/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL) # include "renderer_gl.h" # include # include #if BGFX_CONFIG_RENDERER_OPENGL # define glClearDepthf(_depth) glClearDepth(_depth) #endif // BGFX_CONFIG_RENDERER_OPENGL namespace bgfx { #if BGFX_USE_WGL PFNWGLGETPROCADDRESSPROC wglGetProcAddress; PFNWGLMAKECURRENTPROC wglMakeCurrent; PFNWGLCREATECONTEXTPROC wglCreateContext; PFNWGLDELETECONTEXTPROC wglDeleteContext; #endif // BGFX_USE_WGL #define GL_IMPORT(_optional, _proto, _func) _proto _func #include "glimports.h" #undef GL_IMPORT typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height); #if BX_PLATFORM_NACL void naclSwapCompleteCb(void* _data, int32_t _result); PP_CompletionCallback naclSwapComplete = { naclSwapCompleteCb, NULL, PP_COMPLETIONCALLBACK_FLAG_NONE }; #endif // BX_PLATFORM_NACL struct RendererContext { RendererContext() : m_dxtSupport(false) , m_flip(false) , m_postSwapBuffers(NULL) , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT) #if BX_PLATFORM_NACL , m_context(0) , m_instance(0) , m_instInterface(NULL) , m_graphicsInterface(NULL) #elif BGFX_USE_WGL , m_context(NULL) , m_hdc(NULL) #elif BGFX_USE_EGL , m_context(NULL) , m_display(NULL) , m_surface(NULL) #elif BX_PLATFORM_LINUX , m_context(0) , m_window(0) , m_display(NULL) #endif // BX_PLATFORM_ { memset(&m_resolution, 0, sizeof(m_resolution) ); } void updateResolution(const Resolution& _resolution) { if (m_resolution.m_width != _resolution.m_width || m_resolution.m_height != _resolution.m_height || m_resolution.m_flags != _resolution.m_flags) { m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height); m_textVideoMem.clear(); m_resolution = _resolution; setRenderContextSize(_resolution.m_width, _resolution.m_height); } } void setRenderContextSize(uint32_t _width, uint32_t _height) { if (_width != 0 || _height != 0) { #if BX_PLATFORM_NACL if (0 == m_context) { BX_TRACE("create context"); int32_t attribs[] = { PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24, PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8, PP_GRAPHICS3DATTRIB_SAMPLES, 0, PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, PP_GRAPHICS3DATTRIB_WIDTH, _width, PP_GRAPHICS3DATTRIB_HEIGHT, _height, PP_GRAPHICS3DATTRIB_NONE }; m_context = m_graphicsInterface->Create(m_instance, 0, attribs); m_instInterface->BindGraphics(m_instance, m_context); glSetCurrentContextPPAPI(m_context); m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete); // # define GL_IMPORT(_optional, _proto, _func) \ // { \ // _func = (_proto)eglGetProcAddress(#_func); \ // BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \ // } // # include "glimports.h" // # undef GL_IMPORT } else { m_graphicsInterface->ResizeBuffers(m_context, _width, _height); } #elif BGFX_USE_WGL if (NULL == m_hdc) { m_opengl32dll = LoadLibrary("opengl32.dll"); BGFX_FATAL(NULL != m_opengl32dll, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to load opengl32.dll."); wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress"); BGFX_FATAL(NULL != wglGetProcAddress, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglGetProcAddress."); wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent"); BGFX_FATAL(NULL != wglMakeCurrent, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglMakeCurrent."); wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext"); BGFX_FATAL(NULL != wglCreateContext, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglCreateContext."); wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext"); BGFX_FATAL(NULL != wglDeleteContext, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglDeleteContext."); m_hdc = GetDC(g_bgfxHwnd); BGFX_FATAL(NULL != m_hdc, bgfx::Fatal::OPENGL_UnableToCreateContext, "GetDC failed!"); PIXELFORMATDESCRIPTOR pfd; memset(&pfd, 0, sizeof(pfd) ); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 32; pfd.cAlphaBits = 8; pfd.cDepthBits = 24; pfd.cStencilBits = 8; pfd.iLayerType = PFD_MAIN_PLANE; int pixelFormat = ChoosePixelFormat(m_hdc, &pfd); BGFX_FATAL(0 != pixelFormat, bgfx::Fatal::OPENGL_UnableToCreateContext, "ChoosePixelFormat failed!"); DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); int result; result = SetPixelFormat(m_hdc, pixelFormat, &pfd); BGFX_FATAL(0 != result, bgfx::Fatal::OPENGL_UnableToCreateContext, "SetPixelFormat failed!"); m_context = wglCreateContext(m_hdc); BGFX_FATAL(NULL != m_context, bgfx::Fatal::OPENGL_UnableToCreateContext, "wglCreateContext failed!"); result = wglMakeCurrent(m_hdc, m_context); BGFX_FATAL(0 != result, bgfx::Fatal::OPENGL_UnableToCreateContext, "wglMakeCurrent failed!"); # define GL_IMPORT(_optional, _proto, _func) \ { \ _func = (_proto)wglGetProcAddress(#_func); \ if (_func == NULL) \ { \ _func = (_proto)GetProcAddress(m_opengl32dll, #_func); \ } \ BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \ } # include "glimports.h" # undef GL_IMPORT } #elif BX_PLATFORM_LINUX if (0 == m_display) { Display* display = XOpenDisplay(0); XLockDisplay(display); BGFX_FATAL(display, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to open X display (0)."); int glxMajor, glxMinor; if (!glXQueryVersion(display, &glxMajor, &glxMinor)) { BGFX_FATAL(false, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to query GLX version"); } BGFX_FATAL((glxMajor == 1 && glxMinor >= 3) || glxMajor > 1, bgfx::Fatal::OPENGL_UnableToCreateContext, "GLX version is not >=1.3 (%d.%d).", glxMajor, glxMinor); const int glxAttribs[] = { GLX_X_RENDERABLE, True, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_RED_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, True, None, }; // Find suitable config GLXFBConfig bestconfig = NULL; int nconfigs; GLXFBConfig* configs = glXChooseFBConfig(display, DefaultScreen(display), glxAttribs, &nconfigs); XVisualInfo* visualInfo = 0; for (int ii = 0; ii < nconfigs; ++ii) { visualInfo = glXGetVisualFromFBConfig(display, configs[ii]); if (visualInfo) { // Check if meets min spec bool validconfig = true; for (uint32_t attridx = 0; attridx < countof(glxAttribs)-1 && glxAttribs[attridx] != None; attridx += 2) { int value; glXGetFBConfigAttrib(display, configs[ii], glxAttribs[attridx], &value); if (value < glxAttribs[attridx + 1]) { validconfig = false; break; } } if (validconfig) { bestconfig = configs[ii]; break; } } XFree(visualInfo); visualInfo = 0; } XFree(configs); BGFX_FATAL(visualInfo, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to find a suitable X11 display configuration."); // Generate colormaps XSetWindowAttributes windowAttrs; windowAttrs.colormap = XCreateColormap(display, RootWindow(display, visualInfo->screen), visualInfo->visual, AllocNone); windowAttrs.background_pixmap = None; windowAttrs.border_pixel = 0; Window window = XCreateWindow( display , RootWindow(display, visualInfo->screen) , 0, 0 , _width, _height, 0, visualInfo->depth , InputOutput , visualInfo->visual , CWBorderPixel|CWColormap , &windowAttrs ); BGFX_FATAL(window, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create X11 window."); XMapRaised(display, window); XFlush(display); XFree(visualInfo); BX_TRACE("create context"); typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB"); BGFX_FATAL(glXCreateContextAttribsARB, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to get glXCreateContextAttribsARB."); const int contextArrib[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, None, }; m_context = glXCreateContextAttribsARB(display, bestconfig, 0, True, contextArrib); BGFX_FATAL(m_context, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create GLX context."); glXMakeCurrent(display, window, m_context); # define GL_IMPORT(_optional, _proto, _func) \ { \ _func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \ BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \ } # include "glimports.h" # undef GL_IMPORT glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glXSwapBuffers(display, window); m_display = display; m_window = window; XUnlockDisplay(display); } else { XResizeWindow(m_display, m_window, _width, _height); } #elif BGFX_USE_EGL if (NULL == m_context) { m_display = eglGetDisplay(NULL); BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::OPENGL_UnableToCreateContext, "Failed to create display 0x%08x", m_display); EGLint major = 0; EGLint minor = 0; EGLBoolean success = eglInitialize(m_display, &major, &minor); BGFX_FATAL(success && major >= 1 && minor >= 4, Fatal::OPENGL_UnableToCreateContext, "Failed to initialize %d.%d", major, minor); EGLint attrs[] = { # if BX_PLATFORM_ANDROID EGL_DEPTH_SIZE, 16, # else EGL_DEPTH_SIZE, 24, # endif // BX_PLATFORM_ EGL_NONE }; EGLint numConfig = 0; EGLConfig config = 0; success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig); BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "eglChooseConfig"); m_surface = eglCreateWindowSurface(m_display, config, (EGLNativeWindowType)g_bgfxHwnd, NULL); BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::OPENGL_UnableToCreateContext, "Failed to create surface."); m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, NULL); BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::OPENGL_UnableToCreateContext, "Failed to create context."); success = eglMakeCurrent(m_display, m_surface, m_surface, m_context); BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "Failed to set context."); # define GL_IMPORT(_optional, _proto, _func) \ { \ _func = (_proto)eglGetProcAddress(#_func); \ BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \ } # include "glimports.h" # undef GL_IMPORT } #endif // BX_PLATFORM_ } m_flip = true; } void flip() { if (m_flip) { #if BX_PLATFORM_NACL glSetCurrentContextPPAPI(m_context); m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete); #elif BGFX_USE_WGL wglMakeCurrent(m_hdc, m_context); SwapBuffers(m_hdc); #elif BGFX_USE_EGL eglMakeCurrent(m_display, m_surface, m_surface, m_context); eglSwapBuffers(m_display, m_surface); #elif BX_PLATFORM_LINUX glXSwapBuffers(m_display, m_window); #endif // BX_PLATFORM_ } if (NULL != m_postSwapBuffers) { m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height); } } void saveScreenShot(Memory* _mem) { #if BGFX_CONFIG_RENDERER_OPENGL void* data = g_realloc(NULL, m_resolution.m_width*m_resolution.m_height*4); glReadPixels(0, 0, m_resolution.m_width, m_resolution.m_height, GL_RGBA, GL_UNSIGNED_BYTE, data); uint8_t* rgba = (uint8_t*)data; for (uint32_t ii = 0, num = m_resolution.m_width*m_resolution.m_height; ii < num; ++ii) { uint8_t temp = rgba[0]; rgba[0] = rgba[2]; rgba[2] = temp; rgba += 4; } saveTga( (const char*)_mem->data, m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, data, false, true); g_free(data); #endif // BGFX_CONFIG_RENDERER_OPENGL } void init() { setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT); } void shutdown() { #if BGFX_USE_WGL if (NULL != m_hdc) { wglMakeCurrent(NULL, NULL); wglDeleteContext(m_context); m_context = NULL; } FreeLibrary(m_opengl32dll); #elif BGFX_USE_EGL eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(m_display, m_context); eglDestroySurface(m_display, m_surface); eglTerminate(m_display); m_context = NULL; #endif // BGFX_USE_ } IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS]; VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS]; Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS]; Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS]; Material m_materials[BGFX_CONFIG_MAX_MATERIALS]; Texture m_textures[BGFX_CONFIG_MAX_TEXTURES]; VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS]; RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS]; UniformRegistry m_uniformReg; void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS]; TextVideoMem m_textVideoMem; Resolution m_resolution; bool m_dxtSupport; bool m_flip; PostSwapBuffersFn m_postSwapBuffers; uint64_t m_hash; #if BX_PLATFORM_NACL PP_Resource m_context; PP_Instance m_instance; const PPB_Instance* m_instInterface; const PPB_Graphics3D* m_graphicsInterface; #elif BGFX_USE_WGL HMODULE m_opengl32dll; HGLRC m_context; HDC m_hdc; #elif BGFX_USE_EGL EGLContext m_context; EGLDisplay m_display; EGLSurface m_surface; #elif BX_PLATFORM_LINUX GLXContext m_context; Window m_window; Display* m_display; #endif // BX_PLATFORM_NACL }; RendererContext s_renderCtx; #if BX_PLATFORM_NACL void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers) { s_renderCtx.m_instance = _instance; s_renderCtx.m_instInterface = _instInterface; s_renderCtx.m_graphicsInterface = _graphicsInterface; s_renderCtx.m_postSwapBuffers = _postSwapBuffers; s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT); } void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/) { renderFrame(); } #elif BX_PLATFORM_LINUX bool linuxGetDisplay(Display** _display, Window* _window) { if (!s_renderCtx.m_display) { return false; } *_display = s_renderCtx.m_display; *_window = s_renderCtx.m_window; return true; } #endif // BX_PLATFORM_ struct Extension { enum Enum { EXT_texture_format_BGRA8888, EXT_texture_compression_s3tc, EXT_texture_compression_dxt1, CHROMIUM_texture_compression_dxt3, CHROMIUM_texture_compression_dxt5, OES_standard_derivatives, ARB_get_program_binary, OES_get_program_binary, EXT_framebuffer_blit, ARB_timer_query, EXT_timer_query, EXT_texture_sRGB, ARB_framebuffer_sRGB, EXT_framebuffer_sRGB, ARB_multisample, CHROMIUM_framebuffer_multisample, ANGLE_translated_shader_source, ANGLE_instanced_arrays, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, EXT_occlusion_query_boolean, Count }; const char* m_name; bool m_supported; bool m_initialize; }; static Extension s_extension[Extension::Count] = { // Nvidia BGRA on Linux bug: // https://groups.google.com/a/chromium.org/forum/?fromgroups#!topic/chromium-reviews/yFfbUdyeUCQ { "GL_EXT_texture_format_BGRA8888", false, !BX_PLATFORM_LINUX }, { "GL_EXT_texture_compression_s3tc", false, true }, { "GL_EXT_texture_compression_dxt1", false, true }, { "GL_CHROMIUM_texture_compression_dxt3", false, true }, { "GL_CHROMIUM_texture_compression_dxt5", false, true }, { "GL_OES_standard_derivatives", false, true }, { "GL_ARB_get_program_binary", false, true }, { "GL_OES_get_program_binary", false, false }, { "GL_EXT_framebuffer_blit", false, true }, { "GL_ARB_timer_query", false, true }, { "GL_EXT_timer_query", false, true }, { "GL_EXT_texture_sRGB", false, true }, { "GL_ARB_framebuffer_sRGB", false, true }, { "GL_EXT_framebuffer_sRGB", false, true }, { "GL_ARB_multisample", false, true }, { "GL_CHROMIUM_framebuffer_multisample", false, true }, { "GL_ANGLE_translated_shader_source", false, true }, { "GL_ANGLE_instanced_arrays", false, true }, { "GL_OES_texture_float", false, true }, { "GL_OES_texture_float_linear", false, true }, { "GL_OES_texture_half_float", false, true }, { "GL_OES_texture_half_float_linear", false, true }, { "GL_EXT_occlusion_query_boolean", false, true }, }; static const GLenum s_primType[] = { GL_TRIANGLES, GL_LINES, GL_POINTS, }; static const uint32_t s_primNumVerts[] = { 3, 2, 1, }; static const char* s_attribName[Attrib::Count] = { "a_position", "a_normal", "a_color", "a_color1", "a_indices", "a_weight", "a_texcoord0", "a_texcoord1", "a_texcoord2", "a_texcoord3", "a_texcoord4", "a_texcoord5", "a_texcoord6", "a_texcoord7", }; static const GLenum s_attribType[AttribType::Count] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, }; static const GLenum s_blendFactor[] = { 0, // ignored GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA_SATURATE, }; static const GLenum s_depthFunc[] = { 0, // ignored GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL, GL_NEVER, GL_ALWAYS, }; // Specifies the internal format of the texture. // Must be one of the following symbolic constants: // GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA. static const GLenum s_colorFormat[] = { 0, // ignored GL_RGBA, GL_RGBA, }; static const GLenum s_depthFormat[] = { 0, // ignored 0, }; static const GLenum s_textureAddress[] = { GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP_TO_EDGE, }; static const GLenum s_textureFilter[] = { GL_LINEAR, GL_NEAREST, }; struct TextureFormatInfo { GLenum m_internalFmt; GLenum m_format; GLenum m_type; uint8_t m_bpp; }; static const TextureFormatInfo s_textureFormat[TextureFormat::Count] = { { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, GL_ZERO, 1 }, { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, GL_ZERO, 1 }, { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, GL_ZERO, 1 }, { GL_ZERO, GL_ZERO, GL_ZERO, 0 }, { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 }, { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 }, { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 }, #if BGFX_CONFIG_RENDERER_OPENGL { GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, 8 }, #else { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 8 }, #endif // BGFX_CONFIG_RENDERER_OPENGL }; const char* glslTypeName(GLuint _type) { #define GLSL_TYPE(_ty) case _ty: return #_ty switch (_type) { GLSL_TYPE(GL_FLOAT); GLSL_TYPE(GL_FLOAT_VEC2); GLSL_TYPE(GL_FLOAT_VEC3); GLSL_TYPE(GL_FLOAT_VEC4); GLSL_TYPE(GL_FLOAT_MAT2); GLSL_TYPE(GL_FLOAT_MAT3); GLSL_TYPE(GL_FLOAT_MAT4); // GLSL_TYPE(GL_FLOAT_MAT2x3); // GLSL_TYPE(GL_FLOAT_MAT2x4); // GLSL_TYPE(GL_FLOAT_MAT3x2); // GLSL_TYPE(GL_FLOAT_MAT3x4); // GLSL_TYPE(GL_FLOAT_MAT4x2); // GLSL_TYPE(GL_FLOAT_MAT4x3); // GLSL_TYPE(GL_SAMPLER_1D); GLSL_TYPE(GL_SAMPLER_2D); // GLSL_TYPE(GL_SAMPLER_3D); GLSL_TYPE(GL_SAMPLER_CUBE); // GLSL_TYPE(GL_SAMPLER_1D_SHADOW); // GLSL_TYPE(GL_SAMPLER_2D_SHADOW); } #undef GLSL_TYPE return "UNKNOWN GLSL TYPE!"; } const char* glEnumName(GLenum _enum) { #define GLENUM(_ty) case _ty: return #_ty switch (_enum) { GLENUM(GL_TEXTURE); GLENUM(GL_RENDERBUFFER); } #undef GLENUM return "UNKNOWN GLENUM!"; } ConstantType::Enum convertGlType(GLenum _type) { switch (_type) { case GL_FLOAT: return ConstantType::Uniform1fv; case GL_FLOAT_VEC2: return ConstantType::Uniform2fv; case GL_FLOAT_VEC3: return ConstantType::Uniform3fv; case GL_FLOAT_VEC4: return ConstantType::Uniform4fv; case GL_FLOAT_MAT2: break; case GL_FLOAT_MAT3: return ConstantType::Uniform3x3fv; case GL_FLOAT_MAT4: return ConstantType::Uniform4x4fv; // case GL_FLOAT_MAT2x3: // case GL_FLOAT_MAT2x4: // case GL_FLOAT_MAT3x2: // case GL_FLOAT_MAT3x4: // case GL_FLOAT_MAT4x2: // case GL_FLOAT_MAT4x3: // break; case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: // case GL_SAMPLER_1D: // case GL_SAMPLER_3D: // case GL_SAMPLER_1D_SHADOW: // case GL_SAMPLER_2D_SHADOW: return ConstantType::Uniform1iv; }; return ConstantType::End; } void Material::create(const Shader& _vsh, const Shader& _fsh) { m_id = glCreateProgram(); BX_TRACE("material create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id); bool cached = false; #if BGFX_CONFIG_RENDERER_OPENGL uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash; id ^= s_renderCtx.m_hash; if (s_extension[Extension::ARB_get_program_binary].m_supported) { uint32_t length; g_cache(id, false, NULL, length); cached = length > 0; if (cached) { void* data = g_realloc(NULL, length); g_cache(id, false, data, length); StreamRead stream(data, length); GLenum format; stream.read(format); GL_CHECK(glProgramBinary(m_id, format, stream.getDataPtr(), stream.remaining() ) ); g_free(data); } else { GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) ); } } #endif // BGFX_CONFIG_RENDERER_OPENGL if (!cached) { GL_CHECK(glAttachShader(m_id, _vsh.m_id) ); GL_CHECK(glAttachShader(m_id, _fsh.m_id) ); GL_CHECK(glLinkProgram(m_id) ); GLint linked = 0; GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) ); if (0 == linked) { char log[1024]; GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) ); BX_TRACE("%d: %s", linked, log); GL_CHECK(glDeleteProgram(m_id) ); return; } #if BGFX_CONFIG_RENDERER_OPENGL if (s_extension[Extension::ARB_get_program_binary].m_supported) { GLint programLength; GLenum format; GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) ); uint32_t length = programLength + 4; uint8_t* data = (uint8_t*)g_realloc(NULL, length); GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) ); *(uint32_t*)data = format; g_cache(id, true, data, length); g_free(data); } #endif // BGFX_CONFIG_RENDERER_OPENGL } init(); } void Material::destroy() { GL_CHECK(glUseProgram(0) ); GL_CHECK(glDeleteProgram(m_id) ); } void Material::init() { GLint activeAttribs; GLint activeUniforms; GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) ); GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) ); GLint max0, max1; GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) ); GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) ); GLint maxLength = uint32_max(max0, max1); char* name = (char*)g_realloc(NULL, maxLength + 1); BX_TRACE("Program %d", m_id); BX_TRACE("Attributes:"); for (int32_t ii = 0; ii < activeAttribs; ++ii) { GLint size; GLenum type; GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) ); BX_TRACE("\t%s %s is at location %d" , glslTypeName(type) , name , glGetAttribLocation(m_id, name) ); } m_numPredefined = 0; m_constantBuffer = ConstantBuffer::create(1024); m_numSamplers = 0; BX_TRACE("Uniforms:"); for (int32_t ii = 0; ii < activeUniforms; ++ii) { GLint num; GLenum gltype; GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) ); GLint loc = glGetUniformLocation(m_id, name); int offset = 0; char* array = strchr(name, '['); if (NULL != array) { BX_TRACE("--- %s", name); *array = '\0'; array++; char* end = strchr(array, ']'); *end = '\0'; offset = atoi(array); } if (GL_SAMPLER_2D == gltype) { BX_TRACE("Sampler %d at %d.", m_numSamplers, loc); m_sampler[m_numSamplers] = loc; m_numSamplers++; } const void* data = NULL; PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name); if (PredefinedUniform::Count != predefined) { m_predefined[m_numPredefined].m_loc = loc; m_predefined[m_numPredefined].m_type = predefined; m_predefined[m_numPredefined].m_count = num; m_numPredefined++; } else { const UniformInfo* info = s_renderCtx.m_uniformReg.find(name); if (NULL != info) { data = info->m_data; ConstantType::Enum type = convertGlType(gltype); m_constantBuffer->writeUniformRef(type, loc, data, num); BX_TRACE("store %s %p", name, data); } } BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d" , glslTypeName(gltype) , name , PredefinedUniform::Count != predefined ? "*" : "" , loc , num , data , offset ); } m_constantBuffer->finish(); g_free(name); memset(m_attributes, 0xff, sizeof(m_attributes) ); uint32_t used = 0; for (uint32_t ii = 0; ii < Attrib::Count; ++ii) { GLuint loc = glGetAttribLocation(m_id, s_attribName[ii]); if ( GLuint(-1) != loc ) { BX_TRACE("attr %s: %d", s_attribName[ii], loc); m_attributes[ii] = loc; m_used[used++] = ii; } } m_used[used] = Attrib::Count; } void Material::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) { uint32_t enabled = 0; for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii) { Attrib::Enum attr = Attrib::Enum(m_used[ii]); GLuint loc = m_attributes[attr]; uint8_t num; AttribType::Enum type; bool normalized; _vertexDecl.decode(attr, num, type, normalized); if (0xffff != loc && 0xff != _vertexDecl.m_attributes[attr]) { GL_CHECK(glEnableVertexAttribArray(loc) ); enabled |= 1< 1) { m_target = GL_TEXTURE_3D; } #endif // BGFX_CONFIG_RENDERER_OPENGL else { m_target = GL_TEXTURE_2D; } GL_CHECK(glGenTextures(1, &m_id) ); BX_CHECK(0 != m_id, "Failed to generate texture id."); GL_CHECK(glBindTexture(m_target, m_id) ); const TextureFormatInfo& tfi = s_textureFormat[dds.m_type]; GLenum internalFmt = tfi.m_internalFmt; GLenum fmt = tfi.m_format; GLenum target = m_target; if (dds.m_cubeMap) { target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; } if (!s_renderCtx.m_dxtSupport || TextureFormat::Unknown < dds.m_type) { if (GL_RGBA == internalFmt) { internalFmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA; fmt = internalFmt; } uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp); for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side) { uint32_t width = dds.m_width; uint32_t height = dds.m_height; uint32_t depth = dds.m_depth; for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod) { width = uint32_max(1, width); height = uint32_max(1, height); depth = uint32_max(1, depth); Mip mip; if (getRawImageData(dds, 0, lod, _mem, mip) ) { mip.decode(bits); if (GL_RGBA == internalFmt) { uint32_t dstpitch = width*4; for (uint32_t yy = 0; yy < height; ++yy) { uint8_t* dst = &bits[yy*dstpitch]; for (uint32_t xx = 0; xx < width; ++xx) { uint8_t tmp = dst[0]; dst[0] = dst[2]; dst[2] = tmp; dst += 4; } } } #if BGFX_CONFIG_RENDERER_OPENGL if (target == GL_TEXTURE_3D) { GL_CHECK(glTexImage3D(target , lod , internalFmt , width , height , depth , 0 , fmt , tfi.m_type , bits ) ); } else #endif // BGFX_CONFIG_RENDERER_OPENGL { GL_CHECK(glTexImage2D(target+side , lod , internalFmt , width , height , 0 , fmt , tfi.m_type , bits ) ); } } width >>= 1; height >>= 1; depth >>= 1; } } g_free(bits); } else { for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side) { uint32_t width = dds.m_width; uint32_t height = dds.m_height; uint32_t depth = dds.m_depth; for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii) { width = uint32_max(1, width); height = uint32_max(1, height); depth = uint32_max(1, depth); Mip mip; if (getRawImageData(dds, 0, ii, _mem, mip) ) { #if BGFX_CONFIG_RENDERER_OPENGL if (m_target == GL_TEXTURE_3D) { GL_CHECK(glCompressedTexImage3D(target , ii , internalFmt , width , height , depth , 0 , mip.m_size , mip.m_data ) ); } else #endif // BGFX_CONFIG_RENDERER_OPENGL { GL_CHECK(glCompressedTexImage2D(target+side , ii , internalFmt , width , height , 0 , mip.m_size , mip.m_data ) ); } } width >>= 1; height >>= 1; depth >>= 1; } } } } else { m_target = GL_TEXTURE_2D; GL_CHECK(glGenTextures(1, &m_id) ); BX_CHECK(0 != m_id, "Failed to generate texture id."); GL_CHECK(glBindTexture(m_target, m_id) ); StreamRead stream(_mem->data, _mem->size); uint32_t magic; stream.read(magic); if (BGFX_MAGIC == magic) { uint16_t width; stream.read(width); uint16_t height; stream.read(height); uint8_t bpp; stream.read(bpp); stream.read(numMips); stream.align(16); for (uint8_t mip = 0; mip < numMips; ++mip) { width = uint32_max(width, 1); height = uint32_max(height, 