struct v2f { highp vec4 pos; highp vec2 uv; highp vec4 color; }; varying highp vec2 xlv_TEXCOORD0; varying highp vec4 xlv_COLOR; mediump vec4 xlat_main ( in v2f i_1 ) { mediump vec4 c_2; highp vec4 tmpvar_3; tmpvar_3 = i_1.color; c_2 = tmpvar_3; highp vec2 tmpvar_4; tmpvar_4 = (c_2.xy + i_1.uv); c_2.xy = tmpvar_4.xy.xy; return c_2; } void main () { v2f xlt_i_5; mediump vec4 xl_retval_6; mediump vec4 tmpvar_7; tmpvar_7 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i_5.pos = tmpvar_7; highp vec2 tmpvar_8; tmpvar_8 = xlv_TEXCOORD0.xy; highp vec2 tmpvar_9; tmpvar_9 = tmpvar_8; xlt_i_5.uv = tmpvar_9; highp vec4 tmpvar_10; tmpvar_10 = xlv_COLOR.xyzw; highp vec4 tmpvar_11; tmpvar_11 = tmpvar_10; xlt_i_5.color = tmpvar_11; mediump vec4 tmpvar_12; tmpvar_12 = xlat_main (xlt_i_5); mediump vec4 tmpvar_13; tmpvar_13 = tmpvar_12; xl_retval_6 = tmpvar_13; mediump vec4 tmpvar_14; tmpvar_14 = xl_retval_6.xyzw; mediump vec4 tmpvar_15; tmpvar_15 = tmpvar_14; gl_FragData[0] = tmpvar_15; }