" #include "aviwriter.h" #include #include #include struct PosColorVertex { float m_x; float m_y; float m_z; uint32_t m_abgr; }; static bgfx::VertexDecl s_PosColorDecl; static PosColorVertex s_cubeVertices[8] = { {-1.0f, 1.0f, 1.0f, 0xff000000 }, { 1.0f, 1.0f, 1.0f, 0xff0000ff }, {-1.0f, -1.0f, 1.0f, 0xff00ff00 }, { 1.0f, -1.0f, 1.0f, 0xff00ffff }, {-1.0f, 1.0f, -1.0f, 0xffff0000 }, { 1.0f, 1.0f, -1.0f, 0xffff00ff }, {-1.0f, -1.0f, -1.0f, 0xffffff00 }, { 1.0f, -1.0f, -1.0f, 0xffffffff }, }; static const uint16_t s_cubeIndices[36] = { 0, 1, 2, // 0 1, 3, 2, 4, 6, 5, // 2 5, 6, 7, 0, 2, 4, // 4 4, 2, 6, 1, 5, 3, // 6 5, 7, 3, 0, 4, 1, // 8 4, 5, 1, 2, 3, 6, // 10 6, 3, 7, }; static const char* s_shaderPath = NULL; static void shaderFilePath(char* _out, const char* _name) { strcpy(_out, s_shaderPath); strcat(_out, _name); strcat(_out, ".bin"); } long int fsize(FILE* _file) { long int pos = ftell(_file); fseek(_file, 0L, SEEK_END); long int size = ftell(_file); fseek(_file, pos, SEEK_SET); return size; } static const bgfx::Memory* load(const char* _filePath) { FILE* file = fopen(_filePath, "rb"); if (NULL != file) { uint32_t size = (uint32_t)fsize(file); const bgfx::Memory* mem = bgfx::alloc(size+1); size_t ignore = fread(mem->data, 1, size, file); BX_UNUSED(ignore); fclose(file); mem->data[mem->size-1] = '\0'; return mem; } return NULL; } static const bgfx::Memory* loadShader(const char* _name) { char filePath[512]; shaderFilePath(filePath, _name); return load(filePath); } void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip) { FILE* file = fopen(_filePath, "wb"); if ( NULL != file ) { uint8_t type = _grayscale ? 3 : 2; uint8_t bpp = _grayscale ? 8 : 32; putc(0, file); putc(0, file); putc(type, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(_width&0xff, file); putc( (_width>>8)&0xff, file); putc(_height&0xff, file); putc( (_height>>8)&0xff, file); putc(bpp, file); putc(32, file); uint32_t dstPitch = _width*bpp/8; if (_yflip) { uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch; for (uint32_t yy = 0; yy < _height; ++yy) { fwrite(data, dstPitch, 1, file); data -= _srcPitch; } } else { uint8_t* data = (uint8_t*)_src; for (uint32_t yy = 0; yy < _height; ++yy) { fwrite(data, dstPitch, 1, file); data += _srcPitch; } } fclose(file); } } struct BgfxCallback : public bgfx::CallbackI { virtual ~BgfxCallback() { } virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE { // Something unexpected happened, inform user and bail out. dbgPrintf("Fatal error: 0x%08x: %s", _code, _str); // Must terminate, continuing will cause crash anyway. abort(); } virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id); // Use cache id as filename. FILE* file = fopen(filePath, "rb"); if (NULL != file) { uint32_t size = fsize(file); fclose(file); // Return size of shader file. return size; } // Return 0 if shader is not found. return 0; } virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. FILE* file = fopen(filePath, "rb"); if (NULL != file) { // Read shader. size_t result = fread(_data, 1, _size, file); fclose(file); // Make sure that read size matches requested size. return result == _size; } // Shader is not found in cache, needs to be rebuilt. return false; } virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE { char filePath[256]; bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id); // Use cache id as filename. FILE* file = fopen(filePath, "wb"); if (NULL != file) { // Write shader to cache location. fwrite(_data, 1, _size, file); fclose(file); } } virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE { char temp[1024]; // Save screen shot as TGA. bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip0.tga", _filePath); saveTga(temp, _width, _height, _pitch, _data, false, _yflip); uint32_t width = _width; uint32_t height = _height; uint32_t pitch = _pitch; uint8_t* data = (uint8_t*)_data; // Generate mip maps. uint32_t mip = 1; for (; 2 <= width && 2 <= height; ++mip) { bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip); bgfx::imageRgba8Downsample2x2(width, height, pitch, data, data); width >>= 1; height >>= 1; pitch = width*4; saveTga(temp, width, height, pitch, _data, false, _yflip); } if (width > height) { for (; 2 <= width; ++mip) { memcpy(&data[width*4], data, width*4); bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip); bgfx::imageRgba8Downsample2x2(width, 