$input a_position, a_texcoord0, a_color0 $output v_texcoord0, v_color0 /* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include void main() { gl_Position = mul(u_viewProj, vec4(a_position.xy, 0.0, 1.0) ); v_texcoord0 = a_texcoord0; v_color0 = a_color0; }