/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __GLCONTEXT_PPAPI_H__ #define __GLCONTEXT_PPAPI_H__ #if BX_PLATFORM_NACL # include # include # include # include namespace bgfx { struct GlContext { GlContext() : m_context(0) , m_instance(0) , m_instInterface(NULL) , m_graphicsInterface(NULL) , m_instancedArrays(NULL) { } void create(uint32_t _width, uint32_t _height); void destroy(); void resize(uint32_t _width, uint32_t _height); void swap(); void import(); bool isValid() const { return 0 != m_context; } PP_Resource m_context; PP_Instance m_instance; const PPB_Instance* m_instInterface; const PPB_Graphics3D* m_graphicsInterface; const PPB_OpenGLES2InstancedArrays* m_instancedArrays; }; } // namespace bgfx #endif // BX_PLATFORM_NACL #endif // __GLCONTEXT_PPAPI_H__