/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_P_H_HEADER_GUARD #define BGFX_P_H_HEADER_GUARD #include #ifndef BGFX_CONFIG_DEBUG # define BGFX_CONFIG_DEBUG 0 #endif // BGFX_CONFIG_DEBUG #if BGFX_CONFIG_DEBUG || BX_COMPILER_CLANG_ANALYZER # define BX_TRACE _BX_TRACE # define BX_WARN _BX_WARN # define BX_CHECK _BX_CHECK # define BX_CONFIG_ALLOCATOR_DEBUG 1 #endif // BGFX_CONFIG_DEBUG #include "bgfx.h" #include "config.h" #include #include // va_list #include #include #include #include // Check handle, cannot be bgfx::invalidHandle and must be valid. #define BGFX_CHECK_HANDLE(_desc, _handleAlloc, _handle) \ BX_CHECK(isValid(_handle) \ && _handleAlloc.isValid(_handle.idx) \ , "Invalid handle. %s handle: %d (max %d)" \ , _desc \ , _handle.idx \ , _handleAlloc.getMaxHandles() \ ) // Check handle, it's ok to be bgfx::invalidHandle or must be valid. #define BGFX_CHECK_HANDLE_INVALID_OK(_desc, _handleAlloc, _handle) \ BX_CHECK(!isValid(_handle) \ || _handleAlloc.isValid(_handle.idx) \ , "Invalid handle. %s handle: %d (max %d)" \ , _desc \ , _handle.idx \ , _handleAlloc.getMaxHandles() \ ) namespace bgfx { #if BX_COMPILER_CLANG_ANALYZER void __attribute__((analyzer_noreturn)) fatal(Fatal::Enum _code, const char* _format, ...); #else void fatal(Fatal::Enum _code, const char* _format, ...); #endif // BX_COMPILER_CLANG_ANALYZER void dbgPrintf(const char* _format, ...); } #define _BX_TRACE(_format, ...) \ BX_MACRO_BLOCK_BEGIN \ bgfx::dbgPrintf(BX_FILE_LINE_LITERAL "BGFX " _format "\n", ##__VA_ARGS__); \ BX_MACRO_BLOCK_END #define _BX_WARN(_condition, _format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (!BX_IGNORE_C4127(_condition) ) \ { \ BX_TRACE("WARN " _format, ##__VA_ARGS__); \ } \ BX_MACRO_BLOCK_END #define _BX_CHECK(_condition, _format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (!BX_IGNORE_C4127(_condition) ) \ { \ BX_TRACE("CHECK " _format, ##__VA_ARGS__); \ bgfx::fatal(bgfx::Fatal::DebugCheck, _format, ##__VA_ARGS__); \ } \ BX_MACRO_BLOCK_END #define BGFX_FATAL(_condition, _err, _format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (!BX_IGNORE_C4127(_condition) ) \ { \ fatal(_err, _format, ##__VA_ARGS__); \ } \ BX_MACRO_BLOCK_END #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "bgfxplatform.h" #include "image.h" #define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', 0x1) #define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x3) #define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0) #define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x3) #define BGFX_CLEAR_COLOR_USE_PALETTE UINT16_C(0x8000) #define BGFX_CLEAR_MASK (0 \ | BGFX_CLEAR_COLOR \ | BGFX_CLEAR_DEPTH \ | BGFX_CLEAR_STENCIL \ | BGFX_CLEAR_COLOR_USE_PALETTE \ ) #include // mingw wants it to be before tr1/unordered_*... #if BGFX_CONFIG_USE_TINYSTL namespace bgfx { struct TinyStlAllocator { static void* static_allocate(size_t _bytes); static void static_deallocate(void* _ptr, size_t /*_bytes*/); }; } // namespace bgfx # define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator # include # include # include namespace stl = tinystl; #else # include # include # include namespace stl { using namespace std; using namespace std::tr1; } #endif // BGFX_CONFIG_USE_TINYSTL #if BX_PLATFORM_ANDROID # include #elif BX_PLATFORM_WINDOWS # include #elif BX_PLATFORM_XBOX360 # include # include #endif // BX_PLATFORM_* #include #include #include #include "vertexdecl.h" #define BGFX_DEFAULT_WIDTH 1280 #define BGFX_DEFAULT_HEIGHT 720 #define BGFX_MAX_COMPUTE_BINDINGS 8 #define BGFX_SAMPLER_DEFAULT_FLAGS UINT32_C(0x10000000) #define BGFX_RENDERER_DIRECT3D9_NAME "Direct3D 9" #define BGFX_RENDERER_DIRECT3D11_NAME "Direct3D 11" #define BGFX_RENDERER_DIRECT3D12_NAME "Direct3D 12" #define BGFX_RENDERER_VULKAN_NAME "Vulkan" #define BGFX_RENDERER_NULL_NAME "NULL" #if BGFX_CONFIG_RENDERER_OPENGL # if BGFX_CONFIG_RENDERER_OPENGL >= 31 && BGFX_CONFIG_RENDERER_OPENGL <= 33 # if BGFX_CONFIG_RENDERER_OPENGL == 31 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 3.1" # elif BGFX_CONFIG_RENDERER_OPENGL == 32 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 3.2" # else # define BGFX_RENDERER_OPENGL_NAME "OpenGL 3.3" # endif // 31+ # elif BGFX_CONFIG_RENDERER_OPENGL >= 40 && BGFX_CONFIG_RENDERER_OPENGL <= 45 # if BGFX_CONFIG_RENDERER_OPENGL == 40 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.0" # elif BGFX_CONFIG_RENDERER_OPENGL == 41 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.1" # elif BGFX_CONFIG_RENDERER_OPENGL == 42 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.2" # elif BGFX_CONFIG_RENDERER_OPENGL == 43 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.3" # elif BGFX_CONFIG_RENDERER_OPENGL == 44 # define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.4" # else # define BGFX_RENDERER_OPENGL_NAME "OpenGL 4.5" # endif // 40+ # else # define BGFX_RENDERER_OPENGL_NAME "OpenGL 2.1" # endif // BGFX_CONFIG_RENDERER_OPENGL #elif BGFX_CONFIG_RENDERER_OPENGLES # if BGFX_CONFIG_RENDERER_OPENGLES == 30 # define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 3.0" # elif BGFX_CONFIG_RENDERER_OPENGLES >= 31 # define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 3.1" # else # define BGFX_RENDERER_OPENGL_NAME "OpenGL ES 2.0" # endif // BGFX_CONFIG_RENDERER_OPENGLES #else # define BGFX_RENDERER_OPENGL_NAME "OpenGL" #endif // namespace bgfx { #if BX_PLATFORM_ANDROID extern ::ANativeWindow* g_bgfxAndroidWindow; #elif BX_PLATFORM_IOS extern void* g_bgfxEaglLayer; #elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD extern void* g_bgfxX11Display; extern uint32_t g_bgfxX11Window; extern void* g_bgfxGLX; #elif BX_PLATFORM_OSX extern void* g_bgfxNSWindow; extern void* g_bgfxNSGL; #elif BX_PLATFORM_WINDOWS extern ::HWND g_bgfxHwnd; #elif BX_PLATFORM_WINRT extern ::IUnknown* g_bgfxCoreWindow; #endif // BX_PLATFORM_* #if BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10) typedef uint16_t RenderItemCount; #else typedef uint32_t RenderItemCount; #endif // BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10) struct Clear { uint8_t m_index[8]; float m_depth; uint8_t m_stencil; uint16_t m_flags; }; struct Rect { void clear() { m_x = m_y = m_width = m_height = 0; } bool isZero() const { uint64_t ui64 = *( (uint64_t*)this); return UINT64_C(0) == ui64; } void intersect(const Rect& _a, const Rect& _b) { using namespace bx; const uint16_t sx = uint16_max(_a.m_x, _b.m_x); const uint16_t sy = uint16_max(_a.m_y, _b.m_y); const uint16_t ex = uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width ); const uint16_t ey = uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height); m_x = sx; m_y = sy; m_width = (uint16_t)uint32_satsub(ex, sx); m_height = (uint16_t)uint32_satsub(ey, sy); } uint16_t m_x; uint16_t m_y; uint16_t m_width; uint16_t m_height; }; struct TextureCreate { uint32_t m_flags; uint16_t m_width; uint16_t m_height; uint16_t m_sides; uint16_t m_depth; uint8_t m_numMips; uint8_t m_format; bool m_cubeMap; const Memory* m_mem; }; extern const uint32_t g_uniformTypeSize[UniformType::Count+1]; extern CallbackI* g_callback; extern bx::ReallocatorI* g_allocator; extern Caps g_caps; void setGraphicsDebuggerPresent(bool _present); bool isGraphicsDebuggerPresent(); void release(const Memory* _mem); const char* getAttribName(Attrib::Enum _attr); void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height); inline uint32_t castfu(float _value) { union { float fl; uint32_t ui; } un; un.fl = _value; return un.ui; } inline uint64_t packStencil(uint32_t _fstencil, uint32_t _bstencil) { return (uint64_t(_bstencil)<<32)|uint64_t(_fstencil); } inline uint32_t unpackStencil(uint8_t _0or1, uint64_t _stencil) { return uint32_t( (_stencil >> (32*_0or1) ) ); } void dump(const VertexDecl& _decl); struct TextVideoMem { TextVideoMem() : m_mem(NULL) , m_size(0) , m_width(0) , m_height(0) , m_small(false) { resize(); clear(); } ~TextVideoMem() { BX_FREE(g_allocator, m_mem); } void resize(bool _small = false, uint32_t _width = BGFX_DEFAULT_WIDTH, uint32_t _height = BGFX_DEFAULT_HEIGHT) { uint32_t width = bx::uint32_max(1, _width/8); uint32_t height = bx::uint32_max(1, _height/(_small ? 8 : 16) ); if (NULL == m_mem || m_width != width || m_height != height || m_small != _small) { m_small = _small; m_width = (uint16_t)width; m_height = (uint16_t)height; uint32_t size = m_size; m_size = m_width * m_height * 2; m_mem = (uint8_t*)BX_REALLOC(g_allocator, m_mem, m_size); if (size < m_size) { memset(&m_mem[size], 0, m_size-size); } } } void clear(uint8_t _attr = 0) { uint8_t* mem = m_mem; for (uint32_t ii = 0, num = m_size/2; ii < num; ++ii) { mem[0] = 0; mem[1] = _attr; mem += 2; } } void printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList) { if (_x < m_width && _y < m_height) { char* temp = (char*)alloca(m_width); uint32_t num = bx::vsnprintf(temp, m_width, _format, _argList); uint8_t* mem = &m_mem[(_y*m_width+_x)*2]; for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx) { mem[0] = temp[ii]; mem[1] = _attr; mem += 2; } } } void printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...) { va_list argList; va_start(argList, _format); printfVargs(_x, _y, _attr, _format, argList); va_end(argList); } void image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch) { if (_x < m_width && _y < m_height) { uint8_t* dst = &m_mem[(_y*m_width+_x)*2]; const uint8_t* src = (const uint8_t*)_data; const uint32_t width = (bx::uint32_min(m_width, _width +_x)-_x)*2; const uint32_t height = bx::uint32_min(m_height, _height+_y)-_y; const uint32_t dstPitch = m_width*2; for (uint32_t yy = 0; yy < height; ++yy) { memcpy(dst, src, width); dst += dstPitch; src += _pitch; } } } uint8_t* m_mem; uint32_t m_size; uint16_t m_width; uint16_t m_height; bool m_small; }; struct TextVideoMemBlitter { void init(); void shutdown(); TextureHandle m_texture; TransientVertexBuffer* m_vb; TransientIndexBuffer* m_ib; VertexDecl m_decl; ProgramHandle m_program; bool m_init; }; struct RendererContextI; extern void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem); inline