/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #include namespace bgfx { void imageSolid(uint32_t _width, uint32_t _height, uint32_t _solid, void* _dst) { uint32_t* dst = (uint32_t*)_dst; for (uint32_t ii = 0, num = _width*_height; ii < num; ++ii) { *dst++ = _solid; } } void imageChessboard(uint32_t _width, uint32_t _height, uint32_t _step, uint32_t _0, uint32_t _1, void* _dst) { uint32_t* dst = (uint32_t*)_dst; for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < _width; ++xx) { uint32_t abgr = ( (xx/_step)&1) ^ ( (yy/_step)&1) ? _1 : _0; *dst++ = abgr; } } } void imageRgba8Downsample2x2Ref(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst) { const uint32_t dstwidth = _width/2; const uint32_t dstheight = _height/2; if (0 == dstwidth || 0 == dstheight) { return; } uint8_t* dst = (uint8_t*)_dst; const uint8_t* src = (const uint8_t*)_src; for (uint32_t yy = 0, ystep = _pitch*2; yy < dstheight; ++yy, src += ystep) { const uint8_t* rgba = src; for (uint32_t xx = 0; xx < dstwidth; ++xx, rgba += 8, dst += 4) { float rr = powf(rgba[ 0], 2.2f); float gg = powf(rgba[ 1], 2.2f); float bb = powf(rgba[ 2], 2.2f); float aa = rgba[ 3]; rr += powf(rgba[ 4], 2.2f); gg += powf(rgba[ 5], 2.2f); bb += powf(rgba[ 6], 2.2f); aa += rgba[ 7]; rr += powf(rgba[_pitch+0], 2.2f); gg += powf(rgba[_pitch+1], 2.2f); bb += powf(rgba[_pitch+2], 2.2f); aa += rgba[_pitch+3]; rr += powf(rgba[_pitch+4], 2.2f); gg += powf(rgba[_pitch+5], 2.2f); bb += powf(rgba[_pitch+6], 2.2f); aa += rgba[_pitch+7]; rr *= 0.25f; gg *= 0.25f; bb *= 0.25f; aa *= 0.25f; rr = powf(rr, 1.0f/2.2f); gg = powf(gg, 1.0f/2.2f); bb = powf(bb, 1.0f/2.2f); aa = aa; dst[0] = (uint8_t)rr; dst[1] = (uint8_t)gg; dst[2] = (uint8_t)bb; dst[3] = (uint8_t)aa; } } } void imageRgba8Downsample2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst) { const uint32_t dstwidth = _width/2; const uint32_t dstheight = _height/2; if (0 == dstwidth || 0 == dstheight) { return; } uint8_t* dst = (uint8_t*)_dst; const uint8_t* src = (const uint8_t*)_src; using namespace bx; const float4_t unpack = float4_ld(1.0f, 1.0f/256.0f, 1.0f/65536.0f, 1.0f/16777216.0f); const float4_t pack = float4_ld(1.0f, 256.0f*0.5f, 65536.0f, 16777216.0f*0.5f); const float4_t umask = float4_ild(0xff, 0xff00, 0xff0000, 0xff000000); const float4_t pmask = float4_ild(0xff, 0x7f80, 0xff0000, 0x7f800000); const float4_t wflip = float4_ild(0, 0, 0, 0x80000000); const float4_t wadd = float4_ld(0.0f, 0.0f, 0.0f, 32768.0f*65536.0f); const float4_t gamma = float4_ld(1.0f/2.2f, 1.0f/2.2f, 1.0f/2.2f, 1.0f); const float4_t linear = float4_ld(2.2f, 2.2f, 2.2f, 1.0f); const float4_t quater = float4_splat(0.25f); for (uint32_t yy = 0, ystep = _pitch*2; yy < dstheight; ++yy, src += ystep) { const uint8_t* rgba = src; for (uint32_t xx = 0; xx < dstwidth; ++xx, rgba += 8, dst += 4) { const float4_t abgr0 = float4_splat(rgba); const float4_t abgr1 = float4_splat(rgba+4); const float4_t abgr2 = float4_splat(rgba+_pitch); const float4_t abgr3 = float4_splat(rgba+_pitch+4); const float4_t abgr0m = float4_and(abgr0, umask); const float4_t abgr1m = float4_and(abgr1, umask); const float4_t abgr2m = float4_and(abgr2, umask); const float4_t abgr3m = float4_and(abgr3, umask); const float4_t abgr0x = float4_xor(abgr0m, wflip); const float4_t abgr1x = float4_xor(abgr1m, wflip); const float4_t abgr2x = float4_xor(abgr2m, wflip); const float4_t abgr3x = float4_xor(abgr3m, wflip); const float4_t abgr0f = float4_itof(abgr0x); const float4_t abgr1f = float4_itof(abgr1x); const float4_t abgr2f = float4_itof(abgr2x); const