varying highp vec4 xlv_TEXCOORD0; void main () { mediump vec4 c_1; c_1 = vec4(0.0, 0.0, 0.0, 0.0); highp float tmpvar_2; tmpvar_2 = (xlv_TEXCOORD0.x / 2.0); highp float tmpvar_3; tmpvar_3 = (fract(abs(tmpvar_2)) * 2.0); highp float tmpvar_4; if ((tmpvar_2 >= 0.0)) { tmpvar_4 = tmpvar_3; } else { tmpvar_4 = -(tmpvar_3); }; c_1.x = tmpvar_4; highp vec2 tmpvar_5; tmpvar_5 = (xlv_TEXCOORD0.xy / vec2(2.0, 2.0)); highp vec2 tmpvar_6; tmpvar_6 = (fract(abs(tmpvar_5)) * vec2(2.0, 2.0)); highp float tmpvar_7; if ((tmpvar_5.x >= 0.0)) { tmpvar_7 = tmpvar_6.x; } else { tmpvar_7 = -(tmpvar_6.x); }; highp float tmpvar_8; if ((tmpvar_5.y >= 0.0)) { tmpvar_8 = tmpvar_6.y; } else { tmpvar_8 = -(tmpvar_6.y); }; highp vec2 tmpvar_9; tmpvar_9.x = tmpvar_7; tmpvar_9.y = tmpvar_8; c_1.xy = (c_1.xy + tmpvar_9); highp vec3 tmpvar_10; tmpvar_10 = (xlv_TEXCOORD0.xyz / vec3(2.0, 2.0, 2.0)); highp vec3 tmpvar_11; tmpvar_11 = (fract(abs(tmpvar_10)) * vec3(2.0, 2.0, 2.0)); highp float tmpvar_12; if ((tmpvar_10.x >= 0.0)) { tmpvar_12 = tmpvar_11.x; } else { tmpvar_12 = -(tmpvar_11.x); }; highp float tmpvar_13; if ((tmpvar_10.y >= 0.0)) { tmpvar_13 = tmpvar_11.y; } else { tmpvar_13 = -(tmpvar_11.y); }; highp float tmpvar_14; if ((tmpvar_10.z >= 0.0)) { tmpvar_14 = tmpvar_11.z; } else { tmpvar_14 = -(tmpvar_11.z); }; highp vec3 tmpvar_15; tmpvar_15.x = tmpvar_12; tmpvar_15.y = tmpvar_13; tmpvar_15.z = tmpvar_14; c_1.xyz = (c_1.xyz + tmpvar_15); highp vec4 tmpvar_16; tmpvar_16 = (xlv_TEXCOORD0 / vec4(2.0, 2.0, 2.0, 2.0)); highp vec4 tmpvar_17; tmpvar_17 = (fract(abs(tmpvar_16)) * vec4(2.0, 2.0, 2.0, 2.0)); highp float tmpvar_18; if ((tmpvar_16.x >= 0.0)) { tmpvar_18 = tmpvar_17.x; } else { tmpvar_18 = -(tmpvar_17.x); }; highp float tmpvar_19; if ((tmpvar_16.y >= 0.0)) { tmpvar_19 = tmpvar_17.y; } else { tmpvar_19 = -(tmpvar_17.y); }; highp float tmpvar_20; if ((tmpvar_16.z >= 0.0)) { tmpvar_20 = tmpvar_17.z; } else { tmpvar_20 = -(tmpvar_17.z); }; highp float tmpvar_21; if ((tmpvar_16.w >= 0.0)) { tmpvar_21 = tmpvar_17.w; } else { tmpvar_21 = -(tmpvar_17.w); }; highp vec4 tmpvar_22; tmpvar_22.x = tmpvar_18; tmpvar_22.y = tmpvar_19; tmpvar_22.z = tmpvar_20; tmpvar_22.w = tmpvar_21; c_1 = (c_1 + tmpvar_22); highp float tmpvar_23; mediump float ip_24; highp float tmpvar_25; tmpvar_25 = float(int(xlv_TEXCOORD0.x)); ip_24 = tmpvar_25; tmpvar_23 = (xlv_TEXCOORD0.x - ip_24); c_1.x = (c_1.x + tmpvar_23); highp vec2 tmpvar_26; mediump vec2 ip_27; highp vec2 tmpvar_28; tmpvar_28 = vec2(ivec2(xlv_TEXCOORD0.xy)); ip_27 = tmpvar_28; tmpvar_26 = (xlv_TEXCOORD0.xy - ip_27); c_1.xy = (c_1.xy + tmpvar_26); highp vec3 tmpvar_29; mediump vec3 ip_30; highp vec3 tmpvar_31; tmpvar_31 = vec3(ivec3(xlv_TEXCOORD0.xyz)); ip_30 = tmpvar_31; tmpvar_29 = (xlv_TEXCOORD0.xyz - ip_30); c_1.xyz = (c_1.xyz + tmpvar_29); highp vec4 tmpvar_32; mediump vec4 ip_33; highp vec4 tmpvar_34; tmpvar_34 = vec4(ivec4(xlv_TEXCOORD0)); ip_33 = tmpvar_34; tmpvar_32 = (xlv_TEXCOORD0 - ip_33); c_1 = (c_1 + tmpvar_32); gl_FragData[0] = c_1; } // inputs: 1, stats: 56 alu 0 tex 10 flow