# # Copyright 2011-2012 Branimir Karadzic. All rights reserved. # License: http://www.opensource.org/licenses/BSD-2-Clause # ifndef TARGET .PHONY: all all:;@echo Usage: make TARGET=# [clean] @echo TARGET=0 (hlsl - dx9) @echo TARGET=1 (hlsl - dx11) @echo TARGET=2 (glsl - nacl) @echo TARGET=3 (glsl - android) @echo TARGET=4 (glsl - linux) else SHADERC="$(BGFX_DIR)/tools/bin/shaderc" ifeq ($(TARGET), 0) VS_FLAGS=--platform windows -p vs_3_0 -O 3 FS_FLAGS=--platform windows -p ps_3_0 -O 3 SHADER_PATH=shaders/dx9 else ifeq ($(TARGET), 1) VS_FLAGS=--platform windows -p vs_4_0 -O 3 FS_FLAGS=--platform windows -p ps_4_0 -O 3 SHADER_PATH=shaders/dx11 else ifeq ($(TARGET), 2) VS_FLAGS=--platform nacl FS_FLAGS=--platform nacl SHADER_PATH=shaders/gles else ifeq ($(TARGET), 3) VS_FLAGS=--platform android FS_FLAGS=--platform android SHADER_PATH=shaders/gles else ifeq ($(TARGET), 4) VS_FLAGS=--platform linux -p 140 FS_FLAGS=--platform linux -p 140 SHADER_PATH=shaders/glsl endif endif endif endif endif BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH)) BUILD_INTERMEDIATE_DIR=$(addprefix $(BGFX_DIR)/.build/, $(SHADER_PATH)) VS_SOURCES=$(wildcard vs_*.sc) VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES)))) FS_SOURCES=$(wildcard fs_*.sc) FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES)))) CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))"" CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))"" VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES)))) FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES)))) BIN = $(VS_BIN) $(FS_BIN) ASM = $(VS_ASM) $(FS_ASM) $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc @echo [$(<)] @$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) @cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc @echo [$(<)] @$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) @cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) .PHONY: all all: dirs $(BIN) @echo Target $(SHADER_PATH) .PHONY: clean clean: @echo Cleaning... @-rm -vf $(BIN) @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR)) .PHONY: dirs dirs: @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR)) @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR)) .PHONY: rebuild rebuild: clean all endif # TARGET -include $(VS_DEPS) -include $(FS_DEPS)