#include #include #include #include "../common/entry.h" #include "../common/dbg.h" #include "../common/math.h" #include "../common/processevents.h" #include "../common/font/font_manager.h" #include "../common/font/text_buffer_manager.h" #include #include static const char* s_shaderPath = NULL; int _main_(int /*_argc*/, char** /*_argv*/) { uint32_t width = 1280; uint32_t height = 720; uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = 0; bgfx::init(); bgfx::reset(width, height); // Enable debug text. bgfx::setDebug(debug); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT //, 0x303030ff //, 0xffffffff , 0x000000FF , 1.0f , 0 ); // Setup root path for binary shaders. Shader binaries are different // for each renderer. switch (bgfx::getRendererType() ) { default: case bgfx::RendererType::Direct3D9: s_shaderPath = "shaders/dx9/"; break; case bgfx::RendererType::Direct3D11: s_shaderPath = "shaders/dx11/"; break; case bgfx::RendererType::OpenGL: s_shaderPath = "shaders/glsl/"; break; case bgfx::RendererType::OpenGLES2: case bgfx::RendererType::OpenGLES3: s_shaderPath = "shaders/gles/"; break; } //init the text rendering system FontManager* fontManager = new FontManager(512); TextBufferManager* textBufferManager = new TextBufferManager(fontManager); textBufferManager->init(s_shaderPath); //load a truetype files TrueTypeHandle times_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/times.ttf"); FontHandle distance_font = fontManager->createFontByPixelSize(times_tt, 0, 48, FONT_TYPE_DISTANCE); //preload glyph and generate (generate bitmap's) fontManager->preloadGlyph(distance_font, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n"); uint32_t fontsCount = 0; FontHandle fonts[64]; fonts[fontsCount++] = distance_font; //generate various sub distance field fonts at various size int step=4; for(int i = 64; i>1 ; i-=step) { if(i<32) step = 2; //instantiate a usable font FontHandle font = fontManager->createScaledFontToPixelSize(distance_font, i); fonts[fontsCount++] = font; } //You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph fontManager->unloadTrueType(times_tt); TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, STATIC); textBufferManager->setPenPosition(staticText, 10.0f, 70.0f); textBufferManager->setTextColor(staticText, 0xFFFFFFFF); //textBufferManager->setTextColor(staticText, 0x000000FF); for(size_t i = 0; i< fontsCount; ++i) { textBufferManager->appendText(staticText, fonts[i], L"The quick brown fox jumps over the lazy dog\n"); //textBufferManager->appendText(staticText, fonts[i], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ\n"); } while (!processEvents(width, height, debug, reset) ) { // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, width, height); // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::submit(0); int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/11-fontdfs"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of different size."); bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs); float at[3] = { 0, 0, 0.0f }; float eye[3] = {0, 0, -1.0f }; float view[16]; float proj[16]; mtxLookAt(view, eye, at); float centering = 0.5f; //setup a top-left ortho matrix for screen space drawing mtxOrtho(proj, centering, width+centering,height+centering, centering,-1.0f, 1.0f); // Set view and projection matrix for view 0. bgfx::setViewTransform(0, view, proj); //draw your text textBufferManager->submitTextBuffer(staticText, 0); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); //just to prevent my CG Fan to howl Sleep(2); } //destroy the fonts for(size_t i=0; idestroyFont(fonts[i]); } textBufferManager->destroyTextBuffer(staticText); delete textBufferManager; delete fontManager; // Shutdown bgfx. bgfx::shutdown(); return 0; }