float4_t abgr3f = float4_itof(abgr3x); const float4_t abgr0c = float4_add(abgr0f, wadd); const float4_t abgr1c = float4_add(abgr1f, wadd); const float4_t abgr2c = float4_add(abgr2f, wadd); const float4_t abgr3c = float4_add(abgr3f, wadd); const float4_t abgr0n = float4_mul(abgr0c, unpack); const float4_t abgr1n = float4_mul(abgr1c, unpack); const float4_t abgr2n = float4_mul(abgr2c, unpack); const float4_t abgr3n = float4_mul(abgr3c, unpack); const float4_t abgr0l = float4_pow(abgr0n, linear); const float4_t abgr1l = float4_pow(abgr1n, linear); const float4_t abgr2l = float4_pow(abgr2n, linear); const float4_t abgr3l = float4_pow(abgr3n, linear); const float4_t sum0 = float4_add(abgr0l, abgr1l); const float4_t sum1 = float4_add(abgr2l, abgr3l); const float4_t sum2 = float4_add(sum0, sum1); const float4_t avg0 = float4_mul(sum2, quater); const float4_t avg1 = float4_pow(avg0, gamma); const float4_t avg2 = float4_mul(avg1, pack); const float4_t ftoi0 = float4_ftoi(avg2); const float4_t ftoi1 = float4_and(ftoi0, pmask); const float4_t zwxy = float4_swiz_zwxy(ftoi1); const float4_t tmp0 = float4_or(ftoi1, zwxy); const float4_t yyyy = float4_swiz_yyyy(tmp0); const float4_t tmp1 = float4_iadd(yyyy, yyyy); const float4_t result = float4_or(tmp0, tmp1); float4_stx(dst, result); } } } static void imageSwizzleBgra8Ref(uint32_t _width, uint32_t _height, const void* _src, void* _dst) { const uint8_t* src = (uint8_t*) _src; uint8_t* dst = (uint8_t*)_dst; for (uint32_t xx = 0, num = _width*_height; xx < num; ++xx, src += 4, dst += 4) { uint8_t rr = src[0]; uint8_t gg = src[1]; uint8_t bb = src[2]; uint8_t aa = src[3]; dst[0] = bb; dst[1] = gg; dst[2] = rr; dst[3] = aa; } } void imageSwizzleBgra8(uint32_t _width, uint32_t _height, const void* _src, void* _dst) { // Test can we do four 4-byte pixels at the time. if (0 != (_width&0x3) || _width < 4) { BX_WARN(_width < 4, "Image swizzle is taking slow path. Image width must be multiple of 4 (width %d).", _width); imageSwizzleBgra8Ref(_width, _height, _src, _dst); return; } const uint32_t dstpitch = _width*4; using namespace bx; const float4_t mf0f0 = float4_isplat(0xff00ff00); const float4_t m0f0f = float4_isplat(0x00ff00ff); const uint8_t* src = (uint8_t*) _src; uint8_t* dst = (uint8_t*)_dst; for (uint32_t xx = 0, num = dstpitch/16*_height; xx < num; ++xx, src += 16, dst += 16) { const float4_t tabgr = float4_ld(src); const float4_t t00ab = float4_srl(tabgr, 16); const float4_t tgr00 = float4_sll(tabgr, 16); const float4_t tgrab = float4_or(t00ab, tgr00); const float4_t ta0g0 = float4_and(tabgr, mf0f0); const float4_t t0r0b = float4_and(tgrab, m0f0f); const float4_t targb = float4_or(ta0g0, t0r0b); float4_st(dst, targb); } } void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip) { uint8_t type = _grayscale ? 3 : 2; uint8_t bpp = _grayscale ? 8 : 32; uint8_t header[18] = {}; header[2] = type; header[12] = _width&0xff; header[13] = (_width>>8)&0xff; header[14] = _height&0xff; header[15] = (_height>>8)&0xff; header[16] = bpp; header[17] = 32; bx::write(_writer, header, sizeof(header) ); uint32_t dstPitch = _width*bpp/8; if (_yflip) { uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch; for (uint32_t yy = 0; yy < _height; ++yy) { bx::write(_writer, data, dstPitch); data -= _srcPitch; } } else if (_srcPitch == dstPitch) { bx::write(_writer, _src, _height*_srcPitch); } else { uint8_t* data = (uint8_t*)_src; for (uint32_t yy = 0; yy < _height; ++yy) { bx::write(_writer, data, dstPitch); data += _srcPitch; } } } } // namespace bgfx