$input a_position, a_texcoord0 $output v_position, v_texcoord0 /* * Copyright 2015 Andrew Mac. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLER2D(s_heightTexture, 0); void main() { v_texcoord0 = a_texcoord0; v_position = a_position.xyz; v_position.y = texture2DLod(s_heightTexture, a_texcoord0, 0).x * 255.0; gl_Position = mul(u_modelViewProj, vec4(v_position.xyz, 1.0)); }