1); const uint8_t* data = stream.getDataPtr(); stream.skip(width*height*bpp); GL_CHECK(glTexImage2D(m_target , mip , 1 == bpp ? GL_LUMINANCE : GL_RGBA , width , height , 0 , 1 == bpp ? GL_LUMINANCE : GL_RGBA , GL_UNSIGNED_BYTE , data ) ); width >>= 1; height >>= 1; } } else { // } } GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) ); #if BGFX_CONFIG_RENDERER_OPENGL if (m_target == GL_TEXTURE_3D) { GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) ); } #endif // BGFX_CONFIG_RENDERER_OPENGL GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) ); GL_CHECK(glBindTexture(m_target, 0) ); } void Texture::createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag) { GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA; GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE; m_target = /*0 != _depth ? GL_TEXTURE_3D :*/ GL_TEXTURE_2D; GL_CHECK(glGenTextures(1, &m_id) ); BX_CHECK(0 != m_id, "Failed to generate texture id."); GL_CHECK(glBindTexture(m_target, m_id) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) ); GL_CHECK(glTexImage2D(m_target , 0 , internalFormat , _width , _height , 0 , GL_RGBA , type , NULL ) ); GL_CHECK(glBindTexture(m_target, 0) ); } void Texture::createDepth(uint32_t _width, uint32_t _height) { m_target = GL_TEXTURE_2D; GL_CHECK(glGenTextures(1, &m_id) ); BX_CHECK(0 != m_id, "Failed to generate texture id."); GL_CHECK(glBindTexture(m_target, m_id) ); // glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE); // glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) ); GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) ); // OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail. GL_CHECK(glTexImage2D(m_target , 0 , GL_DEPTH_COMPONENT , _width , _height , 0 , GL_DEPTH_COMPONENT , GL_FLOAT , NULL ) ); GL_CHECK(glBindTexture(m_target, 0) ); } void Texture::destroy() { if (0 != m_id) { GL_CHECK(glBindTexture(m_target, 0) ); GL_CHECK(glDeleteTextures(1, &m_id) ); m_id = 0; } } void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) { BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags); m_width = _width; m_height = _height; // m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT]; uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT; uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT; GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]; GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]; if (0 < colorFormat) { m_color.createColor(_width, _height, minFilter, magFilter); } #if 0 // GLES can't create texture with depth texture format... if (0 < depthFormat) { m_depth.createDepth(_width, _height); } #endif // GL_CHECK(glGenFramebuffers(1, &m_fbo) ); BX_CHECK(0 != m_fbo, "Failed to generate framebuffer id."); GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) ); if (0 < colorFormat) { GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER , GL_COLOR_ATTACHMENT0 , m_color.m_target , m_color.m_id , 0 ) ); } if (0 < depthFormat) { if (0 < colorFormat) { #if BGFX_CONFIG_RENDERER_OPENGL GLenum depthComponent = GL_DEPTH_COMPONENT32; #else GLenum depthComponent = GL_DEPTH_COMPONENT16; #endif // BGFX_CONFIG_RENDERER_OPENGL GL_CHECK(glGenRenderbuffers(1, &m_rbo) ); BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id."); GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) ); GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) ); GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) ); GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER , GL_DEPTH_ATTACHMENT , GL_RENDERBUFFER , m_rbo ) ); } else { GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER , GL_DEPTH_ATTACHMENT , m_depth.m_target , m_depth.m_id , 0 ) ); } } BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER) , "glCheckFramebufferStatus failed 0x%08x" , glCheckFramebufferStatus(GL_FRAMEBUFFER) ); GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) ); } void RenderTarget::destroy() { GL_CHECK(glDeleteFramebuffers(1, &m_fbo) ); if (0 != m_rbo) { GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) ); } m_color.destroy(); m_depth.destroy(); } void ConstantBuffer::commit(bool _force) { reset(); do { uint32_t opcode = read(); if (ConstantType::End == opcode) { break; } ConstantType::Enum type; uint16_t loc; uint16_t num; uint16_t copy; decodeOpcode(opcode, type, loc, num, copy); const char* data; if (copy) { data = read(g_constantTypeSize[type]*num); } else { memcpy(&data, read(sizeof(void*) ), sizeof(void*) ); } #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \ case ConstantType::_uniform: \ { \ _type* value = (_type*)data; \ GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \ } \ break; #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \ case ConstantType::_uniform: \ { \ _type* value = (_type*)data; \ GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \ } \ break; switch (type) { // case ConstantType::Uniform1iv: // { // int* value = (int*)data; // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy); // GL_CHECK(glUniform1iv(loc, num, value) ); // } // break; // CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int); CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float); CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int); CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float); CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float); CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float); CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float); CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float); CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float); case ConstantType::End: break; default: BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy); break; } #undef CASE_IMPLEMENT_UNIFORM #undef CASE_IMPLEMENT_UNIFORM_T } while (true); } void TextVideoMemBlitter::setup() { uint32_t width = s_renderCtx.m_resolution.m_width; uint32_t height = s_renderCtx.m_resolution.m_height; GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) ); GL_CHECK(glViewport(0, 0, width, height) ); GL_CHECK(glDisable(GL_DEPTH_TEST) ); GL_CHECK(glDepthFunc(GL_ALWAYS) ); GL_CHECK(glDisable(GL_CULL_FACE) ); GL_CHECK(glDisable(GL_BLEND) ); GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) ); #if BGFX_CONFIG_RENDERER_OPENGL GL_CHECK(glDisable(GL_ALPHA_TEST) ); #endif // BGFX_CONFIG_RENDERER_OPENGL Material& material = s_renderCtx.m_materials[m_material.idx]; GL_CHECK(glUseProgram(material.m_id) ); GL_CHECK(glUniform1i(material.m_sampler[0], 0) ); float