uniform vec4 _Color; uniform sampler2D _MainTex; void main () { vec4 tmpvar_1; vec4 tmpvar_2; tmpvar_1 = gl_TexCoord[0]; tmpvar_2 = gl_TexCoord[1]; vec4 c_3; vec4 tmpvar_4; tmpvar_4 = (((texture2D (_MainTex, tmpvar_1.xy) + texture2D (_MainTex, tmpvar_1.zw)) + texture2D (_MainTex, tmpvar_2.xy)) + texture2D (_MainTex, tmpvar_2.zw)); c_3.w = tmpvar_4.w; c_3.xyz = (tmpvar_4.xyz * _Color.xyz); gl_FragData[0] = (c_3 * _Color.w); } // inputs: 1, stats: 5 alu 4 tex 0 flow