void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem* _mem) { blit(_renderCtx, _blitter, *_mem); } template struct UpdateBatchT { UpdateBatchT() : m_num(0) { } void add(uint32_t _key, uint32_t _value) { uint32_t num = m_num++; m_keys[num] = _key; m_values[num] = _value; } bool sort() { if (0 < m_num) { uint32_t* tempKeys = (uint32_t*)alloca(sizeof(m_keys) ); uint32_t* tempValues = (uint32_t*)alloca(sizeof(m_values) ); bx::radixSort32(m_keys, tempKeys, m_values, tempValues, m_num); return true; } return false; } bool isFull() const { return m_num >= maxKeys; } void reset() { m_num = 0; } uint32_t m_num; uint32_t m_keys[maxKeys]; uint32_t m_values[maxKeys]; }; struct ClearQuad { ClearQuad() { for (uint32_t ii = 0; ii < BX_COUNTOF(m_program); ++ii) { m_program[ii].idx = invalidHandle; } } void init(); void shutdown(); TransientVertexBuffer* m_vb; VertexDecl m_decl; ProgramHandle m_program[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS]; }; struct PredefinedUniform { enum Enum { ViewRect, ViewTexel, View, InvView, Proj, InvProj, ViewProj, InvViewProj, Model, ModelView, ModelViewProj, AlphaRef, Count }; uint32_t m_loc; uint16_t m_count; uint8_t m_type; }; const char* getUniformTypeName(UniformType::Enum _enum); UniformType::Enum nameToUniformTypeEnum(const char* _name); const char* getPredefinedUniformName(PredefinedUniform::Enum _enum); PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name); struct CommandBuffer { CommandBuffer() : m_pos(0) , m_size(BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE) { finish(); } enum Enum { RendererInit, RendererShutdownBegin, CreateVertexDecl, CreateIndexBuffer, CreateVertexBuffer, CreateDynamicIndexBuffer, UpdateDynamicIndexBuffer, CreateDynamicVertexBuffer, UpdateDynamicVertexBuffer, CreateShader, CreateProgram, CreateTexture, UpdateTexture, ResizeTexture, CreateFrameBuffer, CreateUniform, UpdateViewName, End, RendererShutdownEnd, DestroyVertexDecl, DestroyIndexBuffer, DestroyVertexBuffer, DestroyDynamicIndexBuffer, DestroyDynamicVertexBuffer, DestroyShader, DestroyProgram, DestroyTexture, DestroyFrameBuffer, DestroyUniform, SaveScreenShot, }; void write(const void* _data, uint32_t _size) { BX_CHECK(m_size == BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE, "Called write outside start/finish?"); BX_CHECK(m_pos < m_size, ""); memcpy(&m_buffer[m_pos], _data, _size); m_pos += _size; } template void write(const Type& _in) { align(BX_ALIGNOF(Type) ); write(reinterpret_cast(&_in), sizeof(Type) ); } void read(void* _data, uint32_t _size) { BX_CHECK(m_pos < m_size, ""); memcpy(_data, &m_buffer[m_pos], _size); m_pos += _size; } template void read(Type& _in) { align(BX_ALIGNOF(Type) ); read(reinterpret_cast(&_in), sizeof(Type) ); } const uint8_t* skip(uint32_t _size) { BX_CHECK(m_pos < m_size, ""); const uint8_t* result = &m_buffer[m_pos]; m_pos += _size; return result; } template void skip() { align(BX_ALIGNOF(Type) ); skip(sizeof(Type) ); } void align(uint32_t _alignment) { const uint32_t mask = _alignment-1; const uint32_t pos = (m_pos+mask) & (~mask); m_pos = pos; } void reset() { m_pos = 0; } void start() { m_pos = 0; m_size = BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE; } void finish() { uint8_t cmd = End; write(cmd); m_size = m_pos; m_pos = 0; } uint32_t m_pos; uint32_t m_size; uint8_t m_buffer[BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE]; private: CommandBuffer(const CommandBuffer&); void operator=(const CommandBuffer&); }; #define SORT_KEY_RENDER_DRAW (UINT64_C(1)<<0x36) #define SORT_KEY_VIEW_SHIFT UINT8_C(0x37) #define SORT_KEY_VIEW_MASK ( (uint64_t(BGFX_CONFIG_MAX_VIEWS-1) )<>0x2c)& 0x7ff; m_view = uint8_t( (_key&SORT_KEY_VIEW_MASK)>>SORT_KEY_VIEW_SHIFT); if (_key & SORT_KEY_RENDER_DRAW) { m_depth = _key & 0xffffffff; m_program = (_key>>0x20)&(BGFX_CONFIG_MAX_PROGRAMS-1); m_trans = (_key>>0x29)& 0x3; return false; // draw } m_program = (_key>>0x22)&(BGFX_CONFIG_MAX_PROGRAMS-1); return true; // compute } bool decode(uint64_t _key, uint8_t _viewRemap[BGFX_CONFIG_MAX_VIEWS]) { bool compute = decode(_key); m_view = _viewRemap[m_view]; return compute; } static uint64_t remapView(uint64_t _key, uint8_t _viewRemap[BGFX_CONFIG_MAX_VIEWS]) { const uint8_t oldView = uint8_t( (_key & SORT_KEY_VIEW_MASK) >> SORT_KEY_VIEW_SHIFT); const uint64_t view = uint64_t(_viewRemap[oldView]) << SORT_KEY_VIEW_SHIFT; const uint64_t key = (_key & ~SORT_KEY_VIEW_MASK) | view; return key; } void reset() { m_depth = 0; m_program = 0; m_seq = 0; m_view = 0; m_trans = 0; } uint32_t m_depth; uint16_t m_program; uint16_t m_seq; uint8_t m_view; uint8_t m_trans; }; #undef SORT_KEY_RENDER_DRAW BX_ALIGN_DECL_16(struct) Matrix4 { union { float val[16]; bx::float4x4_t f4x4; } un; void setIdentity() { memset(un.val, 0, sizeof(un.val) ); un.val[0] = un.val[5] = un.val[10] = un.val[15] = 1.0f; } }; struct MatrixCache { MatrixCache() : m_num(1) { m_cache[0].setIdentity(); } void reset() { m_num = 1; } uint32_t reserve(uint16_t* _num) { uint32_t num = *_num; BX_CHECK(m_num+num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+num, BGFX_CONFIG_MAX_MATRIX_CACHE); num = bx::uint32_min(num, BGFX_CONFIG_MAX_MATRIX_CACHE-m_num); uint32_t first = m_num; m_num += num; *_num = (uint16_t)num; return first; } uint32_t add(const void* _mtx, uint16_t _num) { if (NULL != _mtx) { uint32_t first = reserve(&_num); memcpy(&m_cache[first], _mtx, sizeof(Matrix4)*_num); return first; } return 0; } float* toPtr(uint32_t _cacheIdx) { return m_cache[_cacheIdx].un.val; } uint32_t fromPtr(const void* _ptr) const { return uint32_t( (const Matrix4*)_ptr - m_cache); } Matrix4 m_cache[BGFX_CONFIG_MAX_MATRIX_CACHE]; uint32_t m_num; }; struct RectCache { RectCache() : m_num(0) { } void reset() { m_num = 0; } uint32_t add(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { BX_CHECK(m_num+1 < BGFX_CONFIG_MAX_RECT_CACHE, "Rect cache overflow. %d (max: %d)", m_num, BGFX_CONFIG_MAX_RECT_CACHE); uint32_t first = m_num; Rect& rect = m_cache[m_num]; rect.m_x = _x; rect.m_y = _y; rect.m_width = _width; rect.m_height = _height; m_num++; return first; } Rect m_cache[BGFX_CONFIG_MAX_RECT_CACHE]; uint32_t m_num; }; #define CONSTANT_OPCODE_TYPE_SHIFT 27 #define CONSTANT_OPCODE_TYPE_MASK UINT32_C(0xf8000000) #define CONSTANT_OPCODE_LOC_SHIFT 11 #define CONSTANT_OPCODE_LOC_MASK UINT32_C(0x07fff800) #define CONSTANT_OPCODE_NUM_SHIFT 1 #define CONSTANT_OPCODE_NUM_MASK UINT32_C(0x000007fe) #define CONSTANT_OPCODE_COPY_SHIFT 0 #define CONSTANT_OPCODE_COPY_MASK UINT32_C(0x00000001) #define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10) class ConstantBuffer { public: static ConstantBuffer* create(uint32_t _size) { uint32_t size = BX_ALIGN_16(bx::uint32_max(_size, sizeof(ConstantBuffer) ) ); void* data = BX_ALLOC(g_allocator, size); return ::new(data) ConstantBuffer(_size); } static void destroy(ConstantBuffer* _constantBuffer) { _constantBuffer->~ConstantBuffer(); BX_FREE(g_allocator, _constantBuffer); } static uint32_t encodeOpcode(UniformType::Enum _type, uint16_t _loc, uint16_t _num, uint16_t _copy) { const uint32_t type = _type << CONSTANT_OPCODE_TYPE_SHIFT; const uint32_t loc = _loc << CONSTANT_OPCODE_LOC_SHIFT; const uint32_t num = _num << CONSTANT_OPCODE_NUM_SHIFT; const uint32_t copy = _copy << CONSTANT_OPCODE_COPY_SHIFT; return type|loc|num|copy; } static void decodeOpcode(uint32_t _opcode, UniformType::Enum& _type, uint16_t& _loc, uint16_t& _num, uint16_t& _copy) { const uint32_t type = (_opcode&CONSTANT_OPCODE_TYPE_MASK) >> CONSTANT_OPCODE_TYPE_SHIFT; const uint32_t loc = (_opcode&CONSTANT_OPCODE_LOC_MASK ) >> CONSTANT_OPCODE_LOC_SHIFT; const uint32_t num = (_opcode&CONSTANT_OPCODE_NUM_MASK ) >> CONSTANT_OPCODE_NUM_SHIFT; const uint32_t copy = (_opcode&CONSTANT_OPCODE_COPY_MASK); // >> CONSTANT_OPCODE_COPY_SHIFT; _type = (UniformType::Enum)(type); _copy = (uint16_t)copy; _num = (uint16_t)num; _loc = (uint16_t)loc; } void write(const void* _data, uint32_t _size) { BX_CHECK(m_pos + _size < m_size, "Write would go out of bounds. pos %d + size %d > max size: %d).", m_pos, _size, m_size); if (m_pos + _size < m_size) { memcpy(&m_buffer[m_pos], _data, _size); m_pos += _size; } } void write(uint32_t _value) { write(&_value, sizeof(uint32_t) ); } const char* read(uint32_t _size) { BX_CHECK(m_pos < m_size, "Out of bounds %d (size: %d).", m_pos, m_size); const char* result = &m_buffer[m_pos]; m_pos += _size; return result; } uint32_t read() { uint32_t result; memcpy(&result, read(sizeof(uint32_t) ), sizeof(uint32_t) ); return result; } bool isEmpty() const { return 0 == m_pos; } uint32_t getPos() const { return m_pos; } void reset(uint32_t _pos = 0) { m_pos = _pos; } void finish() { write(UniformType::End); m_pos = 0; } void writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1); void writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num = 1); void writeMarker(const char* _marker); private: ConstantBuffer(uint32_t _size) : m_size(_size-sizeof(m_buffer) ) , m_pos(0) { finish(); } ~ConstantBuffer() { } uint32_t m_size; uint32_t m_pos; char m_buffer[8]; }; typedef const void* (*UniformFn)(const void* _data); struct UniformInfo { const void* m_data; UniformFn m_func; UniformHandle m_handle; }; class UniformRegistry { public: UniformRegistry() { } ~UniformRegistry() { } const UniformInfo* find(const char* _name) const { UniformHashMap::const_iterator it = m_uniforms.find(_name); if (it != m_uniforms.end() ) { return &it->second; } return NULL; } const UniformInfo& add(UniformHandle _handle, const char* _name, const void* _data, UniformFn _func = NULL) { UniformHashMap::iterator it = m_uniforms.find(_name); if (it == m_uniforms.end() ) { UniformInfo info; info.m_data = _data; info.m_func = _func; info.m_handle = _handle; stl::pair result = m_uniforms.insert(UniformHashMap::value_type(_name, info) ); return result.first->second; } UniformInfo& info = it->second; info.m_data = _data; info.m_func = _func; info.m_handle = _handle; return info; } private: typedef stl::unordered_map UniformHashMap; UniformHashMap m_uniforms; }; struct Binding { enum Enum { Image, IndexBuffer, VertexBuffer, Texture, Count }; uint16_t m_idx; uint8_t m_type; union { struct { uint32_t m_flags; } m_draw; struct { uint8_t m_format; uint8_t m_access; uint8_t m_mip; } m_compute; } m_un; }; struct RenderDraw { void clear() { m_constBegin = 0; m_constEnd = 0; m_flags = BGFX_STATE_DEFAULT; m_stencil = packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT); m_rgba = 0; m_matrix = 0; m_startIndex = 0; m_numIndices = UINT32_MAX; m_startVertex = 0; m_numVertices = UINT32_MAX; m_instanceDataOffset = 0; m_instanceDataStride = 0; m_numInstances = 1; m_num = 1; m_flags = BGFX_SUBMIT_EYE_FIRST; m_scissor = UINT16_MAX; m_vertexBuffer.idx = invalidHandle; m_vertexDecl.idx = invalidHandle; m_indexBuffer.idx = invalidHandle; m_instanceDataBuffer.idx = invalidHandle; for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii) { m_bind[ii].m_idx = invalidHandle; } } Binding m_bind[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS]; uint64_t m_flags; uint64_t m_stencil; uint32_t m_rgba; uint32_t m_constBegin; uint32_t m_constEnd; uint32_t m_matrix; uint32_t m_startIndex; uint32_t m_numIndices; uint32_t m_startVertex; uint32_t m_numVertices; uint32_t m_instanceDataOffset; uint16_t m_instanceDataStride; uint16_t m_numInstances; uint16_t m_num; uint16_t m_scissor; uint8_t m_submitFlags; VertexBufferHandle m_vertexBuffer; VertexDeclHandle m_vertexDecl; IndexBufferHandle m_indexBuffer; VertexBufferHandle m_instanceDataBuffer; }; struct RenderCompute { void clear() { m_constBegin = 0; m_constEnd = 0; m_matrix = 0; m_numX = 0; m_numY = 0; m_numZ = 0; m_num = 0; m_submitFlags = BGFX_SUBMIT_EYE_FIRST; for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii) { m_bind[ii].m_idx = invalidHandle; } } Binding m_bind[BGFX_MAX_COMPUTE_BINDINGS]; uint32_t m_constBegin; uint32_t m_constEnd; uint32_t m_matrix; uint16_t m_numX; uint16_t m_numY; uint16_t m_numZ; uint16_t m_num; uint8_t m_submitFlags; }; union RenderItem { RenderDraw draw; RenderCompute compute; }; struct Resolution { Resolution() : m_width(BGFX_DEFAULT_WIDTH) , m_height(BGFX_DEFAULT_HEIGHT) , m_flags(BGFX_RESET_NONE) { } uint32_t m_width; uint32_t m_height; uint32_t m_flags; }; struct VertexBuffer { uint16_t m_stride; }; struct DynamicIndexBuffer { IndexBufferHandle m_handle; uint32_t m_offset; uint32_t m_size; uint32_t m_startIndex; uint8_t m_flags; }; struct DynamicVertexBuffer { VertexBufferHandle m_handle; uint32_t m_offset; uint32_t m_size; uint32_t m_startVertex; uint32_t m_numVertices; uint16_t m_stride; VertexDeclHandle m_decl; uint8_t m_flags; }; BX_ALIGN_DECL_CACHE_LINE(struct) Frame { Frame() : m_hmdEnabled(false) , m_waitSubmit(0) , m_waitRender(0) { SortKey term; term.reset(); term.m_program = invalidHandle; m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS] = term.encodeDraw(); m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS] = BGFX_CONFIG_MAX_DRAW_CALLS; } ~Frame() { } void create() { m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE); reset(); start(); m_textVideoMem = BX_NEW(g_allocator, TextVideoMem); } void destroy() { ConstantBuffer::destroy(m_constantBuffer); BX_DELETE(g_allocator, m_textVideoMem); } void reset() { start(); finish(); resetFreeHandles(); } void start() { m_flags = BGFX_STATE_NONE; m_constBegin = 0; m_constEnd = 0; m_draw.clear(); m_compute.clear(); m_matrixCache.reset(); m_rectCache.reset(); m_key.reset(); m_num = 0; m_numRenderItems = 0; m_numDropped = 0; m_iboffset = 0; m_vboffset = 0; m_cmdPre.start(); m_cmdPost.start(); m_constantBuffer->reset(); m_discard = false; } void finish() { m_cmdPre.finish(); m_cmdPost.finish(); m_constantBuffer->finish(); if (0 < m_numDropped) { BX_TRACE("Too many draw calls: %d, dropped %d (max: %d)" , m_num+m_numDropped , m_numDropped , BGFX_CONFIG_MAX_DRAW_CALLS ); } } void setMarker(const char* _name) { m_constantBuffer->writeMarker(_name); } void setState(uint64_t _state, uint32_t _rgba) { uint8_t blend = ( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT)&0xff; // transparency sort order table m_key.m_trans = "\x0\x1\x1\x2\x2\x1\x2\x1\x2\x1\x1\x1\x1\x1\x1\x1\x1\x1\x1"[( (blend)&0xf) + (!!blend)]; m_draw.m_flags = _state; m_draw.m_rgba = _rgba; } void setStencil(uint32_t _fstencil, uint32_t _bstencil) { m_draw.m_stencil = packStencil(_fstencil, _bstencil); } uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { uint16_t scissor = (uint16_t)m_rectCache.add(_x, _y, _width, _height); m_draw.m_scissor = scissor; return scissor; } void setScissor(uint16_t _cache) { m_draw.m_scissor = _cache; } uint32_t setTransform(const void* _mtx, uint16_t _num) { m_draw.m_matrix = m_matrixCache.add(_mtx, _num); m_draw.m_num = _num; return m_draw.m_matrix; } uint32_t allocTransform(Transform* _transform, uint16_t _num) { uint32_t first = m_matrixCache.reserve(&_num); _transform->data = m_matrixCache.toPtr(first); _transform->num = _num; return first; } void setTransform(uint32_t _cache, uint16_t _num) { m_draw.m_matrix = _cache; m_draw.m_num = _num; } void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) { m_draw.m_startIndex = _firstIndex; m_draw.m_numIndices = _numIndices; m_draw.m_indexBuffer = _handle; } void setIndexBuffer(const DynamicIndexBuffer& _dib, uint32_t _firstIndex, uint32_t _numIndices) { const uint32_t indexSize = 0 == (_dib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; m_draw.m_startIndex = _dib.m_startIndex + _firstIndex; m_draw.m_numIndices = bx::uint32_min(_numIndices, _dib.m_size/indexSize); m_draw.m_indexBuffer = _dib.m_handle; } void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices) { m_draw.m_indexBuffer = _tib->handle; m_draw.m_startIndex = _firstIndex; m_draw.m_numIndices = _numIndices; m_discard = 0 == _numIndices; } void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices) { m_draw.m_startVertex = _startVertex; m_draw.m_numVertices = _numVertices; m_draw.m_vertexBuffer = _handle; } void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices) { m_draw.m_startVertex = _dvb.m_startVertex; m_draw.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices); m_draw.m_vertexBuffer = _dvb.m_handle; m_draw.m_vertexDecl = _dvb.m_decl; } void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) { m_draw.m_startVertex = _tvb->startVertex + _startVertex; m_draw.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices); m_draw.m_vertexBuffer = _tvb->handle; m_draw.m_vertexDecl = _tvb->decl; } void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num) { m_draw.m_instanceDataOffset = _idb->offset; m_draw.m_instanceDataStride = _idb->stride; m_draw.m_numInstances = uint16_t(bx::uint32_min(_idb->num, _num) ); m_draw.m_instanceDataBuffer = _idb->handle; BX_FREE(g_allocator, const_cast(_idb) ); } void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num, uint16_t _stride) { m_draw.m_instanceDataOffset = _startVertex * _stride; m_draw.m_instanceDataStride = _stride; m_draw.m_numInstances = uint16_t(_num); m_draw.m_instanceDataBuffer = _handle; } void setProgram(ProgramHandle _handle) { m_key.m_program = _handle.idx; } void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) { Binding& sampler = m_draw.m_bind[_stage]; sampler.m_idx = _handle.idx; sampler.m_un.m_draw.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags ; if (isValid(_sampler) && (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) ) { uint32_t stage = _stage; setUniform(_sampler, &stage); } } void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) { Binding& bind = m_compute.m_bind[_stage]; bind.m_idx = _handle.idx; bind.m_type = uint8_t(Binding::IndexBuffer); bind.m_un.m_compute.m_format = 0; bind.m_un.m_compute.m_access = uint8_t(_access); bind.m_un.m_compute.m_mip = 0; } void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access) { Binding& bind = m_compute.m_bind[_stage]; bind.m_idx = _handle.idx; bind.m_type = uint8_t(Binding::VertexBuffer); bind.m_un.m_compute.m_format = 0; bind.m_un.m_compute.m_access = uint8_t(_access); bind.m_un.m_compute.m_mip = 0; } void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format) { Binding& bind = m_compute.m_bind[_stage]; bind.m_idx = _handle.idx; bind.m_type = uint8_t(Binding::Image); bind.m_un.m_compute.m_format = uint8_t(_format); bind.m_un.m_compute.m_access = uint8_t(_access); bind.m_un.m_compute.m_mip = _mip; if (isValid(_sampler) && (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) ) { uint32_t stage = _stage; setUniform(_sampler, &stage); } } void discard() { m_discard = false; m_draw.clear(); m_compute.clear(); m_flags = BGFX_STATE_NONE; } uint32_t submit(uint8_t _id, int32_t _depth); uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _ngx, uint16_t _ngy, uint16_t _ngz, uint8_t _flags); void sort(); bool checkAvailTransientIndexBuffer(uint32_t _num) { uint32_t offset = m_iboffset; uint32_t iboffset = offset + _num*sizeof(uint16_t); iboffset = bx::uint32_min(iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); uint32_t num = (iboffset-offset)/sizeof(uint16_t); return num == _num; } uint32_t allocTransientIndexBuffer(uint32_t& _num) { uint32_t offset = bx::strideAlign(m_iboffset, sizeof(uint16_t) ); m_iboffset = offset + _num*sizeof(uint16_t); m_iboffset = bx::uint32_min(m_iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); _num = (m_iboffset-offset)/sizeof(uint16_t); return offset; } bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride) { uint32_t offset = bx::strideAlign(m_vboffset, _stride); uint32_t vboffset = offset + _num * _stride; vboffset = bx::uint32_min(vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); uint32_t num = (vboffset-offset)/_stride; return num == _num; } uint32_t allocTransientVertexBuffer(uint32_t& _num, uint16_t _stride) { uint32_t offset = bx::strideAlign(m_vboffset, _stride); m_vboffset = offset + _num * _stride; m_vboffset = bx::uint32_min(m_vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); _num = (m_vboffset-offset)/_stride; return offset; } void writeUniform(UniformType::Enum _type, UniformHandle _handle, const void* _value, uint16_t _num) { m_constantBuffer->writeUniform(_type, _handle.idx, _value, _num); } void free(IndexBufferHandle _handle) { m_freeIndexBufferHandle[m_numFreeIndexBufferHandles] = _handle; ++m_numFreeIndexBufferHandles; } void free(VertexDeclHandle _handle) { m_freeVertexDeclHandle[m_numFreeVertexDeclHandles] = _handle; ++m_numFreeVertexDeclHandles; } void free(VertexBufferHandle _handle) { m_freeVertexBufferHandle[m_numFreeVertexBufferHandles] = _handle; ++m_numFreeVertexBufferHandles; } void free(ShaderHandle _handle) { m_freeShaderHandle[m_numFreeShaderHandles] = _handle; ++m_numFreeShaderHandles; } void free(ProgramHandle _handle) { m_freeProgramHandle[m_numFreeProgramHandles] = _handle; ++m_numFreeProgramHandles; } void free(TextureHandle _handle) { m_freeTextureHandle[m_numFreeTextureHandles] = _handle; ++m_numFreeTextureHandles; } void free(FrameBufferHandle _handle) { m_freeFrameBufferHandle[m_numFreeFrameBufferHandles] = _handle; ++m_numFreeFrameBufferHandles; } void free(UniformHandle _handle) { m_freeUniformHandle[m_numFreeUniformHandles] = _handle; ++m_numFreeUniformHandles; } void resetFreeHandles() { m_numFreeIndexBufferHandles = 0; m_numFreeVertexDeclHandles = 0; m_numFreeVertexBufferHandles = 0; m_numFreeShaderHandles = 0; m_numFreeProgramHandles = 0; m_numFreeTextureHandles = 0; m_numFreeFrameBufferHandles = 0; m_numFreeUniformHandles = 0; } SortKey m_key; uint8_t m_viewRemap[BGFX_CONFIG_MAX_VIEWS]; FrameBufferHandle m_fb[BGFX_CONFIG_MAX_VIEWS]; Clear m_clear[BGFX_CONFIG_MAX_VIEWS]; float m_clearColor[BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE][4]; Rect m_rect[BGFX_CONFIG_MAX_VIEWS]; Rect m_scissor[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_proj[2][BGFX_CONFIG_MAX_VIEWS]; uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS]; uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS+1]; RenderItemCount m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS+1]; RenderItem m_renderItem[BGFX_CONFIG_MAX_DRAW_CALLS+1]; RenderDraw m_draw; RenderCompute m_compute; uint64_t m_flags; uint32_t m_constBegin; uint32_t m_constEnd; ConstantBuffer* m_constantBuffer; RenderItemCount m_num; RenderItemCount m_numRenderItems; RenderItemCount m_numDropped; MatrixCache m_matrixCache; RectCache m_rectCache; uint32_t m_iboffset; uint32_t m_vboffset; TransientIndexBuffer* m_transientIb; TransientVertexBuffer* m_transientVb; Resolution m_resolution; uint32_t m_debug; CommandBuffer m_cmdPre; CommandBuffer m_cmdPost; uint16_t m_numFreeIndexBufferHandles; uint16_t m_numFreeVertexDeclHandles; uint16_t m_numFreeVertexBufferHandles; uint16_t m_numFreeShaderHandles; uint16_t m_numFreeProgramHandles; uint16_t m_numFreeTextureHandles; uint16_t m_numFreeFrameBufferHandles; uint16_t m_numFreeUniformHandles; uint16_t m_numFreeWindowHandles; IndexBufferHandle m_freeIndexBufferHandle[BGFX_CONFIG_MAX_INDEX_BUFFERS]; VertexDeclHandle m_freeVertexDeclHandle[BGFX_CONFIG_MAX_VERTEX_DECLS]; VertexBufferHandle m_freeVertexBufferHandle[BGFX_CONFIG_MAX_VERTEX_BUFFERS]; ShaderHandle m_freeShaderHandle[BGFX_CONFIG_MAX_SHADERS]; ProgramHandle m_freeProgramHandle[BGFX_CONFIG_MAX_PROGRAMS]; TextureHandle m_freeTextureHandle[BGFX_CONFIG_MAX_TEXTURES]; FrameBufferHandle m_freeFrameBufferHandle[BGFX_CONFIG_MAX_FRAME_BUFFERS]; UniformHandle m_freeUniformHandle[BGFX_CONFIG_MAX_UNIFORMS]; TextVideoMem* m_textVideoMem; HMD m_hmd; bool m_hmdEnabled; int64_t m_waitSubmit; int64_t m_waitRender; bool m_discard; }; struct VertexDeclRef { VertexDeclRef() { } void init() { memset(m_vertexDeclRef, 0, sizeof(m_vertexDeclRef) ); memset(m_vertexBufferRef, 0xff, sizeof(m_vertexBufferRef) ); } template void shutdown(bx::HandleAllocT& _handleAlloc) { for (VertexDeclMap::iterator it = m_vertexDeclMap.begin(), itEnd = m_vertexDeclMap.end(); it != itEnd; ++it) { _handleAlloc.free(it->second.idx); } m_vertexDeclMap.clear(); } VertexDeclHandle find(uint32_t _hash) { VertexDeclMap::const_iterator it = m_vertexDeclMap.find(_hash); if (it != m_vertexDeclMap.end() ) { return it->second; } VertexDeclHandle result = BGFX_INVALID_HANDLE; return result; } void add(VertexBufferHandle _handle, VertexDeclHandle _declHandle, uint32_t _hash) { m_vertexBufferRef[_handle.idx] = _declHandle; m_vertexDeclRef[_declHandle.idx]++; m_vertexDeclMap.insert(stl::make_pair(_hash, _declHandle) ); } VertexDeclHandle release(VertexBufferHandle _handle) { VertexDeclHandle declHandle = m_vertexBufferRef[_handle.idx]; if (isValid(declHandle) ) { m_vertexDeclRef[declHandle.idx]--; if (0 != m_vertexDeclRef[declHandle.idx]) { VertexDeclHandle invalid = BGFX_INVALID_HANDLE; return invalid; } } return declHandle; } typedef stl::unordered_map VertexDeclMap; VertexDeclMap m_vertexDeclMap; uint16_t m_vertexDeclRef[BGFX_CONFIG_MAX_VERTEX_DECLS]; VertexDeclHandle m_vertexBufferRef[BGFX_CONFIG_MAX_VERTEX_BUFFERS]; }; // First-fit non-local allocator. class NonLocalAllocator { public: static const uint64_t invalidBlock = UINT64_MAX; NonLocalAllocator() { } ~NonLocalAllocator() { } void reset() { m_free.clear(); m_used.clear(); } void add(uint64_t _ptr, uint32_t _size) { m_free.push_back(Free(_ptr, _size) ); } uint64_t remove() { BX_CHECK(0 == m_used.size(), ""); if (0 < m_free.size() ) { Free freeBlock = m_free.front(); m_free.pop_front(); return freeBlock.m_ptr; } return 0; } uint64_t alloc(uint32_t _size) { for (FreeList::iterator it = m_free.begin(), itEnd = m_free.end(); it != itEnd; ++it) { if (it->m_size >= _size) { uint64_t ptr = it->m_ptr; m_used.insert(stl::make_pair(ptr, _size) ); if (it->m_size != _size) { it->m_size -= _size; it->m_ptr += _size; } else { m_free.erase(it); } return ptr; } } // there is no block large enough. return invalidBlock; } void free(uint64_t _block) { UsedList::iterator it = m_used.find(_block); if (it != m_used.end() ) { m_free.push_front(Free(it->first, it->second) ); m_used.erase(it); } } bool compact() { m_free.sort(); for (FreeList::iterator it = m_free.begin(), next = it, itEnd = m_free.end(); next != itEnd;) { if ( (it->m_ptr + it->m_size) == next->m_ptr) { it->m_size += next->m_size; next = m_free.erase(next); } else { it = next; ++next; } } return 0 == m_used.size(); } private: struct Free { Free(uint64_t _ptr, uint32_t _size) : m_ptr(_ptr) , m_size(_size) { } bool operator<(const Free& rhs) const { return m_ptr < rhs.m_ptr; } uint64_t m_ptr; uint32_t m_size; }; typedef std::list FreeList; FreeList m_free; typedef stl::unordered_map UsedList; UsedList m_used; }; struct BX_NO_VTABLE RendererContextI { virtual ~RendererContextI() = 0; virtual RendererType::Enum getRendererType() const = 0; virtual const char* getRendererName() const = 0; virtual void flip() = 0; virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) = 0; virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0; virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0; virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0; virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0; virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0; virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0; virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0; virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0; virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0; virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0; virtual void destroyShader(ShaderHandle _handle) = 0; virtual void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) = 0; virtual void destroyProgram(ProgramHandle _handle) = 0; virtual void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) = 0; virtual void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) = 0; virtual void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) = 0; virtual void updateTextureEnd() = 0; virtual void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) = 0; virtual void destroyTexture(TextureHandle _handle) = 0; virtual void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) = 0; virtual void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) = 0; virtual void destroyFrameBuffer(FrameBufferHandle _handle) = 0; virtual void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) = 0; virtual void destroyUniform(UniformHandle _handle) = 0; virtual void saveScreenShot(const char* _filePath) = 0; virtual void updateViewName(uint8_t _id, const char* _name) = 0; virtual void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) = 0; virtual void setMarker(const char* _marker, uint32_t _size) = 0; virtual void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) = 0; virtual void blitSetup(TextVideoMemBlitter& _blitter) = 0; virtual void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) = 0; }; inline RendererContextI::~RendererContextI() { } void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end); #if BGFX_CONFIG_DEBUG # define BGFX_API_FUNC(_func) BX_NO_INLINE _func #else # define BGFX_API_FUNC(_func) _func #endif // BGFX_CONFIG_DEBUG struct Context { Context() : m_render(&m_frame[0]) , m_submit(&m_frame[1]) , m_numFreeDynamicIndexBufferHandles(0) , m_numFreeDynamicVertexBufferHandles(0) , m_clearColorDirty(0) , m_instBufferCount(0) , m_frames(0) , m_debug(BGFX_DEBUG_NONE) , m_renderCtx(NULL) , m_rendererInitialized(false) , m_exit(false) , m_flipAfterRender(false) { } ~Context() { } static int32_t renderThread(void* /*_userData*/) { BX_TRACE("render thread start"); while (RenderFrame::Exiting != bgfx::renderFrame() ) {}; BX_TRACE("render thread exit"); return EXIT_SUCCESS; } // game thread void init(RendererType::Enum _type); void shutdown(); CommandBuffer& getCommandBuffer(CommandBuffer::Enum _cmd) { CommandBuffer& cmdbuf = _cmd < CommandBuffer::End ? m_submit->m_cmdPre : m_submit->m_cmdPost; uint8_t cmd = (uint8_t)_cmd; cmdbuf.write(cmd); return cmdbuf; } BGFX_API_FUNC(void reset(uint32_t _width, uint32_t _height, uint32_t _flags) ) { BX_WARN(0 != _width && 0 != _height, "Frame buffer resolution width or height cannot be 0 (width %d, height %d).", _width, _height); m_resolution.m_width = bx::uint32_max(1, _width); m_resolution.m_height = bx::uint32_max(1, _height); m_resolution.m_flags = _flags; m_flipAfterRender = !!