proj[16]; matrix_ortho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f); GL_CHECK(glUniformMatrix4fv(material.m_predefined[0].m_loc , 1 , GL_FALSE , proj ) ); GL_CHECK(glActiveTexture(GL_TEXTURE0) ); GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) ); } void TextVideoMemBlitter::render(uint32_t _numIndices) { uint32_t numVertices = _numIndices*4/6; s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data); s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data); VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx]; GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) ); IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx]; GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) ); Material& material = s_renderCtx.m_materials[m_material.idx]; material.bindAttributes(m_decl, 0); GL_CHECK(glDrawElements(GL_TRIANGLES , _numIndices , GL_UNSIGNED_SHORT , (void*)0 ) ); } void Context::flip() { s_renderCtx.flip(); } GLint glGet(GLenum _pname) { GLint result; GL_CHECK(glGetIntegerv(_pname, &result) ); return result; } void Context::rendererInit() { s_renderCtx.init(); #if BGFX_CONFIG_DEBUG GLint numCmpFormats; GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) ); BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats); GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats); glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); for (GLint ii = 0; ii < numCmpFormats; ++ii) { BX_TRACE("\t%3d: %8x", ii, formats[ii]); } # define GL_GET(_pname, _min) BX_TRACE(#_pname " %d (min: %d)", glGet(_pname), _min) GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16); GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128); GL_GET(GL_MAX_VARYING_VECTORS, 8); GL_GET(GL_MAX_VERTEX_ATTRIBS, 8); GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8); GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16); GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8); GL_GET(GL_MAX_TEXTURE_SIZE, 64); GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0); GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1); #endif // BGFX_CONFIG_DEBUG const char* extensions = (const char*)glGetString(GL_EXTENSIONS); char name[1024]; const char* pos = extensions; const char* end = extensions + strlen(extensions); while (pos < end) { uint32_t len; const char* space = strchr(pos, ' '); if (NULL != space) { len = uint32_min(sizeof(name), (uint32_t)(space - pos) ); } else { len = uint32_min(sizeof(name), (uint32_t)strlen(pos) ); } strncpy(name, pos, len); name[len] = '\0'; bool supported = false; for (uint32_t ii = 0; ii < Extension::Count; ++ii) { Extension& extension = s_extension[ii]; if (!extension.m_supported && extension.m_initialize) { if (0 == strcmp(name, extension.m_name) ) { extension.m_supported = true; supported = true; break; } } } BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name); pos += len+1; } BX_TRACE("Supported extensions:"); for (uint32_t ii = 0; ii < Extension::Count; ++ii) { if (s_extension[ii].m_supported) { BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name); } } s_renderCtx.m_dxtSupport = true && s_extension[Extension::EXT_texture_compression_dxt1].m_supported && s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported && s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported ; s_renderCtx.m_dxtSupport |= s_extension[Extension::EXT_texture_compression_s3tc].m_supported ; } void Context::rendererShutdown() { s_renderCtx.shutdown(); } void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem) { s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data); } void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle) { s_renderCtx.m_indexBuffers[_handle.idx].destroy(); } void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) { VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx]; memcpy(&decl, &_decl, sizeof(VertexDecl) ); dump(decl); } void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle) { } void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle) { s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle); } void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle) { s_renderCtx.m_vertexBuffers[_handle.idx].destroy(); } void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size) { s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL); } void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) { s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data); } void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle) { s_renderCtx.m_indexBuffers[_handle.idx].destroy(); } void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size) { VertexDeclHandle decl = BGFX_INVALID_HANDLE; s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl); } void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) { s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data); } void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle) { s_renderCtx.m_vertexBuffers[_handle.idx].destroy(); } void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem) { s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem->data); } void Context::rendererDestroyVertexShader(VertexShaderHandle _handle) { s_renderCtx.m_vertexShaders[_handle.idx].destroy(); } void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem) { s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem->data); } void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle) { s_renderCtx.m_fragmentShaders[_handle.idx].destroy(); } void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh) { s_renderCtx.m_materials[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]); } void Context::rendererDestroyMaterial(FragmentShaderHandle _handle) { s_renderCtx.m_materials[_handle.idx].destroy(); } void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags) { s_renderCtx.m_textures[_handle.idx].create(_mem, _flags); } void Context::rendererDestroyTexture(TextureHandle _handle) { s_renderCtx.m_textures[_handle.idx].destroy(); } void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) { s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags); } void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle) { s_renderCtx.m_renderTargets[_handle.idx].destroy(); } void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name) { uint32_t size = g_constantTypeSize[_type]*_num; void* data = g_realloc(NULL, size); s_renderCtx.m_uniforms[_handle.idx] = data; s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]); } void Context::rendererDestroyUniform(UniformHandle _handle) { g_free(s_renderCtx.m_uniforms[_handle.idx]); } void