2, pitch, data, data); width >>= 1; pitch = width*4; saveTga(temp, width, 2, pitch, _data, false, _yflip); } } else { for (; 2 <= height; ++mip) { uint32_t* src = (uint32_t*)data; for (uint32_t ii = 0; ii < height; ++ii, src += 2) { src[1] = src[0]; } bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip); bgfx::imageRgba8Downsample2x2(2, height, 8, data, data); height >>= 1; saveTga(temp, 2, height, 8, _data, false, _yflip); } } } virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE { m_writer = new AviWriter; if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) ) { delete m_writer; m_writer = NULL; } } virtual void captureEnd() BX_OVERRIDE { if (NULL != m_writer) { m_writer->close(); delete m_writer; m_writer = NULL; } } virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE { if (NULL != m_writer) { m_writer->frame(_data); } } AviWriter* m_writer; }; int _main_(int /*_argc*/, char** /*_argv*/) { BgfxCallback callback; uint32_t width = 1280; uint32_t height = 720; bgfx::init(&callback); bgfx::reset(width, height, BGFX_RESET_CAPTURE); // Enable debug text. bgfx::setDebug(BGFX_DEBUG_TEXT); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, 1280, 720); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT , 0x303030ff , 1.0f , 0 ); // Setup root path for binary shaders. Shader binaries are different // for each renderer. switch (bgfx::getRendererType() ) { default: case bgfx::RendererType::Direct3D9: s_shaderPath = "shaders/dx9/"; break; case bgfx::RendererType::Direct3D11: s_shaderPath = "shaders/dx11/"; break; case bgfx::RendererType::OpenGL: s_shaderPath = "shaders/glsl/"; break; case bgfx::RendererType::OpenGLES2: case bgfx::RendererType::OpenGLES3: s_shaderPath = "shaders/gles/"; break; } // Create vertex stream declaration. s_PosColorDecl.begin(); s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float); s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true); s_PosColorDecl.end(); const bgfx::Memory* mem; // Create static vertex buffer. mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ); bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl); // Create static index buffer. mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ); bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem); // Load vertex shader. mem = loadShader("vs_callback"); bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem); // Load fragment shader. mem = loadShader("fs_callback"); bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem); // Create program from shaders. bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh); // We can destroy vertex and fragment shader here since // their reference is kept inside bgfx after calling createProgram. // Vertex and fragment shader will be destroyed once program is // destroyed. bgfx::destroyVertexShader(vsh); bgfx::destroyFragmentShader(fsh); float time = 0.0f; // 5 second 60Hz video for (uint32_t frame = 0; frame < 300; ++frame) { // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::submit(0); int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback"); bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,"); bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture."); bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); float at[3] = { 0.0f, 0.0f, 0.0f }; float eye[3] = { 0.0f, 0.0f, -35.0f }; float view[16]; float proj[16]; mtxLookAt(view, eye, at); mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); time += 1.0f/60.0f; // Submit 11x11 cubes. for (uint32_t yy = 0; yy < 11; ++yy) { for (uint32_t xx = 0; xx < 11-yy; ++xx) { float mtx[16]; mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f); mtx[12] = -15.0f + float(xx)*3.0f; mtx[13] = -15.0f + float(yy)*3.0f; mtx[14] = 0.0f; // Set model matrix for rendering. bgfx::setTransform(mtx); // Set vertex and fragment shaders. bgfx::setProgram(program); // Set vertex and index buffer. bgfx::setVertexBuffer(vbh); bgfx::setIndexBuffer(ibh); // Set render states. bgfx::setState(BGFX_STATE_DEFAULT); // Submit primitive for rendering to view 0. bgfx::submit(0); } } // Take screen shot at frame 150. if (150 == frame) { bgfx::saveScreenShot("temp/frame150"); } // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } // Cleanup. bgfx::destroyIndexBuffer(ibh); bgfx::destroyVertexBuffer(vbh); bgfx::destroyProgram(program); // Shutdown bgfx. bgfx::shutdown(); return 0; }