$input v_k /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" uniform vec3 u_color; void main() { float k = v_k; if (!gl_FrontFacing) k = -k; gl_FragColor.xyzw = vec4( float(abs(k - 1.0) < 0.0001)/255.0 , float(abs(k + 1.0) < 0.0001)/255.0 , float(abs(k - 2.0) < 0.0001)/255.0 , float(abs(k + 2.0) < 0.0001)/255.0 ); }