Context::rendererSaveScreenShot(Memory* _mem) { s_renderCtx.saveScreenShot(_mem); } void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size) { memcpy(s_renderCtx.m_uniforms[_loc], _data, _size); } void Context::rendererSubmit() { s_renderCtx.updateResolution(m_render->m_resolution); if (0 < m_render->m_iboffset) { TransientIndexBuffer* ib = m_render->m_transientIb; s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data); } if (0 < m_render->m_vboffset) { TransientVertexBuffer* vb = m_render->m_transientVb; s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data); } m_render->sort(); RenderState currentState; currentState.reset(); currentState.m_flags = BGFX_STATE_NONE; Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS]; for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii) { matrix_mul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val); } uint16_t materialIdx = bgfx::invalidHandle; SortKey key; uint8_t view = 0xff; RenderTargetHandle rt = BGFX_INVALID_HANDLE; int32_t height = m_render->m_resolution.m_height; float alphaRef = 0.0f; GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES; uint32_t primNumVerts = 3; uint32_t baseVertex = 0; GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) ); uint32_t statsNumPrims = 0; uint32_t statsNumIndices = 0; int64_t elapsed = -bx::getHPCounter(); if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) ) { for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item) { key.decode(m_render->m_sortKeys[item]); const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ]; const uint64_t newFlags = state.m_flags; uint64_t changedFlags = currentState.m_flags ^ state.m_flags; currentState.m_flags = newFlags; if (key.m_view != view) { currentState.clear(); changedFlags = BGFX_STATE_MASK; currentState.m_flags = newFlags; GREMEDY_SETMARKER("view"); view = key.m_view; materialIdx = bgfx::invalidHandle; if (m_render->m_rt[view].idx != rt.idx) { rt = m_render->m_rt[view]; if (rt.idx == bgfx::invalidHandle) { GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) ); height = m_render->m_resolution.m_height; } else { RenderTarget& renderTarget = s_renderCtx.m_renderTargets[rt.idx]; GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo) ); height = renderTarget.m_height; } } Rect& rect = m_render->m_rect[view]; GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) ); Clear& clear = m_render->m_clear[view]; if (BGFX_CLEAR_NONE != clear.m_flags) { GLuint flags = 0; if (BGFX_CLEAR_COLOR_BIT & clear.m_flags) { flags |= GL_COLOR_BUFFER_BIT; uint32_t rgba = clear.m_rgba; float rr = (rgba>>24)/255.0f; float gg = ( (rgba>>16)&0xff)/255.0f; float bb = ( (rgba>>8)&0xff)/255.0f; float aa = (rgba&0xff)/255.0f; GL_CHECK(glClearColor(rr, gg, bb, aa) ); GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) ); } if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags) { flags |= GL_DEPTH_BUFFER_BIT; GL_CHECK(glClearDepthf(clear.m_depth) ); GL_CHECK(glDepthMask(GL_TRUE) ); } if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags) { flags |= GL_STENCIL_BUFFER_BIT; GL_CHECK(glClearStencil(clear.m_stencil) ); } if (0 != flags) { GL_CHECK(glEnable(GL_SCISSOR_TEST) ); GL_CHECK(glScissor(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) ); GL_CHECK(glClear(flags) ); GL_CHECK(glDisable(GL_SCISSOR_TEST) ); } } GL_CHECK(glEnable(GL_DEPTH_TEST) ); GL_CHECK(glDepthFunc(GL_LESS) ); GL_CHECK(glEnable(GL_CULL_FACE) ); GL_CHECK(glDisable(GL_BLEND) ); } if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK |BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE |BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK |BGFX_STATE_POINT_SIZE_MASK) & changedFlags) { if (BGFX_STATE_CULL_MASK & changedFlags) { if (BGFX_STATE_CULL_CW & newFlags) { GL_CHECK(glEnable(GL_CULL_FACE) ); GL_CHECK(glCullFace(GL_BACK) ); } else if (BGFX_STATE_CULL_CCW & newFlags) { GL_CHECK(glEnable(GL_CULL_FACE) ); GL_CHECK(glCullFace(GL_FRONT) ); } else { GL_CHECK(glDisable(GL_CULL_FACE) ); } } if (BGFX_STATE_DEPTH_WRITE & changedFlags) { GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) ); } if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags) { uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT; if (0 != func) { GL_CHECK(glEnable(GL_DEPTH_TEST) ); GL_CHECK(glDepthFunc(s_depthFunc[func]) ); } else { GL_CHECK(glDisable(GL_DEPTH_TEST) ); } } if ( (BGFX_STATE_ALPHA_TEST|BGFX_STATE_ALPHA_REF_MASK) & changedFlags) { uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT; alphaRef = ref/255.0f; #if BGFX_CONFIG_RENDERER_OPENGL if (BGFX_STATE_ALPHA_TEST & newFlags) { GL_CHECK(glEnable(GL_ALPHA_TEST) ); } else { GL_CHECK(glDisable(GL_ALPHA_TEST) ); } #endif // BGFX_CONFIG_RENDERER_OPENGL } #if BGFX_CONFIG_RENDERER_OPENGL if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags) { float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ); GL_CHECK(glPointSize(pointSize) ); } #endif // BGFX_CONFIG_RENDERER_OPENGL if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags) { GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE); GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE); GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) ); } if (BGFX_STATE_BLEND_MASK & changedFlags) { if (BGFX_STATE_BLEND_MASK & newFlags) { uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT; uint32_t src = blend&0xf; uint32_t dst = (blend>>4)&0xf; GL_CHECK(glEnable(GL_BLEND) ); GL_CHECK(glBlendFunc(s_blendFactor[src], s_blendFactor[dst]) ); } else { GL_CHECK(glDisable(GL_BLEND) ); } } uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT); primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex]; primNumVerts = s_primNumVerts[primIndex]; } bool materialChanged = false; bool constantsChanged = state.m_constBegin < state.m_constEnd; bool bindAttribs = false; rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd); if (key.m_material != materialIdx) { materialIdx = key.m_material; GLuint id = bgfx::invalidHandle == materialIdx ? 