(_flags & BGFX_RESET_FLIP_AFTER_RENDER); memset(m_fb, 0xff, sizeof(m_fb) ); for (uint16_t ii = 0, num = m_textureHandle.getNumHandles(); ii < num; ++ii) { uint16_t textureIdx = m_textureHandle.getHandleAt(ii); const TextureRef& textureRef = m_textureRef[textureIdx]; if (BackbufferRatio::None != textureRef.m_bbRatio) { TextureHandle handle = { textureIdx }; resizeTexture(handle , uint16_t(m_resolution.m_width) , uint16_t(m_resolution.m_height) ); } } } BGFX_API_FUNC(void setDebug(uint32_t _debug) ) { m_debug = _debug; } BGFX_API_FUNC(void dbgTextClear(uint8_t _attr, bool _small) ) { m_submit->m_textVideoMem->resize(_small, (uint16_t)m_resolution.m_width, (uint16_t)m_resolution.m_height); m_submit->m_textVideoMem->clear(_attr); } BGFX_API_FUNC(void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList) ) { m_submit->m_textVideoMem->printfVargs(_x, _y, _attr, _format, _argList); } BGFX_API_FUNC(void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch) ) { m_submit->m_textVideoMem->image(_x, _y, _width, _height, _data, _pitch); } BGFX_API_FUNC(const HMD* getHMD() ) { if (m_submit->m_hmdEnabled) { return &m_submit->m_hmd; } return NULL; } BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags) ) { IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate index buffer handle."); if (isValid(handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer); cmdbuf.write(handle); cmdbuf.write(_mem); cmdbuf.write(_flags); } return handle; } BGFX_API_FUNC(void destroyIndexBuffer(IndexBufferHandle _handle) ) { BGFX_CHECK_HANDLE("destroyIndexBuffer", m_indexBufferHandle, _handle); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyIndexBuffer); cmdbuf.write(_handle); m_submit->free(_handle); } VertexDeclHandle findVertexDecl(const VertexDecl& _decl) { VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash); if (!isValid(declHandle) ) { VertexDeclHandle temp = { m_vertexDeclHandle.alloc() }; declHandle = temp; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl); cmdbuf.write(declHandle); cmdbuf.write(_decl); } return declHandle; } BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t flags) ) { VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate vertex buffer handle."); if (isValid(handle) ) { VertexDeclHandle declHandle = findVertexDecl(_decl); m_declRef.add(handle, declHandle, _decl.m_hash); m_vertexBuffers[handle.idx].m_stride = _decl.m_stride; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer); cmdbuf.write(handle); cmdbuf.write(_mem); cmdbuf.write(declHandle); cmdbuf.write(flags); } return handle; } BGFX_API_FUNC(void destroyVertexBuffer(VertexBufferHandle _handle) ) { BGFX_CHECK_HANDLE("destroyVertexBuffer", m_vertexBufferHandle, _handle); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexBuffer); cmdbuf.write(_handle); m_submit->free(_handle); } void destroyVertexBufferInternal(VertexBufferHandle _handle) { VertexDeclHandle declHandle = m_declRef.release(_handle); if (isValid(declHandle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl); cmdbuf.write(declHandle); } m_vertexBufferHandle.free(_handle.idx); } uint64_t allocDynamicIndexBuffer(uint32_t _size, uint8_t _flags) { uint64_t ptr = m_dynIndexBufferAllocator.alloc(_size); if (ptr == NonLocalAllocator::invalidBlock) { IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() }; BX_WARN(isValid(indexBufferHandle), "Failed to allocate index buffer handle."); if (!isValid(indexBufferHandle)) { return ptr; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); cmdbuf.write(indexBufferHandle); cmdbuf.write(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE); cmdbuf.write(_flags); m_dynIndexBufferAllocator.add(uint64_t(indexBufferHandle.idx) << 32, BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE); ptr = m_dynIndexBufferAllocator.alloc(_size); } return ptr; } BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags) ) { DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE; const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; uint32_t size = BX_ALIGN_16(_num*indexSize); uint64_t ptr = 0; if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) ) { IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() }; if (!isValid(indexBufferHandle)) { return handle; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); cmdbuf.write(indexBufferHandle); cmdbuf.write(size); cmdbuf.write(_flags); ptr = uint64_t(indexBufferHandle.idx) << 32; } else { ptr = allocDynamicIndexBuffer(size, _flags); if (ptr == NonLocalAllocator::invalidBlock) { return handle; } } handle.idx = m_dynamicIndexBufferHandle.alloc(); BX_WARN(isValid(handle), "Failed to allocate dynamic index buffer handle."); if (!isValid(handle) ) { return handle; } DynamicIndexBuffer& dib = m_dynamicIndexBuffers[handle.idx]; dib.m_handle.idx = uint16_t(ptr>>32); dib.m_offset = uint32_t(ptr); dib.m_size = size; dib.m_startIndex = bx::strideAlign(dib.m_offset, indexSize)/indexSize; dib.m_flags = _flags; return handle; } BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags) ) { BX_CHECK(0 == (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Cannot initialize compute buffer from CPU."); const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/indexSize, _flags); if (isValid(handle) ) { updateDynamicIndexBuffer(handle, _mem); } return handle; } BGFX_API_FUNC(void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem) ) { BGFX_CHECK_HANDLE("updateDynamicIndexBuffer", m_dynamicIndexBufferHandle, _handle); DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx]; BX_CHECK(0 == (dib.m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Can't update GPU buffer from CPU."); const uint32_t indexSize = 0 == (dib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; if (dib.m_size < _mem->size && 0 != (dib.m_flags & BGFX_BUFFER_ALLOW_RESIZE) ) { m_dynIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset); m_dynIndexBufferAllocator.compact(); uint64_t ptr = allocDynamicIndexBuffer(_mem->size, dib.m_flags); dib.m_handle.idx = uint16_t(ptr>>32); dib.m_offset = uint32_t(ptr); dib.m_size = _mem->size; dib.m_startIndex = bx::strideAlign(dib.m_offset, indexSize)/indexSize; } uint32_t offset = dib.m_startIndex*indexSize; uint32_t size = bx::uint32_min(dib.m_size, _mem->size); BX_CHECK(_mem->size <= size, "Truncating dynamic index buffer update (size %d, mem size %d)." , size , _mem->size ); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicIndexBuffer); cmdbuf.write(dib.m_handle); cmdbuf.write(offset); cmdbuf.write(size); cmdbuf.write(_mem); } BGFX_API_FUNC(void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle) ) { BGFX_CHECK_HANDLE("destroyDynamicIndexBuffer", m_dynamicIndexBufferHandle, _handle); m_freeDynamicIndexBufferHandle[m_numFreeDynamicIndexBufferHandles++] = _handle; } void destroyDynamicIndexBufferInternal(DynamicIndexBufferHandle _handle) { DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx]; if (0 != (dib.m_flags & BGFX_BUFFER_COMPUTE_WRITE) ) { destroyIndexBuffer(dib.m_handle); } else { m_dynIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset); if (m_dynIndexBufferAllocator.compact() ) { for (uint64_t ptr = m_dynIndexBufferAllocator.remove(); 0 != ptr; ptr = m_dynIndexBufferAllocator.remove() ) { IndexBufferHandle handle = { uint16_t(ptr>>32) }; destroyIndexBuffer(handle); } } } m_dynamicIndexBufferHandle.free(_handle.idx); } uint64_t allocDynamicVertexBuffer(uint32_t _size, uint8_t _flags) { uint64_t ptr = m_dynVertexBufferAllocator.alloc(_size); if (ptr == NonLocalAllocator::invalidBlock) { VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() }; BX_WARN(isValid(vertexBufferHandle), "Failed to allocate dynamic vertex buffer handle."); if (!isValid(vertexBufferHandle) ) { return NonLocalAllocator::invalidBlock; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); cmdbuf.write(vertexBufferHandle); cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE); cmdbuf.write(_flags); m_dynVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE); ptr = m_dynVertexBufferAllocator.alloc(_size); } return ptr; } BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) ) { DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE; uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride); uint64_t ptr = 0; if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) ) { VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() }; if (!isValid(vertexBufferHandle) ) { return handle; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); cmdbuf.write(vertexBufferHandle); cmdbuf.write(size); cmdbuf.write(_flags); ptr = uint64_t(vertexBufferHandle.idx)<<32; } else { ptr = allocDynamicVertexBuffer(size, _flags); if (ptr == NonLocalAllocator::invalidBlock) { return handle; } } VertexDeclHandle declHandle = findVertexDecl(_decl); handle.idx = m_dynamicVertexBufferHandle.alloc(); DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[handle.idx]; dvb.m_handle.idx = uint16_t(ptr>>32); dvb.m_offset = uint32_t(ptr); dvb.m_size = size; dvb.m_startVertex = bx::strideAlign(dvb.m_offset, _decl.m_stride)/_decl.m_stride; dvb.m_numVertices = dvb.m_size/_decl.m_stride; dvb.m_stride = _decl.m_stride; dvb.m_decl = declHandle; dvb.m_flags = _flags; m_declRef.add(dvb.m_handle, declHandle, _decl.m_hash); return handle; } BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) ) { uint32_t numVertices = _mem->size/_decl.m_stride; BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX); DynamicVertexBufferHandle handle = createDynamicVertexBuffer(uint16_t(numVertices), _decl, _flags); if (isValid(handle) ) { updateDynamicVertexBuffer(handle, _mem); } return handle; } BGFX_API_FUNC(void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) ) { BGFX_CHECK_HANDLE("updateDynamicVertexBuffer", m_dynamicVertexBufferHandle, _handle); DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx]; BX_CHECK(0 == (dvb.m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Can't update GPU buffer from CPU."); if (dvb.m_size < _mem->size && 0 != (dvb.m_flags & BGFX_BUFFER_ALLOW_RESIZE) ) { m_dynVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset); m_dynVertexBufferAllocator.compact(); uint64_t ptr = allocDynamicVertexBuffer(_mem->size, dvb.m_flags); dvb.m_handle.idx = uint16_t(ptr>>32); dvb.m_offset = uint32_t(ptr); dvb.m_size = _mem->size; dvb.m_startVertex = bx::strideAlign(dvb.m_offset, dvb.m_stride)/dvb.m_stride; } uint32_t offset = dvb.m_startVertex*dvb.m_stride; uint32_t size = bx::uint32_min(dvb.m_size, _mem->size); BX_CHECK(_mem->size <= size, "Truncating dynamic vertex buffer update (size %d, mem size %d)." , dvb.m_size , _mem->size ); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicVertexBuffer); cmdbuf.write(dvb.m_handle); cmdbuf.write(offset); cmdbuf.write(size); cmdbuf.write(_mem); } BGFX_API_FUNC(void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle) ) { BGFX_CHECK_HANDLE("destroyDynamicVertexBuffer", m_dynamicVertexBufferHandle, _handle); m_freeDynamicVertexBufferHandle[m_numFreeDynamicVertexBufferHandles++] = _handle; } void destroyDynamicVertexBufferInternal(DynamicVertexBufferHandle _handle) { DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx]; VertexDeclHandle declHandle = m_declRef.release(dvb.m_handle); if (invalidHandle != declHandle.idx) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl); cmdbuf.write(declHandle); } if (0 != (dvb.m_flags & BGFX_BUFFER_COMPUTE_WRITE) ) { destroyVertexBuffer(dvb.m_handle); } else { m_dynVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset); if (m_dynVertexBufferAllocator.compact() ) { for (uint64_t ptr = m_dynVertexBufferAllocator.remove(); 0 != ptr; ptr = m_dynVertexBufferAllocator.remove() ) { VertexBufferHandle handle = { uint16_t(ptr>>32) }; destroyVertexBuffer(handle); } } } m_dynamicVertexBufferHandle.free(_handle.idx); } BGFX_API_FUNC(bool checkAvailTransientIndexBuffer(uint32_t _num) const) { return m_submit->checkAvailTransientIndexBuffer(_num); } BGFX_API_FUNC(bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride) const) { return m_submit->checkAvailTransientVertexBuffer(_num, _stride); } TransientIndexBuffer* createTransientIndexBuffer(uint32_t _size) { TransientIndexBuffer* tib = NULL; IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate transient index buffer handle."); if (isValid(handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); cmdbuf.write(handle); cmdbuf.write(_size); cmdbuf.write(uint8_t(BGFX_BUFFER_NONE) ); tib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size); tib->data = (uint8_t*)&tib[1]; tib->size = _size; tib->handle = handle; } return tib; } void destroyTransientIndexBuffer(TransientIndexBuffer* _tib) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicIndexBuffer); cmdbuf.write(_tib->handle); m_submit->free(_tib->handle); BX_FREE(g_allocator, _tib); } BGFX_API_FUNC(void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num) ) { uint32_t offset = m_submit->allocTransientIndexBuffer(_num); TransientIndexBuffer& tib = *m_submit->m_transientIb; _tib->data = &tib.data[offset]; _tib->size = _num * 2; _tib->handle = tib.handle; _tib->startIndex = bx::strideAlign(offset, 2)/2; } TransientVertexBuffer* createTransientVertexBuffer(uint32_t _size, const VertexDecl* _decl = NULL) { TransientVertexBuffer* tvb = NULL; VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate transient vertex buffer handle."); if (isValid(handle) ) { uint16_t stride = 0; VertexDeclHandle declHandle = BGFX_INVALID_HANDLE; if (NULL != _decl) { declHandle = findVertexDecl(*_decl); m_declRef.add(handle, declHandle, _decl->m_hash); stride = _decl->m_stride; } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); cmdbuf.write(handle); cmdbuf.write(_size); cmdbuf.write(false); tvb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size); tvb->data = (uint8_t*)&tvb[1]; tvb->size = _size; tvb->startVertex = 0; tvb->stride = stride; tvb->handle = handle; tvb->decl = declHandle; } return tvb; } void destroyTransientVertexBuffer(TransientVertexBuffer* _tvb) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicVertexBuffer); cmdbuf.write(_tvb->handle); m_submit->free(_tvb->handle); BX_FREE(g_allocator, _tvb); } BGFX_API_FUNC(void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl) ) { VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash); TransientVertexBuffer& dvb = *m_submit->m_transientVb; if (!isValid(declHandle) ) { VertexDeclHandle temp = { m_vertexDeclHandle.alloc() }; declHandle = temp; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl); cmdbuf.write(declHandle); cmdbuf.write(_decl); m_declRef.add(dvb.handle, declHandle, _decl.m_hash); } uint32_t offset = m_submit->allocTransientVertexBuffer(_num, _decl.m_stride); _tvb->data = &dvb.data[offset]; _tvb->size = _num * _decl.m_stride; _tvb->startVertex = bx::strideAlign(offset, _decl.m_stride)/_decl.m_stride; _tvb->stride = _decl.m_stride; _tvb->handle = dvb.handle; _tvb->decl = declHandle; } BGFX_API_FUNC(const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride) ) { ++m_instBufferCount; uint16_t stride = BX_ALIGN_16(_stride); uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride); TransientVertexBuffer& dvb = *m_submit->m_transientVb; InstanceDataBuffer* idb = (InstanceDataBuffer*)BX_ALLOC(g_allocator, sizeof(InstanceDataBuffer) ); idb->data = &dvb.data[offset]; idb->size = _num * stride; idb->offset = offset; idb->num = _num; idb->stride = stride; idb->handle = dvb.handle; return idb; } BGFX_API_FUNC(ShaderHandle createShader(const Memory* _mem) ) { bx::MemoryReader reader(_mem->data, _mem->size); uint32_t magic; bx::read(&reader, magic); if (BGFX_CHUNK_MAGIC_CSH != magic && BGFX_CHUNK_MAGIC_FSH != magic && BGFX_CHUNK_MAGIC_VSH != magic) { BX_WARN(false, "Invalid shader signature! %c%c%c%d." , ( (uint8_t*)&magic)[0] , ( (uint8_t*)&magic)[1] , ( (uint8_t*)&magic)[2] , ( (uint8_t*)&magic)[3] ); ShaderHandle invalid = BGFX_INVALID_HANDLE; return invalid; } ShaderHandle handle = { m_shaderHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate shader handle."); if (isValid(handle) ) { uint32_t iohash; bx::read(&reader, iohash); uint16_t count; bx::read(&reader, count); ShaderRef& sr = m_shaderRef[handle.idx]; sr.m_refCount = 1; sr.m_hash = iohash; sr.m_num = 0; sr.m_uniforms = NULL; UniformHandle* uniforms = (UniformHandle*)alloca(count*sizeof(UniformHandle) ); for (uint32_t ii = 0; ii < count; ++ii) { uint8_t nameSize; bx::read(&reader, nameSize); char name[256]; bx::read(&reader, &name, nameSize); name[nameSize] = '\0'; uint8_t type; bx::read(&reader, type); type &= ~BGFX_UNIFORM_FRAGMENTBIT; uint8_t num; bx::read(&reader, num); uint16_t regIndex; bx::read(&reader, regIndex); uint16_t regCount; bx::read(&reader, regCount); PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name); if (PredefinedUniform::Count == predefined) { uniforms[sr.m_num] = createUniform(name, UniformType::Enum(type), regCount); sr.m_num++; } } if (0 != sr.m_num) { uint32_t size = sr.m_num*sizeof(UniformHandle); sr.m_uniforms = (UniformHandle*)BX_ALLOC(g_allocator, size); memcpy(sr.m_uniforms, uniforms, size); } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateShader); cmdbuf.write(handle); cmdbuf.write(_mem); } return handle; } BGFX_API_FUNC(uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max) ) { if (!isValid(_handle) ) { BX_WARN(false, "Passing invalid shader handle to bgfx::getShaderUniforms."); return 0; } ShaderRef& sr = m_shaderRef[_handle.idx]; if (NULL != _uniforms) { memcpy(_uniforms, sr.m_uniforms, bx::uint16_min(_max, sr.m_num)*sizeof(UniformHandle) ); } return sr.m_num; } BGFX_API_FUNC(void destroyShader(ShaderHandle _handle) ) { BGFX_CHECK_HANDLE("destroyShader", m_shaderHandle, _handle); if (!isValid(_handle) ) { BX_WARN(false, "Passing invalid shader handle to bgfx::destroyShader."); return; } shaderDecRef(_handle); } void shaderIncRef(ShaderHandle _handle) { ShaderRef& sr = m_shaderRef[_handle.idx]; ++sr.m_refCount; } void shaderDecRef(ShaderHandle _handle) { ShaderRef& sr = m_shaderRef[_handle.idx]; int32_t refs = --sr.m_refCount; if (0 == refs) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyShader); cmdbuf.write(_handle); m_submit->free(_handle); if (0 != sr.m_num) { for (uint32_t ii = 0, num = sr.m_num; ii < num; ++ii) { destroyUniform(sr.m_uniforms[ii]); } BX_FREE(g_allocator, sr.m_uniforms); sr.m_uniforms = NULL; sr.m_num = 0; } } } BGFX_API_FUNC(ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh) ) { if (!isValid(_vsh) || !isValid(_fsh) ) { BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d, fsh %d).", _vsh.idx, _fsh.idx); ProgramHandle invalid = BGFX_INVALID_HANDLE; return invalid; } const ShaderRef& vsr = m_shaderRef[_vsh.idx]; const ShaderRef& fsr = m_shaderRef[_fsh.idx]; if (vsr.m_hash != fsr.m_hash) { BX_WARN(vsr.m_hash == fsr.m_hash, "Vertex shader output doesn't match fragment shader input."); ProgramHandle invalid = BGFX_INVALID_HANDLE; return invalid; } ProgramHandle handle; handle.idx = m_programHandle.alloc(); BX_WARN(isValid(handle), "Failed to allocate program handle."); if (isValid(handle) ) { shaderIncRef(_vsh); shaderIncRef(_fsh); ProgramRef& pr = m_programRef[handle.idx]; pr.m_vsh = _vsh; pr.m_fsh = _fsh; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram); cmdbuf.write(handle); cmdbuf.write(_vsh); cmdbuf.write(_fsh); } return handle; } BGFX_API_FUNC(ProgramHandle createProgram(ShaderHandle _vsh) ) { if (!isValid(_vsh) ) { BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d).", _vsh.idx); ProgramHandle invalid = BGFX_INVALID_HANDLE; return invalid; } ProgramHandle handle; handle.idx = m_programHandle.alloc(); BX_WARN(isValid(handle), "Failed to allocate program handle."); if (isValid(handle) ) { shaderIncRef(_vsh); ProgramRef& pr = m_programRef[handle.idx]; pr.m_vsh = _vsh; ShaderHandle fsh = BGFX_INVALID_HANDLE; pr.m_fsh = fsh; CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram); cmdbuf.write(handle); cmdbuf.write(_vsh); cmdbuf.write(fsh); } return handle; } BGFX_API_FUNC(void destroyProgram(ProgramHandle _handle) ) { BGFX_CHECK_HANDLE("destroyProgram", m_programHandle, _handle); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyProgram); cmdbuf.write(_handle); m_submit->free(_handle); const ProgramRef& pr = m_programRef[_handle.idx]; shaderDecRef(pr.m_vsh); if (isValid(pr.m_fsh) ) { shaderDecRef(pr.m_fsh); } } BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info, BackbufferRatio::Enum _ratio) ) { TextureInfo ti; if (NULL == _info) { _info = &ti; } ImageContainer imageContainer; if (imageParse(imageContainer, _mem->data, _mem->size) ) { calcTextureSize(*_info , (uint16_t)imageContainer.m_width , (uint16_t)imageContainer.m_height , (uint16_t)imageContainer.m_depth , imageContainer.m_cubeMap , imageContainer.m_numMips , TextureFormat::Enum(imageContainer.m_format) ); } else { _info->format = TextureFormat::Unknown; _info->storageSize = 0; _info->width = 0; _info->height = 0; _info->depth = 0; _info->numMips = 0; _info->bitsPerPixel = 0; _info->cubeMap = false; } TextureHandle handle = { m_textureHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate texture handle."); if (isValid(handle) ) { TextureRef& ref = m_textureRef[handle.idx]; ref.m_refCount = 1; ref.m_bbRatio = uint8_t(_ratio); ref.m_format = uint8_t(_info->format); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture); cmdbuf.write(handle); cmdbuf.write(_mem); cmdbuf.write(_flags); cmdbuf.write(_skip); } return handle; } BGFX_API_FUNC(void destroyTexture(TextureHandle _handle) ) { BGFX_CHECK_HANDLE("destroyTexture", m_textureHandle, _handle); if (!isValid(_handle) ) { BX_WARN(false, "Passing invalid texture handle to bgfx::destroyTexture"); return; } textureDecRef(_handle); } void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) { const TextureRef& textureRef = m_textureRef[_handle.idx]; BX_CHECK(BackbufferRatio::None != textureRef.m_bbRatio, ""); getTextureSizeFromRatio(BackbufferRatio::Enum(textureRef.m_bbRatio), _width, _height); BX_TRACE("Resize %3d: %4dx%d %s" , _handle.idx , _width , _height , getName(TextureFormat::Enum(textureRef.m_format) ) ); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::ResizeTexture); cmdbuf.write(_handle); cmdbuf.write(_width); cmdbuf.write(_height); } void textureIncRef(TextureHandle _handle) { TextureRef& ref = m_textureRef[_handle.idx]; ++ref.m_refCount; } void textureDecRef(TextureHandle _handle) { TextureRef& ref = m_textureRef[_handle.idx]; int32_t refs = --ref.m_refCount; if (0 == refs) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyTexture); cmdbuf.write(_handle); m_submit->free(_handle); } } BGFX_API_FUNC(void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, uint16_t _pitch, const Memory* _mem) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateTexture); cmdbuf.write(_handle); cmdbuf.write(_side); cmdbuf.write(_mip); Rect rect; rect.m_x = _x; rect.m_y = _y; rect.m_width = _width; rect.m_height = _height; cmdbuf.write(rect); cmdbuf.write(_z); cmdbuf.write(_depth); cmdbuf.write(_pitch); cmdbuf.write(_mem); } BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles) ) { FrameBufferHandle handle = { m_frameBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate frame buffer handle."); if (isValid(handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFrameBuffer); cmdbuf.write(handle); cmdbuf.write(false); cmdbuf.write(_num); FrameBufferRef& ref = m_frameBufferRef[handle.idx]; ref.m_window = false; memset(ref.un.m_th, 0xff, sizeof(ref.un.m_th) ); BackbufferRatio::Enum bbRatio = BackbufferRatio::Enum(m_textureRef[_handles[0].idx].m_bbRatio); for (uint32_t ii = 0; ii < _num; ++ii) { TextureHandle texHandle = _handles[ii]; BGFX_CHECK_HANDLE("createFrameBuffer texture handle", m_textureHandle, texHandle); BX_CHECK(bbRatio == m_textureRef[texHandle.idx].m_bbRatio, "Mismatch in texture back-buffer ratio."); BX_UNUSED(bbRatio); cmdbuf.write(texHandle); ref.un.m_th[ii] = texHandle; textureIncRef(texHandle); } } return handle; } BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat) ) { FrameBufferHandle handle = { m_frameBufferHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate frame buffer handle."); if (isValid(handle) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFrameBuffer); cmdbuf.write(handle); cmdbuf.write(true); cmdbuf.write(_nwh); cmdbuf.write(_width); cmdbuf.write(_height); cmdbuf.write(_depthFormat); FrameBufferRef& ref = m_frameBufferRef[handle.idx]; ref.m_window = true; ref.un.m_nwh = _nwh; } return handle; } BGFX_API_FUNC(void destroyFrameBuffer(FrameBufferHandle _handle) ) { BGFX_CHECK_HANDLE("destroyFrameBuffer", m_frameBufferHandle, _handle); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyFrameBuffer); cmdbuf.write(_handle); m_submit->free(_handle); FrameBufferRef& ref = m_frameBufferRef[_handle.idx]; if (!ref.m_window) { for (uint32_t ii = 0; ii < BX_COUNTOF(ref.un.m_th); ++ii) { TextureHandle th = ref.un.m_th[ii]; if (isValid(th) ) { textureDecRef(th); } } } } BGFX_API_FUNC(UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num) ) { BX_WARN(PredefinedUniform::Count == nameToPredefinedUniformEnum(_name), "%s is predefined uniform name.", _name); if (PredefinedUniform::Count != nameToPredefinedUniformEnum(_name) ) { UniformHandle handle = BGFX_INVALID_HANDLE; return handle; } UniformHashMap::iterator it = m_uniformHashMap.find(_name); if (it != m_uniformHashMap.end() ) { UniformHandle handle = it->second; UniformRef& uniform = m_uniformRef[handle.idx]; uint32_t oldsize = g_uniformTypeSize[uniform.m_type]; uint32_t newsize = g_uniformTypeSize[_type]; if (oldsize < newsize || uniform.m_num < _num) { uniform.m_type = oldsize < newsize ? _type : uniform.m_type; uniform.m_num = bx::uint16_max(uniform.m_num, _num); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform); cmdbuf.write(handle); cmdbuf.write(uniform.m_type); cmdbuf.write(uniform.m_num); uint8_t len = (uint8_t)strlen(_name)+1; cmdbuf.write(len); cmdbuf.write(_name, len); } ++uniform.m_refCount; return handle; } UniformHandle handle = { m_uniformHandle.alloc() }; BX_WARN(isValid(handle), "Failed to allocate uniform handle."); if (isValid(handle) ) { BX_TRACE("Creating uniform (handle %3d) %s", handle.idx, _name); UniformRef& uniform = m_uniformRef[handle.idx]; uniform.m_refCount = 1; uniform.m_type = _type; uniform.m_num = _num; m_uniformHashMap.insert(stl::make_pair(stl::string(_name), handle) ); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform); cmdbuf.write(handle); cmdbuf.write(_type); cmdbuf.write(_num); uint8_t len = (uint8_t)strlen(_name)+1; cmdbuf.write(len); cmdbuf.write(_name, len); } return handle; } BGFX_API_FUNC(void destroyUniform(UniformHandle _handle) ) { BGFX_CHECK_HANDLE("destroyUniform", m_uniformHandle, _handle); UniformRef& uniform = m_uniformRef[_handle.idx]; BX_CHECK(uniform.m_refCount > 0, "Destroying already destroyed uniform %d.", _handle.idx); int32_t refs = --uniform.m_refCount; if (0 == refs) { for (UniformHashMap::iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it) { if (it->second.idx == _handle.idx) { m_uniformHashMap.erase(it); break; } } CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyUniform); cmdbuf.write(_handle); m_submit->free(_handle); } } BGFX_API_FUNC(void saveScreenShot(const char* _filePath) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::SaveScreenShot); uint16_t len = (uint16_t)strlen(_filePath)+1; cmdbuf.write(len); cmdbuf.write(_filePath, len); } BGFX_API_FUNC(void setClearColor(uint8_t _index, const float _rgba[4]) ) { BX_CHECK(_index < BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE, "Clear color palette index out of bounds %d (max: %d)." , _index , BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE ); memcpy(&m_clearColor[_index][0], _rgba, 16); m_clearColorDirty = 2; } BGFX_API_FUNC(void setViewName(uint8_t _id, const char* _name) ) { CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateViewName); cmdbuf.write(_id); uint16_t len = (uint16_t)strlen(_name)+1; cmdbuf.write(len); cmdbuf.write(_name, len); } BGFX_API_FUNC(void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { Rect& rect = m_rect[_id]; rect.m_x = _x; rect.m_y = _y; rect.m_width = bx::uint16_max(_width, 1); rect.m_height = bx::uint16_max(_height, 1); } BGFX_API_FUNC(void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { Rect& scissor = m_scissor[_id]; scissor.m_x = _x; scissor.m_y = _y; scissor.m_width = _width; scissor.m_height = _height; } BGFX_API_FUNC(void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) ) { Clear& clear = m_clear[_id]; clear.m_flags = _flags; clear.m_index[0] = uint8_t(_rgba>>24); clear.m_index[1] = uint8_t(_rgba>>16); clear.m_index[2] = uint8_t(_rgba>> 8); clear.m_index[3] = uint8_t(_rgba>> 0); clear.m_depth = _depth; clear.m_stencil = _stencil; } BGFX_API_FUNC(void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7) ) { Clear& clear = m_clear[_id]; clear.m_flags = (_flags & ~BGFX_CLEAR_COLOR) | (0xff != (_0&_1&_2&_3&_4&_5&_6&_7) ? BGFX_CLEAR_COLOR|BGFX_CLEAR_COLOR_USE_PALETTE : 0) ; clear.m_index[0] = _0; clear.m_index[1] = _1; clear.m_index[2] = _2; clear.m_index[3] = _3; clear.m_index[4] = _4; clear.m_index[5] = _5; clear.m_index[6] = _6; clear.m_index[7] = _7; clear.m_depth = _depth; clear.m_stencil = _stencil; } BGFX_API_FUNC(void setViewSeq(uint8_t _id, bool _enabled) ) { m_seqMask[_id] = _enabled ? 