$input v_color0, v_texcoord0 #include SAMPLER2D(s_lineTexture, 0); uniform float u_compose_alpha; void main() { vec4 texColor = texture2D(s_lineTexture, v_texcoord0.xy); gl_FragColor = v_color0 * texColor * vec4(1.0, 1.0, 1.0, u_compose_alpha); }