0 : s_renderCtx.m_materials[materialIdx].m_id; GL_CHECK(glUseProgram(id) ); materialChanged = constantsChanged = bindAttribs = true; } if (bgfx::invalidHandle != materialIdx) { Material& material = s_renderCtx.m_materials[materialIdx]; if (constantsChanged) { material.m_constantBuffer->commit(materialChanged); } for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii) { PredefinedUniform& predefined = material.m_predefined[ii]; switch (predefined.m_type) { case PredefinedUniform::ViewRect: { float rect[4]; rect[0] = m_render->m_rect[view].m_x; rect[1] = m_render->m_rect[view].m_y; rect[2] = m_render->m_rect[view].m_width; rect[3] = m_render->m_rect[view].m_height; GL_CHECK(glUniform4fv(predefined.m_loc , 1 , &rect[0] ) ); } break; case PredefinedUniform::ViewTexel: { float rect[4]; rect[0] = 1.0f/float(m_render->m_rect[view].m_width); rect[1] = 1.0f/float(m_render->m_rect[view].m_height); GL_CHECK(glUniform4fv(predefined.m_loc , 1 , &rect[0] ) ); } break; case PredefinedUniform::View: { GL_CHECK(glUniformMatrix4fv(predefined.m_loc , 1 , GL_FALSE , m_render->m_view[view].val ) ); } break; case PredefinedUniform::ViewProj: { GL_CHECK(glUniformMatrix4fv(predefined.m_loc , 1 , GL_FALSE , viewProj[view].val ) ); } break; case PredefinedUniform::Model: { const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix]; GL_CHECK(glUniformMatrix4fv(predefined.m_loc , uint32_min(predefined.m_count, state.m_num) , GL_FALSE , model.val ) ); } break; case PredefinedUniform::ModelViewProj: { Matrix4 modelViewProj; const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix]; matrix_mul(modelViewProj.val, model.val, viewProj[view].val); GL_CHECK(glUniformMatrix4fv(predefined.m_loc , 1 , GL_FALSE , modelViewProj.val ) ); } break; case PredefinedUniform::ModelViewProjX: { const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix]; static const BX_ALIGN_STRUCT_16(float) s_bias[16] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f, }; uint8_t other = m_render->m_other[view]; Matrix4 viewProjBias; matrix_mul(viewProjBias.val, viewProj[other].val, s_bias); Matrix4 modelViewProj; matrix_mul(modelViewProj.val, model.val, viewProjBias.val); GL_CHECK(glUniformMatrix4fv(predefined.m_loc , 1 , GL_FALSE , modelViewProj.val ) ); } break; case PredefinedUniform::ViewProjX: { static const BX_ALIGN_STRUCT_16(float) s_bias[16] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f, }; uint8_t other = m_render->m_other[view]; Matrix4 viewProjBias; matrix_mul(viewProjBias.val, viewProj[other].val, s_bias); GL_CHECK(glUniformMatrix4fv(predefined.m_loc , 1 , GL_FALSE , viewProjBias.val ) ); } break; case PredefinedUniform::AlphaRef: { GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) ); } break; case PredefinedUniform::Count: break; } } // if (BGFX_STATE_TEX_MASK & changedFlags) { uint64_t flag = BGFX_STATE_TEX0; for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage) { const Sampler& sampler = state.m_sampler[stage]; Sampler& current = currentState.m_sampler[stage]; if (current.m_idx != sampler.m_idx || current.m_flags != sampler.m_flags || materialChanged) { GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) ); if (bgfx::invalidHandle != sampler.m_idx) { switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK) { case BGFX_SAMPLER_TEXTURE: { const Texture& texture = s_renderCtx.m_textures[sampler.m_idx]; GL_CHECK(glBindTexture(texture.m_target, texture.m_id) ); } break; case BGFX_SAMPLER_RENDERTARGET_COLOR: { const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx]; GL_CHECK(glBindTexture(rt.m_color.m_target, rt.m_color.m_id) ); } break; case BGFX_SAMPLER_RENDERTARGET_DEPTH: { const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx]; GL_CHECK(glBindTexture(rt.m_depth.m_target, rt.m_depth.m_id) ); } break; } } } current = sampler; flag <<= 1; } GL_CHECK(glActiveTexture(GL_TEXTURE0) ); } if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || materialChanged) { currentState.m_vertexBuffer = state.m_vertexBuffer; uint16_t handle = state.m_vertexBuffer.idx; if (bgfx::invalidHandle != handle) { VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle]; GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) ); bindAttribs = true; } else { GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) ); } } if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx) { currentState.m_indexBuffer = state.m_indexBuffer; uint16_t handle = state.m_indexBuffer.idx; if (bgfx::invalidHandle != handle) { IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle]; GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) ); } else { GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) ); } } if (bgfx::invalidHandle != currentState.m_vertexBuffer.idx) { if (baseVertex != state.m_startVertex || bindAttribs) { baseVertex = state.m_startVertex; VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx]; uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx; s_renderCtx.m_materials[materialIdx].bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex); } uint32_t numIndices = 0; uint32_t numPrims = 0; if (bgfx::invalidHandle != state.m_indexBuffer.idx) { if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex) { numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2; numPrims = numIndices/primNumVerts; GL_CHECK(glDrawElements(primType , s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2 , GL_UNSIGNED_SHORT , (void*)0 ) ); } else if (primNumVerts <= state.m_numIndices) { numIndices = state.m_numIndices; numPrims = numIndices/primNumVerts; GL_CHECK(glDrawElements(primType , numIndices , GL_UNSIGNED_SHORT , (void*)(uintptr_t)(state.m_startIndex*2) ) ); } } else { numPrims = state.m_numVertices/primNumVerts; GL_CHECK(glDrawArrays(primType , 0 , state.m_numVertices ) ); } statsNumPrims += numPrims; statsNumIndices += numIndices; } } } } int64_t now = bx::getHPCounter(); elapsed += now; static int64_t last = now; int64_t frameTime = now - last; last = now; if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) ) { TextVideoMem& tvm = s_renderCtx.m_textVideoMem; static int64_t next = now; if (now >= next) { next = now + bx::getHPFrequency(); double freq = double(bx::getHPFrequency() ); double toMs = 1000.0/freq; tvm.clear(); uint16_t pos = 10; tvm.printf(10, pos++, 0x8e, " Frame: %3.4f [ms] / %3.2f", double(frameTime)*toMs, freq/frameTime); tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / %3.4f [ms]", m_render->m_num, double(elapsed)*toMs); tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims); tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices); tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset); tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset); uint8_t attr[2] = { 0x89, 0x8a }; uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender; tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs); tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs); } g_textVideoMemBlitter.blit(tvm); } else if (m_render->m_debug & BGFX_DEBUG_TEXT) { g_textVideoMemBlitter.blit(m_render->m_textVideoMem); } GREMEDY_FRAMETERMINATOR(); } } #endif // (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)