$input a_position /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" uniform vec4 u_virtualLightPos_extrusionDist; #define u_virtualLightPos u_virtualLightPos_extrusionDist.xyz #define u_extrusionDistance u_virtualLightPos_extrusionDist.w void main() { vec3 pos = a_position; vec3 toLight = pos - u_virtualLightPos; pos += normalize(toLight) * u_extrusionDistance; gl_Position = mul(u_modelViewProj, vec4(pos, 1.0)); }