0xffff : 0x0; } BGFX_API_FUNC(void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle) ) { BGFX_CHECK_HANDLE_INVALID_OK("setViewFrameBuffer", m_frameBufferHandle, _handle); m_fb[_id] = _handle; } BGFX_API_FUNC(void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _flags, const void* _proj1) ) { m_viewFlags[_id] = _flags; if (NULL != _view) { memcpy(m_view[_id].un.val, _view, sizeof(Matrix4) ); } else { m_view[_id].setIdentity(); } if (NULL != _proj) { memcpy(m_proj[0][_id].un.val, _proj, sizeof(Matrix4) ); } else { m_proj[0][_id].setIdentity(); } if (NULL != _proj1) { memcpy(m_proj[1][_id].un.val, _proj1, sizeof(Matrix4) ); } else { memcpy(m_proj[1][_id].un.val, m_proj[0][_id].un.val, sizeof(Matrix4) ); } } BGFX_API_FUNC(void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap) ) { const uint32_t num = bx::uint32_min(_id + _num, BGFX_CONFIG_MAX_VIEWS) - _id; if (NULL == _remap) { for (uint32_t ii = 0; ii < num; ++ii) { uint8_t id = uint8_t(ii+_id); m_viewRemap[id] = id; } } else { memcpy(&m_viewRemap[_id], _remap, num); } } BGFX_API_FUNC(void setMarker(const char* _marker) ) { m_submit->setMarker(_marker); } BGFX_API_FUNC(void setState(uint64_t _state, uint32_t _rgba) ) { m_submit->setState(_state, _rgba); } BGFX_API_FUNC(void setStencil(uint32_t _fstencil, uint32_t _bstencil) ) { m_submit->setStencil(_fstencil, _bstencil); } BGFX_API_FUNC(uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) ) { return m_submit->setScissor(_x, _y, _width, _height); } BGFX_API_FUNC(void setScissor(uint16_t _cache) ) { m_submit->setScissor(_cache); } BGFX_API_FUNC(uint32_t setTransform(const void* _mtx, uint16_t _num) ) { return m_submit->setTransform(_mtx, _num); } BGFX_API_FUNC(uint32_t allocTransform(Transform* _transform, uint16_t _num) ) { return m_submit->allocTransform(_transform, _num); } BGFX_API_FUNC(void setTransform(uint32_t _cache, uint16_t _num) ) { m_submit->setTransform(_cache, _num); } BGFX_API_FUNC(void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) ) { BGFX_CHECK_HANDLE("setUniform", m_uniformHandle, _handle); UniformRef& uniform = m_uniformRef[_handle.idx]; BX_CHECK(uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num); m_submit->writeUniform(uniform.m_type, _handle, _value, bx::uint16_min(uniform.m_num, _num) ); } BGFX_API_FUNC(void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) ) { BGFX_CHECK_HANDLE("setIndexBuffer", m_indexBufferHandle, _handle); m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices); } BGFX_API_FUNC(void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) ) { BGFX_CHECK_HANDLE("setIndexBuffer", m_dynamicIndexBufferHandle, _handle); m_submit->setIndexBuffer(m_dynamicIndexBuffers[_handle.idx], _firstIndex, _numIndices); } BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices) ) { m_submit->setIndexBuffer(_tib, _firstIndex, _numIndices); } BGFX_API_FUNC(void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices) ) { BGFX_CHECK_HANDLE("setVertexBuffer", m_vertexBufferHandle, _handle); m_submit->setVertexBuffer(_handle, _startVertex, _numVertices); } BGFX_API_FUNC(void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices) ) { BGFX_CHECK_HANDLE("setVertexBuffer", m_dynamicVertexBufferHandle, _handle); m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _numVertices); } BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) ) { m_submit->setVertexBuffer(_tvb, _startVertex, _numVertices); } BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num) ) { --m_instBufferCount; m_submit->setInstanceDataBuffer(_idb, _num); } BGFX_API_FUNC(void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) ) { BGFX_CHECK_HANDLE("setInstanceDataBuffer", m_vertexBufferHandle, _handle); const VertexBuffer& vb = m_vertexBuffers[_handle.idx]; m_submit->setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride); } BGFX_API_FUNC(void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num) ) { BGFX_CHECK_HANDLE("setInstanceDataBuffer", m_dynamicVertexBufferHandle, _handle); const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx]; m_submit->setInstanceDataBuffer(dvb.m_handle , dvb.m_startVertex + _startVertex , _num , dvb.m_stride ); } BGFX_API_FUNC(void setProgram(ProgramHandle _handle) ) { BGFX_CHECK_HANDLE("setProgram", m_programHandle, _handle); m_submit->setProgram(_handle); } BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) ) { BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", m_textureHandle, _handle); m_submit->setTexture(_stage, _sampler, _handle, _flags); } BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags) ) { BGFX_CHECK_HANDLE_INVALID_OK("setTexture/FrameBufferHandle", m_frameBufferHandle, _handle); BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment); TextureHandle textureHandle = BGFX_INVALID_HANDLE; if (isValid(_handle) ) { const FrameBufferRef& ref = m_frameBufferRef[_handle.idx]; BX_CHECK(!ref.m_window, "Can't sample window frame buffer."); textureHandle = ref.un.m_th[_attachment]; BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment); } m_submit->setTexture(_stage, _sampler, textureHandle, _flags); } BGFX_API_FUNC(uint32_t submit(uint8_t _id, int32_t _depth) ) { return m_submit->submit(_id, _depth); } BGFX_API_FUNC(void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) ) { BGFX_CHECK_HANDLE("setBuffer", m_indexBufferHandle, _handle); m_submit->setBuffer(_stage, _handle, _access); } BGFX_API_FUNC(void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access) ) { BGFX_CHECK_HANDLE("setBuffer", m_vertexBufferHandle, _handle); m_submit->setBuffer(_stage, _handle, _access); } BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access) ) { BGFX_CHECK_HANDLE("setBuffer", m_dynamicIndexBufferHandle, _handle); const DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx]; m_submit->setBuffer(_stage, dib.m_handle, _access); } BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access) ) { BGFX_CHECK_HANDLE("setBuffer", m_dynamicVertexBufferHandle, _handle); const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx]; m_submit->setBuffer(_stage, dvb.m_handle, _access); } BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format) ) { _format = TextureFormat::Count == _format ? TextureFormat::Enum(m_textureRef[_handle.idx].m_format) : _format; BX_CHECK(_format != TextureFormat::BGRA8 , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead." ); m_submit->setImage(_stage, _sampler, _handle, _mip, _access, _format); } BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format) ) { BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment); TextureHandle textureHandle = BGFX_INVALID_HANDLE; if (isValid(_handle) ) { const FrameBufferRef& ref = m_frameBufferRef[_handle.idx]; BX_CHECK(!ref.m_window, "Can't sample window frame buffer."); textureHandle = ref.un.m_th[_attachment]; BX_CHECK(isValid(textureHandle), "Frame buffer texture %d is invalid.", _attachment); } setImage(_stage, _sampler, textureHandle, 0, _access, _format); } BGFX_API_FUNC(uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) ) { return m_submit->dispatch(_id, _handle, _numX, _numY, _numZ, _flags); } BGFX_API_FUNC(void discard() ) { m_submit->discard(); } BGFX_API_FUNC(uint32_t frame() ); void dumpViewStats(); void freeDynamicBuffers(); void freeAllHandles(Frame* _frame); void frameNoRenderWait(); void swap(); // render thread bool renderFrame(); void flushTextureUpdateBatch(CommandBuffer& _cmdbuf); void rendererExecCommands(CommandBuffer& _cmdbuf); #if BGFX_CONFIG_MULTITHREADED void gameSemPost() { m_gameSem.post(); } void gameSemWait() { int64_t start = bx::getHPCounter(); bool ok = m_gameSem.wait(); BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok); m_render->m_waitSubmit = bx::getHPCounter()-start; } void renderSemPost() { m_renderSem.post(); } void renderSemWait() { int64_t start = bx::getHPCounter(); bool ok = m_renderSem.wait(); BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok); m_submit->m_waitRender = bx::getHPCounter() - start; } bx::Semaphore m_renderSem; bx::Semaphore m_gameSem; bx::Thread m_thread; #else void gameSemPost() { } void gameSemWait() { } void renderSemPost() { } void renderSemWait() { } #endif // BGFX_CONFIG_MULTITHREADED Frame m_frame[2]; Frame* m_render; Frame* m_submit; uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS]; RenderItemCount m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS]; VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS]; DynamicIndexBuffer m_dynamicIndexBuffers[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS]; DynamicVertexBuffer m_dynamicVertexBuffers[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS]; uint16_t m_numFreeDynamicIndexBufferHandles; uint16_t m_numFreeDynamicVertexBufferHandles; DynamicIndexBufferHandle m_freeDynamicIndexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS]; DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS]; NonLocalAllocator m_dynIndexBufferAllocator; bx::HandleAllocT m_dynamicIndexBufferHandle; NonLocalAllocator m_dynVertexBufferAllocator; bx::HandleAllocT m_dynamicVertexBufferHandle; bx::HandleAllocT m_indexBufferHandle; bx::HandleAllocT m_vertexDeclHandle; bx::HandleAllocT m_vertexBufferHandle; bx::HandleAllocT m_shaderHandle; bx::HandleAllocT m_programHandle; bx::HandleAllocT m_textureHandle; bx::HandleAllocT m_frameBufferHandle; bx::HandleAllocT m_uniformHandle; struct ShaderRef { UniformHandle* m_uniforms; uint32_t m_hash; int16_t m_refCount; uint16_t m_num; }; struct ProgramRef { ShaderHandle m_vsh; ShaderHandle m_fsh; }; struct UniformRef { UniformType::Enum m_type; uint16_t m_num; int16_t m_refCount; }; struct TextureRef { int16_t m_refCount; uint8_t m_bbRatio; uint8_t m_format; }; struct FrameBufferRef { union un { TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS]; void* m_nwh; } un; bool m_window; }; typedef stl::unordered_map UniformHashMap; UniformHashMap m_uniformHashMap; UniformRef m_uniformRef[BGFX_CONFIG_MAX_UNIFORMS]; ShaderRef m_shaderRef[BGFX_CONFIG_MAX_SHADERS]; ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS]; TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES]; FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS]; VertexDeclRef m_declRef; uint8_t m_viewRemap[BGFX_CONFIG_MAX_VIEWS]; FrameBufferHandle m_fb[BGFX_CONFIG_MAX_VIEWS]; Clear m_clear[BGFX_CONFIG_MAX_VIEWS]; float m_clearColor[BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE][4]; Rect m_rect[BGFX_CONFIG_MAX_VIEWS]; Rect m_scissor[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS]; Matrix4 m_proj[2][BGFX_CONFIG_MAX_VIEWS]; uint8_t m_viewFlags[BGFX_CONFIG_MAX_VIEWS]; uint16_t m_seq[BGFX_CONFIG_MAX_VIEWS]; uint16_t m_seqMask[BGFX_CONFIG_MAX_VIEWS]; uint8_t m_clearColorDirty; Resolution m_resolution; int32_t m_instBufferCount; uint32_t m_frames; uint32_t m_debug; TextVideoMemBlitter m_textVideoMemBlitter; ClearQuad m_clearQuad; RendererContextI* m_renderCtx; bool m_rendererInitialized; bool m_exit; bool m_flipAfterRender; typedef UpdateBatchT<256> TextureUpdateBatch; BX_ALIGN_DECL_CACHE_LINE(TextureUpdateBatch m_textureUpdateBatch); }; #undef BGFX_API_FUNC } // namespace bgfx #endif // BGFX_P_H_HEADER_GUARD